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Battlefield 6 + REDSEC

B36A4 Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du B36A4
Unlock
Career rank 14, according to the official EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
719.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
83.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,500.003 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 510MM DMR Lv. 26 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 13 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 30 RND Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics AFTERMARKET BUFFER Challenge Season 3 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.726480.53316 °
Improvement: -0.19331 ° (-26.61 %)
ADS time
250300 ms
Drawback: +50 ms (+20 %)
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
740925 m/s
Improvement: +185 m/s (+25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
510mm DMR
Velocity
Improvement: +185 m/s (+25 %)
ADS time
Drawback: +50 ms (+20 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19331 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.19331 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Aftermarket Buffer
State
Effect not converted into performance
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle LINEAR COMP Lv. 4 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 24 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 30 RND Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics AFTERMARKET BUFFER Challenge Season 3 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.726480.5672 °
Improvement: -0.15928 ° (-21.93 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
740740 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
480mm Cryogenic
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19331 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.19331 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Aftermarket Buffer
State
Effect not converted into performance
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04637 ° (+6.38 %)
Recoil variation
Improvement: -6.31299 ° (-22.55 %)
Hip-fire recoil
Drawback: +0.04637 ° (+6.38 %)
Hip-fire recoil variation
Improvement: -6.31299 ° (-22.55 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle LINEAR COMP Lv. 4 10 points
  • Barrel 391MM CQB Lv. 36 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Top accessory 50 MW GREEN Lv. 22 20 points
  • Right accessory FLASHLIGHT Lv. 3 10 points
  • Magazine 30 RND Default 5 points
  • Ammunition POLYMER CASE Lv. 37 10 points
  • Ergonomics AFTERMARKET BUFFER Challenge Season 3 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.726480.77285 °
Drawback: +0.04637 ° (+6.38 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Hip-fire spread
2.4320.784 °
Improvement: -1.648 ° (-67.76 %)
Velocity
740592 m/s
Drawback: -148 m/s (-20 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
391mm CQB
Velocity
Drawback: -148 m/s (-20 %)
Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Aftermarket Buffer
State
Effect not converted into performance
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04637 ° (+6.38 %)
Recoil variation
Improvement: -6.31299 ° (-22.55 %)
Hip-fire recoil
Drawback: +0.04637 ° (+6.38 %)
Hip-fire recoil variation
Improvement: -6.31299 ° (-22.55 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 391mm CQB 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 20rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
514 → 434 ms
ADS recoil
0.727 → 0.603 °
ADS time
250 → 167 ms
Magazine
31 → 21
Velocity
740 → 592 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 480mm Cryogenic 20 points
  • Underbarrel Stippled Stubby 35 points
  • Top accessory No attachment in this slot
  • Magazine 36rnd Magazine 15 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
598 → 548 ms
ADS recoil
0.727 → 0.533 °
ADS time
250 → 200 ms
Magazine
31 → 37
Velocity
740 → 740 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 510mm DMR 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 36rnd Magazine 15 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
697 → 680 ms
ADS recoil
0.727 → 0.501 °
ADS time
250 → 250 ms
Magazine
31 → 37
Velocity
740 → 925 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire719.999 rpm719.999 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity740 m/s925 m/sImprovement: +185 m/s (+25 %)
ADS time250 ms300 msDrawback: +50 ms (+20 %)
Sprint to fire166.67 ms233.33 msDrawback: +66.67 ms (+40 %)
Draw533.33 ms733.33 msDrawback: +200 ms (+37.5 %)
Holster200 ms266.67 msDrawback: +66.67 ms (+33.33 %)
ADS movement speed0.6 ×0.535 ×Drawback: -0.065 × (-10.83 %)
Tactical reload2,384 ms2,384 msUnchanged: 0 ms
Empty reload2,950 ms2,950 msUnchanged: 0 ms
ADS recoil0.72648 °0.50117 °Improvement: -0.2253 ° (-31.01 %)
Recoil variation28 °28 °Unchanged: 0 °
Hip-fire recoil0.72648 °0.50117 °Improvement: -0.2253 ° (-31.01 %)
Hip-fire recoil variation28 °28 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread2.432 °3.352 °Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire3.04 °4.19 °Drawback: +1.15 ° (+37.83 %)
Added spread · ADS0.36 °/shot0.24 °/shotImprovement: -0.12 °/shot (-33.33 %)
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×2.25 ×Drawback: +1.25 × (+125 %)
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
510mm DMR
Velocity
Improvement: +185 m/s (+25 %)
ADS time
Drawback: +50 ms (+20 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19331 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.19331 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Aftermarket Buffer
State
Effect not converted into performance
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (L)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS recoil
Improvement: -0.04359 ° (-6 %)
Hip-fire recoil
Improvement: -0.04359 ° (-6 %)
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Sway
Drawback: +1.25 × (+125 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Sway
× 1.5
Sway
× 1.5
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.

Result

Combat cost: 0.321 · Theoretical score: 75.68

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3214
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 250.00250.000.00250.000.00250.00 100.00 %
104 250.00250.000.00250.0010.81260.81 100.00 %
204 250.00250.000.00250.0021.62271.62 100.00 %
305 333.33333.330.00333.3332.43365.77 100.00 %
505 333.33333.330.00333.3354.05387.39 100.00 %
756 416.67416.670.00416.6781.08497.75 100.00 %
1006 416.67416.670.00416.67108.11524.78 100.00 %

Weapon stats and visuals: Sym.gg ↗

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