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Battlefield 6 + REDSEC

DB-12 Beta

Shotgun

Data version: 2.1.1.0 · Data checked on

Aperçu du DB-12
Unlock
Season 1 challenge.

Base weapon (no attachments)

Loaded capacity
16 rounds
Number of shots available before reloading.
Pellets per shell
16 pellets
Published damage is per pellet; not every pellet necessarily hits.

Builds

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Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle No attachment in this slot
  • Barrel 18.9" Factory 10 points
  • Underbarrel Factory Angled 15 points
  • Top accessory 50 mW Green 20 points
  • Magazine 7 Shell Dual Tubes 5 points
  • Ammunition #01 Buckshot 10 points

Cost 65 / 100 points

ADS recoil
2.546 → 2.546 °
ADS time
167 → 167 ms
Magazine
16 → 16
Velocity
400 → 400 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Flash Hider 10 points
  • Barrel 18.9" Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 7 Shell Dual Tubes 5 points
  • Ammunition #01 Buckshot 10 points

Cost 90 / 100 points

ADS recoil
2.546 → 1.988 °
ADS time
167 → 167 ms
Magazine
16 → 16
Velocity
400 → 400 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle No attachment in this slot
  • Barrel 22.9" Extended 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 7 Shell Dual Tubes 5 points
  • Ammunition #01 Buckshot 10 points

Cost 75 / 100 points

ADS recoil
2.546 → 1.988 °
ADS time
167 → 200 ms
Magazine
16 → 16
Velocity
400 → 500 m/s

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire———
Magazine + chamber16 rounds16 roundsUnchanged: 0 rounds
Velocity400 m/s400 m/sUnchanged: 0 m/s
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire100 ms100 msUnchanged: 0 ms
Draw400 ms400 msUnchanged: 0 ms
Holster133.33 ms133.33 msUnchanged: 0 ms
ADS movement speed0.67 ×0.67 ×Unchanged: 0 ×
Tactical reload866 ms866 msUnchanged: 0 ms
Empty reload866 ms866 msUnchanged: 0 ms
ADS recoil2.5464 °2.5464 °Unchanged: 0 °
Recoil variation15 °15 °Unchanged: 0 °
Hip-fire recoil2.5464 °2.5464 °Unchanged: 0 °
Hip-fire recoil variation15 °15 °Unchanged: 0 °
ADS recoil recovery70 ×70 ×Unchanged: 0 ×
Hip-fire recoil recovery70 ×70 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.43 °0.43 °Unchanged: 0 °
Hip-fire spread1.444 °0.444 °Improvement: -1 ° (-69.25 %)
Moving spread · hip fire1.805 °0.555 °Improvement: -1.25 ° (-69.25 %)
Added spread · ADS0.001 °/shot0.001 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway0.49 ×1 ×Drawback: +0.51 × (+104.02 %)
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.333 ×0.333 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

#01 Buckshot
Rate of fire
Effect not quantified
Detailed effects
Hip-fire spread · step
+9 steps
18.9" Factory
Rate of fire
Effect not quantified
Detailed effects
ADS time · step
+1 step
Factory Angled
Rate of fire
Effect not quantified
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
7 Shell Dual Tubes
Rate of fire
Effect not quantified
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
CQB Suppressor
Rate of fire
Effect not quantified
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Mini Flex 1.00x
Rate of fire
Effect not quantified
Sway
Drawback: +0.51 × (+104.02 %)
50 mW Green

Laser · on

Rate of fire
Effect not quantified
Hip-fire spread
Improvement: -1 ° (-69.25 %)
Moving spread · hip fire
Improvement: -1.25 ° (-69.25 %)
Detailed effects
Hip-fire spread · step
+3 steps

Some values remain unknown (—).

Conditions and limits
  • The same effect is declared more than once.
  • Cyclic rate of fire not established for this mechanism.
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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