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Battlefield 6 + REDSEC

AK4D Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du AK4D
Unlock
Career rank 35, according to the official EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
514.285 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
116.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.
From first to last shot
2,333.337 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 18 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 600MM DMR Lv. 40 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 7 35 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 20 RND Default 5 points
  • Ammunition POLYMER CASE Lv. 34 10 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.852210.61717 °
Improvement: -0.23504 ° (-27.58 %)
ADS time
250300 ms
Drawback: +50 ms (+20 %)
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
680850 m/s
Improvement: +170 m/s (+25 %)
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
600mm DMR
Velocity
Improvement: +170 m/s (+25 %)
ADS time
Drawback: +50 ms (+20 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
Added spread · ADS
Improvement: -0.17433 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.23504 ° (-27.58 %)
Hip-fire recoil
Improvement: -0.23504 ° (-27.58 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery
Improvement: +20.8 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 18 10 points
  • Muzzle LINEAR COMP Lv. 12 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 21 45 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 20 RND Default 5 points
  • Ammunition POLYMER CASE Lv. 34 10 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.852210.65831 °
Improvement: -0.1939 ° (-22.75 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
680680 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
450mm Cryogenic
Added spread · ADS
Improvement: -0.17433 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.23504 ° (-27.58 %)
Hip-fire recoil
Improvement: -0.23504 ° (-27.58 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.05681 ° (+6.67 %)
Recoil variation
Improvement: -4.61449 ° (-23.07 %)
Hip-fire recoil
Drawback: +0.05681 ° (+6.67 %)
Hip-fire recoil variation
Improvement: -4.61449 ° (-23.07 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 18 10 points
  • Muzzle LINEAR COMP Lv. 12 10 points
  • Barrel 409MM US Lv. 15 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Right accessory 50 MW GREEN Lv. 31 20 points
  • Left accessory FLASHLIGHT Lv. 17 10 points
  • Magazine 20 RND Default 5 points
  • Ammunition POLYMER CASE Lv. 34 10 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.852210.90902 °
Drawback: +0.05681 ° (+6.67 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Hip-fire spread
2.4320.784 °
Improvement: -1.648 ° (-67.76 %)
Velocity
680544 m/s
Drawback: -136 m/s (-20 %)
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
409mm US
Velocity
Drawback: -136 m/s (-20 %)
Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.05681 ° (+6.67 %)
Recoil variation
Improvement: -4.61449 ° (-23.07 %)
Hip-fire recoil
Drawback: +0.05681 ° (+6.67 %)
Hip-fire recoil variation
Improvement: -4.61449 ° (-23.07 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.31367 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 409mm US 15 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 15rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
498 → 418 ms
ADS recoil
0.852 → 0.702 °
ADS time
250 → 167 ms
Magazine
21 → 16
Velocity
680 → 544 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 450mm Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 15rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
608 → 524 ms
ADS recoil
0.852 → 0.579 °
ADS time
250 → 167 ms
Magazine
21 → 16
Velocity
680 → 680 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle No attachment in this slot
  • Barrel 600mm DMR 10 points
  • Underbarrel Stippled Stubby 35 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

Avg. TTK
732 → 713 ms
ADS recoil
0.852 → 0.658 °
ADS time
250 → 250 ms
Magazine
21 → 31
Velocity
680 → 850 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire514.285 rpm514.285 rpmUnchanged: 0 rpm
Magazine + chamber21 rounds21 roundsUnchanged: 0 rounds
Velocity680 m/s850 m/sImprovement: +170 m/s (+25 %)
ADS time250 ms250 msUnchanged: 0 ms
Sprint to fire166.67 ms166.67 msUnchanged: 0 ms
Draw533.33 ms533.33 msUnchanged: 0 ms
Holster200 ms200 msUnchanged: 0 ms
ADS movement speed0.6 ×0.535 ×Drawback: -0.065 × (-10.83 %)
Tactical reload2,467 ms2,467 msUnchanged: 0 ms
Empty reload3,300 ms3,300 msUnchanged: 0 ms
ADS recoil0.85221 °0.61717 °Improvement: -0.23504 ° (-27.58 %)
Recoil variation20 °20 °Unchanged: 0 °
Hip-fire recoil0.85221 °0.61717 °Improvement: -0.23504 ° (-27.58 %)
Hip-fire recoil variation20 °20 °Unchanged: 0 °
ADS recoil recovery104 ×124.8 ×Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery104 ×124.8 ×Improvement: +20.8 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread2.432 °3.352 °Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire3.04 °4.19 °Drawback: +1.15 ° (+37.83 %)
Added spread · ADS0.523 °/shot0.523 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.941 °/shot0.941 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
600mm Fluted
Velocity
Improvement: +170 m/s (+25 %)
ADS time
Drawback: +50 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Stippled Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.1939 ° (-22.75 %)
Hip-fire recoil
Improvement: -0.1939 ° (-22.75 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.05326 ° (-6.25 %)
Hip-fire recoil
Improvement: -0.05326 ° (-6.25 %)
ADS recoil recovery
Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery
Improvement: +20.8 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance

Result

Combat cost: 0.333 · Theoretical score: 75.00

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3333
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 233.33233.330.00233.330.00233.33 100.00 %
103 233.33233.330.00233.3311.76245.10 100.00 %
203 233.33233.330.00233.3323.53256.86 100.00 %
304 350.00350.000.00350.0035.29385.29 100.00 %
504 350.00350.000.00350.0058.82408.82 100.00 %
755 466.67466.670.00466.6788.24554.90 100.00 %
1005 466.67466.670.00466.67117.65584.31 100.00 %

Weapon stats and visuals: Sym.gg ↗

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