Recommended
Cost 60 / 60 points
Factory → build
- ADS recoil
- 11 °
- Unchanged: 0 °
- ADS time
- 133.33133.33 ms
- Unchanged: 0 ms
- Sprint to fire
- 66.6766.67 ms
- Unchanged: 0 ms
- Hip-fire spread
- 1.3521.024 °
- Improvement: -0.328 ° (-24.26 %)
- Velocity
- 510510 m/s
- Unchanged: 0 m/s
- Magazine + chamber
- 2121 rounds
- Unchanged: 0 rounds
Bonuses and penalties by attachment
Each attachment on its own versus the factory setup. The differences do not add up.
FMJ
- State
- Effect not converted into performance
Detailed effects
- Penetration · step
- +1 step
122mm Factory
- State
- Effect not converted into performance
Detailed effects
- ADS time · step
- +1 step
5 mW Green
Laser · on
- Hip-fire spread
- Improvement: -0.568 ° (-42.01 %)
- Moving spread · hip fire
- Improvement: -0.71 ° (-42.01 %)
Detailed effects
- Hip-fire spread · step
- +2 steps
Improved Mag Catch
- Tactical reload
- Improvement: -119.54 ms (-5.93 %)
- Empty reload
- Improvement: -130.39 ms (-5.93 %)
Detailed effects
- Tactical reload (s)
- ÷ 1.063
- Empty reload (s)
- ÷ 1.063
20rnd Magazine
- State
- Effect not converted into performance
Detailed effects
- Deploy time · step
- +1 step
- Sprint to fire · step
- +1 step
Standard Suppressor
- Hip-fire spread
- Drawback: +0.452 ° (+33.43 %)
- Moving spread · hip fire
- Drawback: +0.565 ° (+33.43 %)
- Visual detection
- Improvement: -54 m (-100 %)
- Minimap detection
- Improvement: -129 m (-86 %)
Detailed effects
- Visual detection
- × 0
- Minimap detection
- × 0.14
- Hip-fire spread · step
- -1 step
Iron Sights
- State
- Effect not converted into performance
Detailed effects
- Sway
- × 1.113631
- Sway
- × 0.666667
- Sway
- × 0.666667
Conditions and limits
- The same effect is declared more than once.
- This fire mode is not modeled.