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Battlefield 6 + REDSEC

BROD 3 Beta

Carbine

Data version: 2.1.1.0 · Data checked on

Aperçu du BROD 3
Unlock
Season 4 Battle Pass.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
830.769 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
72.222 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,166.667 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle COMPENSATOR Lv. 7 10 points
  • Barrel 14.5" CARBINE Lv. 13 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 36 35 points
  • Top accessory 50 MW BLUE Lv. 29 20 points
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition HOLLOW POINT Lv. 30 15 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.835440.61313 °
Improvement: -0.22231 ° (-26.61 %)
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.024 °
Improvement: -0.78 ° (-43.24 %)
Velocity
563703.75 m/s
Improvement: +140.75 m/s (+25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
14.5" Carbine
Velocity
Improvement: +140.75 m/s (+25 %)
Detailed effects
ADS time · step
+1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.22231 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.22231 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensator
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Blue

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Hip-fire spread
Improvement: -0.78 ° (-43.24 %)
Moving spread · hip fire
Improvement: -0.975 ° (-43.24 %)
Detailed effects
Hip-fire spread · step
+2 steps
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle COMPENSATOR Lv. 7 10 points
  • Barrel 11" PENCIL Lv. 35 20 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 38 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 9 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.835440.61313 °
Improvement: -0.22231 ° (-26.61 %)
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
563563 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
11" Pencil
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Low-Profile Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.22231 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.22231 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -131.39 ms (-5.93 %)
Empty reload
Improvement: -180.76 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensator
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle COMPENSATOR Lv. 7 10 points
  • Barrel 7" COMPACT Lv. 6 15 points
  • Underbarrel SLIM HANDSTOP Lv. 28 15 points
  • Top accessory 50 MW GREEN Lv. 22 20 points
  • Right accessory FLASHLIGHT Lv. 5 10 points
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition POLYMER CASE Lv. 14 10 points
  • Ergonomics IMPROVED MAG CATCH Lv. 9 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.835440.83544 °
Unchanged: 0 °
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33100 ms
Improvement: -33.33 ms (-25 %)
Hip-fire spread
1.8040.608 °
Improvement: -1.196 ° (-66.3 %)
Velocity
563450.4 m/s
Drawback: -112.6 m/s (-20 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
7" Compact
Velocity
Drawback: -112.6 m/s (-20 %)
Hip-fire spread
Improvement: -0.452 ° (-25.06 %)
Moving spread · hip fire
Improvement: -0.565 ° (-25.06 %)
Sway
Drawback: +0.042 × (+4.2 %)
Detailed effects
Sway
× 1.016938
Sway
× 1.024638
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -131.39 ms (-5.93 %)
Empty reload
Improvement: -180.76 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensator
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.18233 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 7" Compact 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 85 / 100 points

Avg. TTK
483 → 454 ms
ADS recoil
0.835 → 0.694 °
ADS time
200 → 167 ms
Magazine
31 → 31
Velocity
563 → 450 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 14.5" Carbine 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 100 / 100 points

Avg. TTK
593 → 549 ms
ADS recoil
0.835 → 0.576 °
ADS time
200 → 167 ms
Magazine
31 → 41
Velocity
563 → 704 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 14.5" Carbine 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

Avg. TTK
698 → 642 ms
ADS recoil
0.835 → 0.576 °
ADS time
200 → 167 ms
Magazine
31 → 41
Velocity
563 → 704 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire830.769 rpm830.769 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity563 m/s703.75 m/sImprovement: +140.75 m/s (+25 %)
ADS time200 ms200 msUnchanged: 0 ms
Sprint to fire133.33 ms133.33 msUnchanged: 0 ms
Draw466.67 ms466.67 msUnchanged: 0 ms
Holster166.67 ms166.67 msUnchanged: 0 ms
ADS movement speed0.67 ×0.6 ×Drawback: -0.07 × (-10.45 %)
Tactical reload2,217 ms2,217 msUnchanged: 0 ms
Empty reload3,050 ms3,050 msUnchanged: 0 ms
ADS recoil0.83544 °0.57634 °Improvement: -0.25909 ° (-31.01 %)
Recoil variation24.3 °24.3 °Unchanged: 0 °
Hip-fire recoil0.83544 °0.57634 °Improvement: -0.25909 ° (-31.01 %)
Hip-fire recoil variation24.3 °24.3 °Unchanged: 0 °
ADS recoil recovery57 ×68.4 ×Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery57 ×68.4 ×Improvement: +11.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.304 °/shot0.304 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
14.5" Carbine
Velocity
Improvement: +140.75 m/s (+25 %)
Detailed effects
ADS time · step
+1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.22231 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.22231 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.05013 ° (-6 %)
Hip-fire recoil
Improvement: -0.05013 ° (-6 %)
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance

Result

Combat cost: 0.340 · Theoretical score: 74.60

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3405
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 216.67216.670.00216.670.00216.67 100.00 %
105 288.89288.890.00288.8914.21303.10 100.00 %
205 288.89288.890.00288.8928.42317.31 100.00 %
306 361.11361.110.00361.1142.63403.74 100.00 %
506 361.11361.110.00361.1171.05432.16 100.00 %
757 433.33433.330.00433.33106.57539.91 100.00 %
1007 433.33433.330.00433.33142.10575.43 100.00 %

Weapon stats and visuals: Sym.gg ↗

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