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Battlefield 6 + REDSEC

18.5KS-K Beta

Shotgun

Data version: 2.1.1.0 · Data checked on

Aperçu du 18.5KS-K
Unlock
Assignment POINT BLANK 2, according to the EA guide.

Base weapon (no attachments)

Loaded capacity
9 rounds
Number of shots available before reloading.
Pellets per shell
16 pellets
Published damage is per pellet; not every pellet necessarily hits.

Builds

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Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Multi-port Brake 10 points
  • Barrel 430mm Cut 10 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 4rnd Magazine 5 points
  • Ammunition #01 Buckshot 10 points

Cost 85 / 100 points

ADS recoil
1.686 → 1.400 °
ADS time
200 → 133 ms
Magazine
9 → 5
Velocity
400 → 400 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Multi-port Brake 10 points
  • Barrel 430mm Cut 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 8rnd Magazine 5 points
  • Ammunition #01 Buckshot 10 points

Cost 90 / 100 points

ADS recoil
1.686 → 1.163 °
ADS time
200 → 167 ms
Magazine
9 → 9
Velocity
400 → 400 m/s

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Multi-port Brake 10 points
  • Barrel 430mm Factory 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 8rnd Magazine 5 points
  • Ammunition #01 Buckshot 10 points

Cost 85 / 100 points

ADS recoil
1.686 → 1.163 °
ADS time
200 → 200 ms
Magazine
9 → 9
Velocity
400 → 500 m/s

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost95 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire299.999 rpm299.999 rpmUnchanged: 0 rpm
Magazine + chamber9 rounds5 roundsDrawback: -4 rounds (-44.44 %)
Velocity400 m/s500 m/sImprovement: +100 m/s (+25 %)
ADS time200 ms166.67 msImprovement: -33.33 ms (-16.67 %)
Sprint to fire133.33 ms83.33 msImprovement: -50 ms (-37.5 %)
Draw466.67 ms350 msImprovement: -116.67 ms (-25 %)
Holster166.67 ms116.67 msImprovement: -50 ms (-30 %)
ADS movement speed0.67 ×0.745 ×Improvement: +0.075 × (+11.19 %)
Tactical reload2,750 ms2,750 msUnchanged: 0 ms
Empty reload3,700 ms3,700 msUnchanged: 0 ms
ADS recoil1.68556 °1.68556 °Unchanged: 0 °
Recoil variation12 °12 °Unchanged: 0 °
Hip-fire recoil1.68556 °1.68556 °Unchanged: 0 °
Hip-fire recoil variation12 °12 °Unchanged: 0 °
ADS recoil recovery21.5 ×21.5 ×Unchanged: 0 ×
Hip-fire recoil recovery21.5 ×21.5 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.22 °Improvement: -0.1 ° (-31.25 %)
Hip-fire spread1.444 °0.656 °Improvement: -0.788 ° (-54.57 %)
Moving spread · hip fire1.805 °0.82 °Improvement: -0.985 ° (-54.57 %)
Added spread · ADS0.001 °/shot0.001 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.333 ×0.333 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

#01 Buckshot
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+9 steps
430mm Factory
Velocity
Improvement: +100 m/s (+25 %)
ADS time
Drawback: +50 ms (+25 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Handstop
ADS time
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
4rnd Magazine
Magazine + chamber
Drawback: -4 rounds (-44.44 %)
ADS time
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
ADS movement speed · step
+1 step
Deploy time · step
+2 steps
Sprint to fire · step
+2 steps
Magazine capacity
= 5
Reserve magazines
= 10
CQB Suppressor
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
SU-230 LPVO
State
Effect not converted into performance
5 mW Green

Laser · on

Hip-fire spread
Improvement: -0.788 ° (-54.57 %)
Moving spread · hip fire
Improvement: -0.985 ° (-54.57 %)
Detailed effects
Hip-fire spread · step
+2 steps
Conditions and limits
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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