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Battlefield 6 + REDSEC

CZ3A1 Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du CZ3A1
Unlock
Assignment NIGHTFALL CATCH-UP 2, according to the EA guide.
Fire modes
Automatic · Burst · Semi-automatic

Base weapon (no attachments)

Rate of fire
981.818 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
61.111 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
1,833.334 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Default 10 points
  • Muzzle COMPENSATED BRAKE Lv. 34 20 points
  • Barrel 16.2" CUT Lv. 24 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 32 35 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 35RND MAGAZINE Lv. 36 15 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.684870.48528 °
Improvement: -0.19959 ° (-29.14 %)
ADS time
166.67200 ms
Drawback: +33.33 ms (+20 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
336420 m/s
Improvement: +84 m/s (+25 %)
Magazine + chamber
3136 rounds
Improvement: +5 rounds (+16.13 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
16.2" Cut
Velocity
Improvement: +84 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.17091 ° (-24.96 %)
Hip-fire recoil
Improvement: -0.17091 ° (-24.96 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
35rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+16.13 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 36
Reserve magazines
= 6
Compensated Brake
ADS recoil
Improvement: -0.03822 ° (-5.58 %)
Hip-fire recoil
Improvement: -0.03822 ° (-5.58 %)
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Default 10 points
  • Muzzle COMPENSATED BRAKE Lv. 34 20 points
  • Barrel 16.2" CUT Lv. 24 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 36 45 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 35RND MAGAZINE Lv. 36 15 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.684870.48528 °
Improvement: -0.19959 ° (-29.14 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
336420 m/s
Improvement: +84 m/s (+25 %)
Magazine + chamber
3136 rounds
Improvement: +5 rounds (+16.13 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
16.2" Cut
Velocity
Improvement: +84 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -33.33 ms (-20 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.17091 ° (-24.96 %)
Hip-fire recoil
Improvement: -0.17091 ° (-24.96 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
35rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+16.13 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 36
Reserve magazines
= 6
Compensated Brake
ADS recoil
Improvement: -0.03822 ° (-5.58 %)
Hip-fire recoil
Improvement: -0.03822 ° (-5.58 %)
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Hip fire

  • Optic MINI FLEX 1.00X Default 10 points
  • Muzzle No attachment in this slot
  • Barrel 7.7" PENCIL Lv. 4 20 points
  • Underbarrel No attachment in this slot
  • Right accessory 50 MW GREEN Lv. 24 20 points
  • Left accessory FLASHLIGHT Lv. 16 10 points
  • Magazine 35RND FAST MAG Lv. 40 20 points
  • Ammunition HOLLOW POINT Lv. 28 15 points
  • Ergonomics IMPROVED MAG CATCH Lv. 12 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.684870.68487 °
Unchanged: 0 °
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100166.67 ms
Drawback: +66.67 ms (+66.67 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
336336 m/s
Unchanged: 0 m/s
Magazine + chamber
3136 rounds
Improvement: +5 rounds (+16.13 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+1 step
7.7" Pencil
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -131.39 ms (-5.93 %)
Empty reload
Improvement: -174.84 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.18233 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
35rnd Fast Mag
Magazine + chamber
Improvement: +5 rounds (+16.13 %)
Sprint to fire
Drawback: +66.67 ms (+66.67 %)
Draw
Drawback: +133.33 ms (+33.33 %)
Holster
Drawback: +66.67 ms (+50 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Tactical reload
Improvement: -255.05 ms (-11.5 %)
Empty reload
Improvement: -339.38 ms (-11.5 %)
Detailed effects
ADS movement speed · step
-1 step
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Tactical reload (s)
÷ 1.13
Empty reload (s)
÷ 1.13
Magazine capacity
= 36
Reserve magazines
= 6
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 7.7" Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 100 / 100 points

Avg. TTK
421 → 387 ms
ADS recoil
0.685 → 0.485 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
336 → 336 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 7.7" Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 80 / 100 points

Avg. TTK
566 → 533 ms
ADS recoil
0.685 → 0.485 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
336 → 336 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 16.2" Cut 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 35rnd Magazine 15 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 85 / 100 points

Avg. TTK
742 → 704 ms
ADS recoil
0.685 → 0.485 °
ADS time
167 → 167 ms
Magazine
31 → 36
Velocity
336 → 420 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire981.818 rpm981.818 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds36 roundsImprovement: +5 rounds (+16.13 %)
Velocity336 m/s420 m/sImprovement: +84 m/s (+25 %)
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
Draw400 ms466.67 msDrawback: +66.67 ms (+16.67 %)
Holster133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
ADS movement speed0.745 ×0.67 ×Drawback: -0.075 × (-10.07 %)
Tactical reload2,217 ms2,217 msUnchanged: 0 ms
Empty reload2,950 ms2,950 msUnchanged: 0 ms
ADS recoil0.68487 °0.64665 °Improvement: -0.03822 ° (-5.58 %)
Recoil variation50.8 °50.8 °Unchanged: 0 °
Hip-fire recoil0.68487 °0.64665 °Improvement: -0.03822 ° (-5.58 %)
Hip-fire recoil variation50.8 °50.8 °Unchanged: 0 °
ADS recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
Hip-fire recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.804 °1.024 °Improvement: -0.78 ° (-43.24 %)
Moving spread · hip fire2.255 °1.28 °Improvement: -0.975 ° (-43.24 %)
Added spread · ADS0.28 °/shot0.28 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×2.25 ×Drawback: +1.25 × (+125 %)
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.571 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
16.2" Cut
Velocity
Improvement: +84 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.03822 ° (-5.58 %)
Hip-fire recoil
Improvement: -0.03822 ° (-5.58 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
35rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+16.13 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 36
Reserve magazines
= 6
Long Suppressor
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Sway
Drawback: +1.25 × (+125 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Sway
× 1.5
Sway
× 1.5
Hip-fire spread · step
-1 step
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Mini Flex 1.00x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.

Result

Combat cost: 0.314 · Theoretical score: 76.09

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3143
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 183.33183.330.00183.330.00183.33 100.00 %
105 244.44244.440.00244.4423.81268.25 100.00 %
205 244.44244.440.00244.4447.62292.06 100.00 %
306 305.56305.560.00305.5671.43376.98 100.00 %
507 366.67366.670.00366.67119.05485.71 100.00 %
758 427.78427.780.00427.78178.57606.35 100.00 %
1008 427.78427.780.00427.78238.10665.87 100.00 %

Weapon stats and visuals: Sym.gg ↗

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