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Battlefield 6 + REDSEC

DRS-IAR Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du DRS-IAR
Unlock
Career rank 9, according to the official EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
771.428 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
77.778 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,333.335 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle STANDARD SUPPRESSOR Lv. 24 20 points
  • Barrel 20" SDM-R Lv. 14 10 points
  • Underbarrel STIPPLED STUBBY Lv. 36 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 36 RND Lv. 12 15 points
  • Ammunition FMJ Default 5 points
  • Ergonomics RAIL COVER Challenge Season 1 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.707450.55824 °
Improvement: -0.14921 ° (-21.09 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
200233.33 ms
Drawback: +33.33 ms (+16.67 %)
Hip-fire spread
3.3524.848 °
Drawback: +1.496 ° (+44.63 %)
Velocity
680850 m/s
Improvement: +170 m/s (+25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
20" SDM-R
Velocity
Improvement: +170 m/s (+25 %)
Sprint to fire
Drawback: +33.33 ms (+16.67 %)
Draw
Drawback: +100 ms (+15.79 %)
Holster
Drawback: +33.33 ms (+14.29 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Stippled Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.14921 ° (-21.09 %)
Hip-fire recoil
Improvement: -0.14921 ° (-21.09 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Rail Cover
Sprint to fire
Improvement: -33.33 ms (-16.67 %)
Draw
Improvement: -100 ms (-15.79 %)
Holster
Improvement: -33.33 ms (-14.29 %)
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+16.67 %)
Draw
Drawback: +100 ms (+15.79 %)
Holster
Drawback: +33.33 ms (+14.29 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle STANDARD SUPPRESSOR Lv. 24 20 points
  • Barrel 20" LE Lv. 11 5 points
  • Underbarrel STIPPLED STUBBY Lv. 36 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 36 RND Lv. 12 15 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.707450.55824 °
Improvement: -0.14921 ° (-21.09 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
200233.33 ms
Drawback: +33.33 ms (+16.67 %)
Hip-fire spread
3.3524.848 °
Drawback: +1.496 ° (+44.63 %)
Velocity
680850 m/s
Improvement: +170 m/s (+25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
20" LE
Velocity
Improvement: +170 m/s (+25 %)
Added spread · ADS
Drawback: +0.12 °/shot (+50 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Stippled Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.14921 ° (-21.09 %)
Hip-fire recoil
Improvement: -0.14921 ° (-21.09 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+16.67 %)
Draw
Drawback: +100 ms (+15.79 %)
Holster
Drawback: +33.33 ms (+14.29 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle No attachment in this slot
  • Barrel 14.5" CARABINE Lv. 28 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Top accessory 50 MW GREEN Lv. 19 20 points
  • Right accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 36 RND Lv. 12 15 points
  • Ammunition POLYMER CASE Lv. 15 10 points
  • Ergonomics RAIL COVER Challenge Season 1 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.707450.70745 °
Unchanged: 0 °
ADS time
366.67250 ms
Improvement: -116.67 ms (-31.82 %)
Sprint to fire
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Hip-fire spread
3.3521.024 °
Improvement: -2.328 ° (-69.45 %)
Velocity
680544 m/s
Drawback: -136 m/s (-20 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.065 × (+12.15 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
14.5" Carbine
Velocity
Drawback: -136 m/s (-20 %)
ADS time
Improvement: -66.67 ms (-18.18 %)
Hip-fire spread
Improvement: -0.92 ° (-27.45 %)
Moving spread · hip fire
Improvement: -1.15 ° (-27.45 %)
Added spread · ADS
Drawback: +0.12 °/shot (+50 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-16.67 %)
Draw
Improvement: -100 ms (-15.79 %)
Holster
Improvement: -33.33 ms (-14.29 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Rail Cover
Sprint to fire
Improvement: -33.33 ms (-16.67 %)
Draw
Improvement: -100 ms (-15.79 %)
Holster
Improvement: -33.33 ms (-14.29 %)
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+16.67 %)
Draw
Drawback: +100 ms (+15.79 %)
Holster
Drawback: +33.33 ms (+14.29 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -2 ° (-59.67 %)
Moving spread · hip fire
Improvement: -2.5 ° (-59.67 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 14.5" Carbine 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 85 / 100 points

Avg. TTK
615 → 502 ms
ADS recoil
0.708 → 0.592 °
ADS time
367 → 250 ms
Magazine
31 → 31
Velocity
680 → 544 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 20" SDM-R 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 36rnd Magazine 15 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 95 / 100 points

Avg. TTK
698 → 622 ms
ADS recoil
0.708 → 0.496 °
ADS time
367 → 300 ms
Magazine
31 → 37
Velocity
680 → 850 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 20" SDM-R 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
797 → 712 ms
ADS recoil
0.708 → 0.496 °
ADS time
367 → 300 ms
Magazine
31 → 41
Velocity
680 → 850 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire771.428 rpm771.428 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds37 roundsImprovement: +6 rounds (+19.35 %)
Velocity680 m/s850 m/sImprovement: +170 m/s (+25 %)
ADS time366.67 ms300 msImprovement: -66.67 ms (-18.18 %)
Sprint to fire200 ms233.33 msDrawback: +33.33 ms (+16.67 %)
Draw633.33 ms733.33 msDrawback: +100 ms (+15.79 %)
Holster233.33 ms266.67 msDrawback: +33.33 ms (+14.29 %)
ADS movement speed0.535 ×0.42 ×Drawback: -0.115 × (-21.5 %)
Tactical reload2,467 ms2,467 msUnchanged: 0 ms
Empty reload2,950 ms2,950 msUnchanged: 0 ms
ADS recoil0.70745 °0.55824 °Improvement: -0.14921 ° (-21.09 %)
Recoil variation29.3 °29.3 °Unchanged: 0 °
Hip-fire recoil0.70745 °0.55824 °Improvement: -0.14921 ° (-21.09 %)
Hip-fire recoil variation29.3 °29.3 °Unchanged: 0 °
ADS recoil recovery72 ×72 ×Unchanged: 0 ×
Hip-fire recoil recovery72 ×72 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread3.352 °4.848 °Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire4.19 °6.06 °Drawback: +1.87 ° (+44.63 %)
Added spread · ADS0.24 °/shot0.24 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
20" SDM-R
Velocity
Improvement: +170 m/s (+25 %)
Sprint to fire
Drawback: +33.33 ms (+16.67 %)
Draw
Drawback: +100 ms (+15.79 %)
Holster
Drawback: +33.33 ms (+14.29 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Stippled Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.14921 ° (-21.09 %)
Hip-fire recoil
Improvement: -0.14921 ° (-21.09 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Rail Cover
Sprint to fire
Improvement: -33.33 ms (-16.67 %)
Draw
Improvement: -100 ms (-15.79 %)
Holster
Improvement: -33.33 ms (-14.29 %)
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+16.67 %)
Draw
Drawback: +100 ms (+15.79 %)
Holster
Drawback: +33.33 ms (+14.29 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance

Result

Combat cost: 0.300 · Theoretical score: 76.92

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3000
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 233.33233.330.00233.330.00233.33 100.00 %
104 233.33233.330.00233.3311.76245.10 100.00 %
204 233.33233.330.00233.3323.53256.86 100.00 %
305 311.11311.110.00311.1135.29346.41 100.00 %
505 311.11311.110.00311.1158.82369.93 100.00 %
756 388.89388.890.00388.8988.24477.12 100.00 %
1006 388.89388.890.00388.89117.65506.54 100.00 %

Weapon stats and visuals: Sym.gg ↗

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