Recommended
Cost 60 / 60 points
Factory → build
- ADS recoil
- 1.51.5 °
- Unchanged: 0 °
- ADS time
- 166.67166.67 ms
- Unchanged: 0 ms
- Sprint to fire
- 83.33133.33 ms
- Drawback: +50 ms (+60 %)
- Hip-fire spread
- 1.3521.804 °
- Drawback: +0.452 ° (+33.43 %)
- Velocity
- 400400 m/s
- Unchanged: 0 m/s
- Magazine + chamber
- 1621 rounds
- Improvement: +5 rounds (+31.25 %)
Bonuses and penalties by attachment
Each attachment on its own versus the factory setup. The differences do not add up.
FMJ
- State
- Effect not converted into performance
Detailed effects
- Penetration · step
- +1 step
114mm Factory
- State
- Effect not converted into performance
Detailed effects
- ADS time · step
- +1 step
20rnd Magazine
- Magazine + chamber
- Improvement: +5 rounds (+31.25 %)
- Sprint to fire
- Drawback: +50 ms (+60 %)
- Draw
- Drawback: +66.67 ms (+28.57 %)
- Holster
- Drawback: +33.33 ms (+33.33 %)
Detailed effects
- Deploy time · step
- -1 step
- Sprint to fire · step
- -1 step
- Magazine capacity
- = 21
- Reserve magazines
- = 3
Standard Suppressor
- Hip-fire spread
- Drawback: +0.452 ° (+33.43 %)
- Moving spread · hip fire
- Drawback: +0.565 ° (+33.43 %)
- Visual detection
- Improvement: -54 m (-100 %)
- Minimap detection
- Improvement: -129 m (-86 %)
Detailed effects
- Visual detection
- × 0
- Minimap detection
- × 0.14
- Hip-fire spread · step
- -1 step
Iron Sights
- State
- Effect not converted into performance
Detailed effects
- Sway
- × 1.113243
- Sway
- × 0.850746
- Sway
- × 0.850746
- Sway
- × 0.666667
- Sway
- × 0.666667
Conditions and limits
- The same effect is declared more than once.
- This fire mode is not modeled.