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Battlefield 6 + REDSEC

EF88 Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du EF88
Unlock
Season 4 Battle Pass.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
674.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
88.889 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,666.671 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Default 10 points
  • Muzzle COMPENSATOR Lv. 2 10 points
  • Barrel 16" CRYOGENIC Lv. 26 20 points
  • Underbarrel CLASSIC VERTICAL Lv. 34 35 points
  • Top accessory 50 MW VIOLET Lv. 25 10 points
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 20 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.723930.52427 °
Improvement: -0.19966 ° (-27.58 %)
ADS time
250250 ms
Unchanged: 0 ms
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
724724 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
16" Cryogenic
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19966 ° (-27.58 %)
Hip-fire recoil
Improvement: -0.19966 ° (-27.58 %)
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -142.24 ms (-5.93 %)
Empty reload
Improvement: -209.45 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensator
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
RO-M 1.75x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.09 ° (-40.91 %)
Detailed effects
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic RO-M 1.75X Default 10 points
  • Muzzle COMPENSATOR Lv. 2 10 points
  • Barrel 16" CRYOGENIC Lv. 26 20 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 37 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 20 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.723930.52427 °
Improvement: -0.19966 ° (-27.58 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
724724 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
16" Cryogenic
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19966 ° (-27.58 %)
Hip-fire recoil
Improvement: -0.19966 ° (-27.58 %)
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -142.24 ms (-5.93 %)
Empty reload
Improvement: -209.45 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensator
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Default 10 points
  • Muzzle No attachment in this slot
  • Barrel 14.5" STANDARD Lv. 13 15 points
  • Underbarrel FULL ANGLED Lv. 7 25 points
  • Top accessory 50 MW GREEN Lv. 17 20 points
  • Right accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition POLYMER CASE Lv. 14 10 points
  • Ergonomics IMPROVED MAG CATCH Lv. 20 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.723930.63627 °
Improvement: -0.08766 ° (-12.11 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Hip-fire spread
2.4320.784 °
Improvement: -1.648 ° (-67.76 %)
Velocity
724579.2 m/s
Drawback: -144.8 m/s (-20 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
14.5" Standard
Velocity
Drawback: -144.8 m/s (-20 %)
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Full Angled
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
ADS recoil
Improvement: -0.08766 ° (-12.11 %)
Hip-fire recoil
Improvement: -0.08766 ° (-12.11 %)
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -142.24 ms (-5.93 %)
Empty reload
Improvement: -209.45 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 14.5" Standard 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 85 / 100 points

Avg. TTK
530 → 484 ms
ADS recoil
0.724 → 0.597 °
ADS time
250 → 200 ms
Magazine
31 → 31
Velocity
724 → 579 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 16" Cryogenic 20 points
  • Underbarrel Stippled Stubby 35 points
  • Top accessory No attachment in this slot
  • Magazine 42rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
620 → 570 ms
ADS recoil
0.724 → 0.524 °
ADS time
250 → 200 ms
Magazine
31 → 43
Velocity
724 → 724 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 20" Standard 5 points
  • Underbarrel Stippled Stubby 35 points
  • Top accessory No attachment in this slot
  • Magazine 42rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 85 / 100 points

Avg. TTK
723 → 655 ms
ADS recoil
0.724 → 0.524 °
ADS time
250 → 200 ms
Magazine
31 → 43
Velocity
724 → 905 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire674.999 rpm674.999 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity724 m/s724 m/sUnchanged: 0 m/s
ADS time250 ms200 msImprovement: -50 ms (-20 %)
Sprint to fire166.67 ms166.67 msUnchanged: 0 ms
Draw533.33 ms533.33 msUnchanged: 0 ms
Holster200 ms200 msUnchanged: 0 ms
ADS movement speed0.6 ×0.6 ×Unchanged: 0 ×
Tactical reload2,400 ms2,400 msUnchanged: 0 ms
Empty reload3,534 ms3,534 msUnchanged: 0 ms
ADS recoil0.72393 °0.63627 °Improvement: -0.08766 ° (-12.11 %)
Recoil variation26.1 °26.1 °Unchanged: 0 °
Hip-fire recoil0.72393 °0.63627 °Improvement: -0.08766 ° (-12.11 %)
Hip-fire recoil variation26.1 °26.1 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.22 °0.32 °Drawback: +0.1 ° (+45.45 %)
Hip-fire spread2.432 °3.352 °Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire3.04 °4.19 °Drawback: +1.15 ° (+37.83 %)
Added spread · ADS0.36 °/shot0.24 °/shotImprovement: -0.12 °/shot (-33.33 %)
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
16" Cryogenic
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Ribbed Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS recoil
Improvement: -0.08766 ° (-12.11 %)
Hip-fire recoil
Improvement: -0.08766 ° (-12.11 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
ADS time · step
+1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Lightened Suppressor
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance

Result

Combat cost: 0.343 · Theoretical score: 74.47

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3429
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 266.67266.670.00266.670.00266.67 100.00 %
104 266.67266.670.00266.6713.81280.48 100.00 %
204 266.67266.670.00266.6727.62294.29 100.00 %
305 355.56355.560.00355.5641.44396.99 100.00 %
505 355.56355.560.00355.5669.06424.62 100.00 %
756 444.45444.450.00444.45103.59548.04 100.00 %
1006 444.45444.450.00444.45138.12582.57 100.00 %

Weapon stats and visuals: Sym.gg ↗

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