Recommended
Cost 100 / 100 points
Factory → build
- ADS recoil
- 0.852210.61717 °
- Improvement: -0.23504 ° (-27.58 %)
- ADS time
- 250250 ms
- Unchanged: 0 ms
- Sprint to fire
- 166.67166.67 ms
- Unchanged: 0 ms
- Hip-fire spread
- 2.4323.352 °
- Drawback: +0.92 ° (+37.83 %)
- Velocity
- 680850 m/s
- Improvement: +170 m/s (+25 %)
- Magazine + chamber
- 2121 rounds
- Unchanged: 0 rounds
Bonuses and penalties by attachment
Each attachment on its own versus the factory setup. The differences do not add up.
FMJ
- State
- Effect not converted into performance
Detailed effects
- Penetration · step
- +1 step
600mm Fluted
- Velocity
- Improvement: +170 m/s (+25 %)
- ADS time
- Drawback: +50 ms (+20 %)
Detailed effects
- Muzzle velocity (m/s)
- × 1.25
Stippled Stubby
- ADS time
- Improvement: -50 ms (-20 %)
- ADS movement speed
- Drawback: -0.065 × (-10.83 %)
- ADS recoil
- Improvement: -0.1939 ° (-22.75 %)
- Hip-fire recoil
- Improvement: -0.1939 ° (-22.75 %)
- Moving spread · ADS
- Drawback: +0.11 ° (+34.37 %)
Detailed effects
- Recoil amplitude · step · ADS
- +4 steps
- Recoil amplitude · step · hip fire
- +4 steps
- Moving spread · step
- -1 step
- ADS time · step
- +1 step
- ADS movement speed · step
- -1 step
20rnd Magazine
- State
- Effect not converted into performance
Detailed effects
- Deploy time · step
- +1 step
- Sprint to fire · step
- +1 step
Hybrid Suppressor (S)
- ADS recoil
- Improvement: -0.05326 ° (-6.25 %)
- Hip-fire recoil
- Improvement: -0.05326 ° (-6.25 %)
- ADS recoil recovery
- Improvement: +20.8 × (+20 %)
- Hip-fire recoil recovery
- Improvement: +20.8 × (+20 %)
- ADS recoil duration
- Unknown effect: +25 ms (+100 %)
- Hip-fire recoil duration
- Unknown effect: +25 ms (+100 %)
- Hip-fire spread
- Drawback: +0.92 ° (+37.83 %)
- Moving spread · hip fire
- Drawback: +1.15 ° (+37.83 %)
- Minimap detection
- Improvement: -129 m (-86 %)
Detailed effects
- Recoil recovery · factor · ADS
- × 1.2
- Recoil recovery · factor · hip fire
- × 1.2
- Recoil duration (s) · ADS
- = 0.05
- Recoil duration (s) · hip fire
- = 0.05
- Visual detection
- × 0
- Minimap detection
- × 0.14
- Recoil amplitude · step · ADS
- +1 step
- Recoil amplitude · step · hip fire
- +1 step
- Hip-fire spread · step
- -1 step
RO-M 1.75x
- State
- Effect not converted into performance