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Battlefield 6 + REDSEC

ES 5.7 Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du ES 5.7
Unlock
Career rank 24, according to the official EA guide.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
449.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
133.334 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 10 points
  • Barrel 122mm Factory 10 points
  • Underbarrel 50 mW Green 20 points
  • Magazine 20rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Speed Holster 5 points

Cost 60 / 100 points

ADS recoil
1.000 → 0.940 °
ADS time
133 → 133 ms
Magazine
21 → 21
Velocity
510 → 510 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 10 points
  • Barrel 122mm Factory 10 points
  • Underbarrel No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition FMJ 5 points
  • Ergonomics Speed Holster 5 points

Cost 80 / 100 points

ADS recoil
1.000 → 0.940 °
ADS time
133 → 133 ms
Magazine
21 → 31
Velocity
510 → 510 m/s

Long range

Engagements at 40–90 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 10 points
  • Barrel 122mm Factory 10 points
  • Underbarrel No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 70 / 100 points

ADS recoil
1.000 → 0.940 °
ADS time
133 → 133 ms
Magazine
21 → 31
Velocity
510 → 510 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost60 pointsBudget: 60 points

Factory → build

StatBeforeAfterChange
Rate of fire449.999 rpm449.999 rpmUnchanged: 0 rpm
Magazine + chamber21 rounds21 roundsUnchanged: 0 rounds
Velocity510 m/s510 m/sUnchanged: 0 m/s
ADS time133.33 ms133.33 msUnchanged: 0 ms
Sprint to fire66.67 ms66.67 msUnchanged: 0 ms
Draw200 ms200 msUnchanged: 0 ms
Holster83.33 ms83.33 msUnchanged: 0 ms
ADS movement speed0.825 ×0.825 ×Unchanged: 0 ×
Tactical reload2,017 ms1,897.46 msImprovement: -119.54 ms (-5.93 %)
Empty reload2,200 ms2,069.61 msImprovement: -130.39 ms (-5.93 %)
ADS recoil1 °1 °Unchanged: 0 °
Recoil variation15 °15 °Unchanged: 0 °
Hip-fire recoil1 °1 °Unchanged: 0 °
Hip-fire recoil variation15 °15 °Unchanged: 0 °
ADS recoil recovery12 ×12 ×Unchanged: 0 ×
Hip-fire recoil recovery12 ×12 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.352 °1.024 °Improvement: -0.328 ° (-24.26 %)
Moving spread · hip fire1.69 °1.28 °Improvement: -0.41 ° (-24.26 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.398 °/shot0.398 °/shotUnchanged: 0 °/shot
Sway0.495 ×0.495 ×Unchanged: 0 ×
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.667 ×0.667 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
122mm Factory
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
5 mW Green

Laser · on

Hip-fire spread
Improvement: -0.568 ° (-42.01 %)
Moving spread · hip fire
Improvement: -0.71 ° (-42.01 %)
Detailed effects
Hip-fire spread · step
+2 steps
Improved Mag Catch
Tactical reload
Improvement: -119.54 ms (-5.93 %)
Empty reload
Improvement: -130.39 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Standard Suppressor
Hip-fire spread
Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire
Drawback: +0.565 ° (+33.43 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Iron Sights
State
Effect not converted into performance
Detailed effects
Sway
× 1.113631
Sway
× 0.666667
Sway
× 0.666667
Conditions and limits
  • The same effect is declared more than once.
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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