DB-12 Beta
Shotgun
Data version: 2.1.1.0 · Data checked on
- Unlock
- Season 1 challenge.
Base weapon (no attachments)
- Loaded capacity
- 16 rounds
- Number of shots available before reloading.
- Pellets per shell
- 16 pellets
- Published damage is per pellet; not every pellet necessarily hits.
Reload and handling 3
- Insertion step
- 866 ms
- Step of the published sequence; not the total time for a full magazine.
- Weapon draw
- 533.334 ms
- Published deploy time; separate from the time to aim.
- Weapon holster
- 200.001 ms
- Published time to switch away from this weapon.
Trajectory 3
- Muzzle velocity
- 400 m/s
- Speed as the projectile leaves the barrel, before it slows down.
- Vertical acceleration
- -9.81 m/s²
- A negative value makes the trajectory drop.
- Air resistance
- 0.0035 source coefficient
- The higher this coefficient, the more the projectile slows down.
ADS recoil 3
- Reference amplitude
- 2.70894 °
- A larger angle moves your aim further.
- Direction
- 0 °
- Orientation around the vertical, which is 0°.
- Direction variation
- 15 °
- Half-angle of variation around this direction; not a fixed horizontal recoil.
Spread 9
- ADS · standing
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- ADS · crouching
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- ADS · prone
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · standing
- 2.432 / 3.04 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · crouching
- 1.824 / 2.432 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · prone
- 1.216 / 1.824 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Added spread · ADS
- 0.001 °/shot
- Published increase; recovery between shots is not simulated.
- Added spread · hip fire
- 0.648 °/shot
- Published hip-fire increase; separate from the recoil direction.
- First-shot spread · ADS
- 1 ×
- First-shot spread factor; it does not multiply damage or recoil.
Curve points · damage per pellet
| Distance (m) | Health damage |
|---|---|
| 0 | 5 |
| 15 | 5 |
| 16 | 3.3 |
| 21 | 3.3 |
| 22 | 2.5 |
Weapon stats and visuals: Sym.gg ↗