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Battlefield 6 + REDSEC

ES 5.7 Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du ES 5.7
Unlock
Career rank 24, according to the official EA guide.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
449.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
133.334 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.
Reload and handling 4
Partial magazine
2,017 ms
Animation before the magazine is empty; delay until the next shot not measured.
Empty magazine
2,200 ms
Animation after the last round; delay until the next shot not measured.
Weapon draw
233.334 ms
Published deploy time; separate from the time to aim.
Weapon holster
100.001 ms
Published time to switch away from this weapon.
Trajectory 3
Muzzle velocity
510 m/s
Speed as the projectile leaves the barrel, before it slows down.
Vertical acceleration
-9.81 m/s²
A negative value makes the trajectory drop.
Air resistance
0.0035 source coefficient
The higher this coefficient, the more the projectile slows down.
ADS recoil 3
Reference amplitude
1 °
A larger angle moves your aim further.
Direction
5 °
Orientation around the vertical, which is 0°.
Direction variation
15 °
Half-angle of variation around this direction; not a fixed horizontal recoil.
Spread 9
ADS · standing
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
ADS · crouching
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
ADS · prone
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · standing
1.352 / 1.69 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · crouching
1.014 / 1.352 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · prone
0.676 / 1.014 °
Minimum when still / moving. A smaller angle tightens your shots.
Added spread · ADS
0 °/shot
Published increase; recovery between shots is not simulated.
Added spread · hip fire
0.398 °/shot
Published hip-fire increase; separate from the recoil direction.
First-shot spread · ADS
1 ×
First-shot spread factor; it does not multiply damage or recoil.

Damage drop-off

Distance (m)Health damage
0 → 920
9 → 2117.7
21 → 3615
36 → 7514.3
75 → 15012.5

Damage and time by range

100 HP · torso · no armor · perfect shots · first magazine
Distance (m)Health damageHits to killPerfect TTK (ms)Travel at constant speed (ms)
0205—0
1017.76—19.61
2017.76—39.22
30157—58.82
5014.37—98.04
7512.58—147.06
10012.58—196.08

History

Weapon stats and visuals: Sym.gg ↗

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