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Battlefield 6 + REDSEC

GGH-22 Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du GGH-22
Unlock
Season 1 challenge.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
359.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
166.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
16 rounds
Number of shots available before reloading.

Builds

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Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 10 points
  • Barrel Short barrel that improves hip-fire accuracy and enables a fast transition to aim down sights (ADS), but reduces projectile velocity. 15 points
  • Underbarrel 50 mW Green 20 points
  • Magazine 15rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Speed Holster 5 points

Cost 65 / 100 points

ADS recoil
1.500 → 1.410 °
ADS time
167 → 167 ms
Magazine
16 → 16
Velocity
400 → 320 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 10 points
  • Barrel 114mm Factory 10 points
  • Underbarrel No attachment in this slot
  • Magazine 22rnd Magazine 30 points
  • Ammunition FMJ 5 points
  • Ergonomics Speed Holster 5 points

Cost 70 / 100 points

ADS recoil
1.500 → 1.410 °
ADS time
167 → 167 ms
Magazine
16 → 23
Velocity
400 → 400 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 10 points
  • Barrel 135mm Long 5 points
  • Underbarrel No attachment in this slot
  • Magazine 22rnd Magazine 30 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 55 / 100 points

ADS recoil
1.500 → 1.410 °
ADS time
167 → 200 ms
Magazine
16 → 23
Velocity
400 → 500 m/s

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost60 pointsBudget: 60 points

Factory → build

StatBeforeAfterChange
Rate of fire359.999 rpm359.999 rpmUnchanged: 0 rpm
Magazine + chamber16 rounds21 roundsImprovement: +5 rounds (+31.25 %)
Velocity400 m/s400 m/sUnchanged: 0 m/s
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire83.33 ms133.33 msDrawback: +50 ms (+60 %)
Draw233.33 ms300 msDrawback: +66.67 ms (+28.57 %)
Holster100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
ADS movement speed0.825 ×0.825 ×Unchanged: 0 ×
Tactical reload1,934 ms1,934 msUnchanged: 0 ms
Empty reload2,250 ms2,250 msUnchanged: 0 ms
ADS recoil1.5 °1.5 °Unchanged: 0 °
Recoil variation12 °12 °Unchanged: 0 °
Hip-fire recoil1.5 °1.5 °Unchanged: 0 °
Hip-fire recoil variation12 °12 °Unchanged: 0 °
ADS recoil recovery13.7 ×13.7 ×Unchanged: 0 ×
Hip-fire recoil recovery13.7 ×13.7 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.352 °1.804 °Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire1.69 °2.255 °Drawback: +0.565 ° (+33.43 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.398 °/shot0.398 °/shotUnchanged: 0 °/shot
Sway0.358 ×0.358 ×Unchanged: 0 ×
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.571 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
114mm Factory
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
20rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+31.25 %)
Sprint to fire
Drawback: +50 ms (+60 %)
Draw
Drawback: +66.67 ms (+28.57 %)
Holster
Drawback: +33.33 ms (+33.33 %)
Detailed effects
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Magazine capacity
= 21
Reserve magazines
= 3
Standard Suppressor
Hip-fire spread
Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire
Drawback: +0.565 ° (+33.43 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Iron Sights
State
Effect not converted into performance
Detailed effects
Sway
× 1.113243
Sway
× 0.850746
Sway
× 0.850746
Sway
× 0.666667
Sway
× 0.666667
Conditions and limits
  • The same effect is declared more than once.
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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