EF88 Beta
Assault Rifle
Data version: 2.1.1.0 · Data checked on
- Unlock
- Season 4 Battle Pass.
- Fire modes
- Automatic
Base weapon (no attachments)
- Rate of fire
- 674.999 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 88.889 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 31 rounds
- Number of shots available before reloading.
- From first to last shot
- 2,666.671 ms
- Theoretical magazine duration at a constant rate of fire, without reloading.
Damage per bullet by range
Torso hits. Identical for every build: no documented attachment changes damage.
Time to kill
| Range | Bullets | Time |
|---|---|---|
| 0 – 21 m | 4 | 267 ms |
| 21 – 75 m | 5 | 356 ms |
| 75 – 150 m | 6 | 444 ms |
100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.
Accuracy by build
Smaller is better. In green: best value in the column.
| Build | ADS recoil | Added spread · ADS | ADS spread | Moving spread · ADS | Hip-fire spread | Moving spread · hip fire |
|---|---|---|---|---|---|---|
| No attachments | 0.72° | 0.36° | 0.05° | 0.22° | 2.43° | 3.04° |
| Recommended | 0.64° -12 % | 0.24° -33 % | 0.05° | 0.32° +45 % | 3.35° +38 % | 4.19° +38 % |
| Low recoil | 0.52° -28 % | 0.24° -33 % | 0.05° | 0.32° +45 % | 2.43° | 3.04° |
| Fast ADS | 0.52° -28 % | 0.24° -33 % | 0.05° | 0.43° +95 % | 2.43° | 3.04° |
| Hip fire | 0.64° -12 % | 0.36° | 0.05° | 0.43° +95 % | 0.78° -68 % | 0.98° -68 % |
Spread by stance
First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.
- ADS · standing
- 0.05°
- ADS · standing · moving
- 0.32°
- Hip fire · prone
- 1.22°
- Hip fire · crouching
- 1.82°
- Hip fire · standing
- 2.43°
- Hip fire · standing · moving
- 3.04°
Recoil direction
0° = straight up. Same direction for every build.
- Average direction
- 11.0° to the right
- Range
- -15.1° → 37.1°
- Amplitude per shot
- 0.724°
Shared scenario
Assumptions · Base · 0–100 m
Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.
- Health
- 100 HP
- Armor
- 0 HP
- Attachment budget
- 0 points
- Pre-fire preparation
- Weapon ready · no preparation added
- Magazine policy
- First magazine only; explicit kill probability
- Hit zone
- Torso
| Distance (m) | Weight | Assumed hit probability | Samples (m) |
|---|---|---|---|
| 0–20 | 30 % | 100 % | 0 · 5 · 8.999999 · 9 · 15 · 19.999999 |
| 20–50 | 40 % | 100 % | 20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999 |
| 50–100 | 30 % | 100 % | 50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100 |
No attachments
Perfect TTK by range
Combat cost: 0.330 · Theoretical score: 75.19
Calculated rankingLower cost = better result. Calculable distance points: 100.0%.
Cost breakdown
- Normalized time
- 0.3300
- Capacity penalty
- 0.0000
- Mobility penalty
- 0.0000
Results by range
| Distance (m) | Hits to kill | Perfect TTK (ms) | Estimated time (ms) | Preparation (ms) | Estimated engagement (ms) | Projectile travel (ms) | Lethal hit (ms) | Kill probability |
|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 266.67 | 266.67 | 0.00 | 266.67 | 0.00 | 266.67 | 100.00 % |
| 5 | 4 | 266.67 | 266.67 | 0.00 | 266.67 | 6.91 | 273.57 | 100.00 % |
| 8.999999 | 4 | 266.67 | 266.67 | 0.00 | 266.67 | 12.43 | 279.10 | 100.00 % |
| 9 | 4 | 266.67 | 266.67 | 0.00 | 266.67 | 12.43 | 279.10 | 100.00 % |
| 15 | 4 | 266.67 | 266.67 | 0.00 | 266.67 | 20.72 | 287.39 | 100.00 % |
| 19.999999 | 4 | 266.67 | 266.67 | 0.00 | 266.67 | 27.62 | 294.29 | 100.00 % |
| 20 | 4 | 266.67 | 266.67 | 0.00 | 266.67 | 27.62 | 294.29 | 100.00 % |
| 20.999999 | 4 | 266.67 | 266.67 | 0.00 | 266.67 | 29.01 | 295.67 | 100.00 % |
| 21 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 29.01 | 384.56 | 100.00 % |
| 30 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 41.44 | 396.99 | 100.00 % |
| 35.999999 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 49.72 | 405.28 | 100.00 % |
| 36 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 49.72 | 405.28 | 100.00 % |
| 40 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 55.25 | 410.80 | 100.00 % |
| 49.999999 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 69.06 | 424.62 | 100.00 % |
| 50 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 69.06 | 424.62 | 100.00 % |
| 53.999999 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 74.59 | 430.14 | 100.00 % |
| 54 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 74.59 | 430.14 | 100.00 % |
| 60 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 82.87 | 438.43 | 100.00 % |
| 74.999999 | 5 | 355.56 | 355.56 | 0.00 | 355.56 | 103.59 | 459.15 | 100.00 % |
| 75 | 6 | 444.45 | 444.45 | 0.00 | 444.45 | 103.59 | 548.04 | 100.00 % |
| 90 | 6 | 444.45 | 444.45 | 0.00 | 444.45 | 124.31 | 568.75 | 100.00 % |
| 100 | 6 | 444.45 | 444.45 | 0.00 | 444.45 | 138.12 | 582.57 | 100.00 % |
Weapon stats and visuals: Sym.gg ↗