CZ3A1 Beta
SMG
Data version: 2.1.1.0 · Data checked on
- Unlock
- Assignment NIGHTFALL CATCH-UP 2, according to the EA guide.
- Fire modes
- Automatic · Burst · Semi-automatic
Base weapon (no attachments)
- Rate of fire
- 981.818 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 61.111 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 31 rounds
- Number of shots available before reloading.
- From first to last shot
- 1,833.334 ms
- Theoretical magazine duration at a constant rate of fire, without reloading.
Damage per bullet by range
Torso hits. Identical for every build: no documented attachment changes damage.
Time to kill
| Range | Bullets | Time |
|---|---|---|
| 0 – 9 m | 4 | 183 ms |
| 9 – 21 m | 5 | 244 ms |
| 21 – 36 m | 6 | 306 ms |
| 36 – 75 m | 7 | 367 ms |
| 75 – 150 m | 8 | 428 ms |
100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.
Accuracy by build
Smaller is better. In green: best value in the column.
| Build | ADS recoil | Added spread · ADS | ADS spread | Moving spread · ADS | Hip-fire spread | Moving spread · hip fire |
|---|---|---|---|---|---|---|
| No attachments | 0.68° | 0.28° | 0.05° | 0.32° | 1.80° | 2.26° |
| Recommended | 0.65° -6 % | 0.28° | 0.05° | 0.32° | 1.02° -43 % | 1.28° -43 % |
| Low recoil | 0.49° -29 % | 0.28° | 0.05° | 0.32° | 1.80° | 2.26° |
| Fast ADS | 0.49° -29 % | 0.28° | 0.05° | 0.43° +34 % | 1.80° | 2.26° |
| Hip fire | 0.68° | 0.28° | 0.05° | 0.22° -31 % | 0.78° -57 % | 0.98° -57 % |
Spread by stance
First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.
- ADS · standing
- 0.05°
- ADS · standing · moving
- 0.32°
- Hip fire · prone
- 0.90°
- Hip fire · crouching
- 1.35°
- Hip fire · standing
- 1.80°
- Hip fire · standing · moving
- 2.26°
Recoil direction
0° = straight up. Same direction for every build.
- Average direction
- 15.0° to the left
- Range
- -65.8° → 35.8°
- Amplitude per shot
- 0.685°
Shared scenario
Assumptions · Base · 0–100 m
Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.
- Health
- 100 HP
- Armor
- 0 HP
- Attachment budget
- 0 points
- Pre-fire preparation
- Weapon ready · no preparation added
- Magazine policy
- First magazine only; explicit kill probability
- Hit zone
- Torso
| Distance (m) | Weight | Assumed hit probability | Samples (m) |
|---|---|---|---|
| 0–20 | 30 % | 100 % | 0 · 5 · 8.999999 · 9 · 15 · 19.999999 |
| 20–50 | 40 % | 100 % | 20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999 |
| 50–100 | 30 % | 100 % | 50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100 |
No attachments
Perfect TTK by range
Combat cost: 0.306 · Theoretical score: 76.55
Calculated rankingLower cost = better result. Calculable distance points: 100.0%.
Cost breakdown
- Normalized time
- 0.3063
- Capacity penalty
- 0.0000
- Mobility penalty
- 0.0000
Results by range
| Distance (m) | Hits to kill | Perfect TTK (ms) | Estimated time (ms) | Preparation (ms) | Estimated engagement (ms) | Projectile travel (ms) | Lethal hit (ms) | Kill probability |
|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 183.33 | 183.33 | 0.00 | 183.33 | 0.00 | 183.33 | 100.00 % |
| 5 | 4 | 183.33 | 183.33 | 0.00 | 183.33 | 14.88 | 198.21 | 100.00 % |
| 8.999999 | 4 | 183.33 | 183.33 | 0.00 | 183.33 | 26.79 | 210.12 | 100.00 % |
| 9 | 5 | 244.44 | 244.44 | 0.00 | 244.44 | 26.79 | 271.23 | 100.00 % |
| 15 | 5 | 244.44 | 244.44 | 0.00 | 244.44 | 44.64 | 289.09 | 100.00 % |
| 19.999999 | 5 | 244.44 | 244.44 | 0.00 | 244.44 | 59.52 | 303.97 | 100.00 % |
| 20 | 5 | 244.44 | 244.44 | 0.00 | 244.44 | 59.52 | 303.97 | 100.00 % |
| 20.999999 | 5 | 244.44 | 244.44 | 0.00 | 244.44 | 62.50 | 306.94 | 100.00 % |
| 21 | 6 | 305.56 | 305.56 | 0.00 | 305.56 | 62.50 | 368.06 | 100.00 % |
| 30 | 6 | 305.56 | 305.56 | 0.00 | 305.56 | 89.29 | 394.84 | 100.00 % |
| 35.999999 | 6 | 305.56 | 305.56 | 0.00 | 305.56 | 107.14 | 412.70 | 100.00 % |
| 36 | 7 | 366.67 | 366.67 | 0.00 | 366.67 | 107.14 | 473.81 | 100.00 % |
| 40 | 7 | 366.67 | 366.67 | 0.00 | 366.67 | 119.05 | 485.71 | 100.00 % |
| 49.999999 | 7 | 366.67 | 366.67 | 0.00 | 366.67 | 148.81 | 515.48 | 100.00 % |
| 50 | 7 | 366.67 | 366.67 | 0.00 | 366.67 | 148.81 | 515.48 | 100.00 % |
| 53.999999 | 7 | 366.67 | 366.67 | 0.00 | 366.67 | 160.71 | 527.38 | 100.00 % |
| 54 | 7 | 366.67 | 366.67 | 0.00 | 366.67 | 160.71 | 527.38 | 100.00 % |
| 60 | 7 | 366.67 | 366.67 | 0.00 | 366.67 | 178.57 | 545.24 | 100.00 % |
| 74.999999 | 7 | 366.67 | 366.67 | 0.00 | 366.67 | 223.21 | 589.88 | 100.00 % |
| 75 | 8 | 427.78 | 427.78 | 0.00 | 427.78 | 223.21 | 650.99 | 100.00 % |
| 90 | 8 | 427.78 | 427.78 | 0.00 | 427.78 | 267.86 | 695.63 | 100.00 % |
| 100 | 8 | 427.78 | 427.78 | 0.00 | 427.78 | 297.62 | 725.40 | 100.00 % |
Weapon stats and visuals: Sym.gg ↗