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Battlefield 6 + REDSEC

GRT-BC Beta

Carbine

Data version: 2.1.1.0 · Data checked on

Aperçu du GRT-BC
Unlock
Career rank 41, according to the official EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
830.769 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
72.222 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,166.667 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-S 1.25X Lv. 31 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 14.5" ALT Lv. 16 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 29 35 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Magazine 36RND MAGAZINE Lv. 15 15 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.807020.59228 °
Improvement: -0.21475 ° (-26.61 %)
ADS time
200250 ms
Drawback: +50 ms (+25 %)
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
563703.75 m/s
Improvement: +140.75 m/s (+25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
14.5" Alt
Velocity
Improvement: +140.75 m/s (+25 %)
ADS time
Drawback: +50 ms (+25 %)
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Sway
Improvement: -0.039 × (-3.85 %)
Detailed effects
Sway
× 0.961464
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.21475 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.21475 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flash Comp
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.09 ° (-40.91 %)
Detailed effects
Moving spread · step
+1 step
RO-S 1.25x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-S 1.25X Lv. 31 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 14.5" ALT Lv. 16 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 38 45 points
  • Right accessory No attachment in this slot
  • Magazine 36RND MAGAZINE Lv. 15 15 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.807020.59228 °
Improvement: -0.21475 ° (-26.61 %)
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
563703.75 m/s
Improvement: +140.75 m/s (+25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
14.5" Alt
Velocity
Improvement: +140.75 m/s (+25 %)
ADS time
Drawback: +50 ms (+25 %)
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Sway
Improvement: -0.039 × (-3.85 %)
Detailed effects
Sway
× 0.961464
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.21475 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.21475 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.1 ° (+45.45 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flash Comp
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-S 1.25x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-S 1.25X Lv. 31 10 points
  • Muzzle LINEAR COMP Lv. 7 10 points
  • Barrel 10" FACTORY Default 20 points
  • Underbarrel No attachment in this slot
  • Right accessory 120 MW BLUE Lv. 33 30 points
  • Magazine 36RND MAGAZINE Lv. 15 15 points
  • Ammunition POLYMER CASE Lv. 22 10 points
  • Ergonomics IMPROVED MAG CATCH Lv. 6 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.807020.85853 °
Drawback: +0.05151 ° (+6.38 %)
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
563563 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
10" Factory
State
Effect not converted into performance
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -148.17 ms (-5.93 %)
Empty reload
Improvement: -198.54 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Linear Comp
ADS recoil
Drawback: +0.05151 ° (+6.38 %)
Recoil variation
Improvement: -5.86287 ° (-22.46 %)
Hip-fire recoil
Drawback: +0.05151 ° (+6.38 %)
Hip-fire recoil variation
Improvement: -5.86287 ° (-22.46 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-S 1.25x
State
Effect not converted into performance
120 mW Blue

Laser · on

Moving spread · ADS
Improvement: -0.09 ° (-40.91 %)
Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Moving spread · step
+1 step
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 10" Full 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 100 / 100 points

Avg. TTK
483 → 449 ms
ADS recoil
0.807 → 0.557 °
ADS time
200 → 167 ms
Magazine
31 → 31
Velocity
563 → 563 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 10" Full 10 points
  • Underbarrel Stippled Stubby 35 points
  • Right accessory No attachment in this slot
  • Magazine 45rnd Magazine 35 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
593 → 560 ms
ADS recoil
0.807 → 0.592 °
ADS time
200 → 167 ms
Magazine
31 → 46
Velocity
563 → 563 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 14.5" Alt 5 points
  • Underbarrel Stippled Stubby 35 points
  • Right accessory No attachment in this slot
  • Magazine 45rnd Magazine 35 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

Avg. TTK
698 → 675 ms
ADS recoil
0.807 → 0.592 °
ADS time
200 → 200 ms
Magazine
31 → 46
Velocity
563 → 704 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire830.769 rpm830.769 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds37 roundsImprovement: +6 rounds (+19.35 %)
Velocity563 m/s563 m/sUnchanged: 0 m/s
ADS time200 ms166.67 msImprovement: -33.33 ms (-16.67 %)
Sprint to fire133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
Draw466.67 ms533.33 msDrawback: +66.67 ms (+14.29 %)
Holster166.67 ms200 msDrawback: +33.33 ms (+20 %)
ADS movement speed0.67 ×0.6 ×Drawback: -0.07 × (-10.45 %)
Tactical reload2,500 ms2,500 msUnchanged: 0 ms
Empty reload3,350 ms3,350 msUnchanged: 0 ms
ADS recoil0.80702 °0.7586 °Improvement: -0.04842 ° (-6 %)
Recoil variation26.1 °20.23713 °Improvement: -5.86287 ° (-22.46 %)
Hip-fire recoil0.80702 °0.7586 °Improvement: -0.04842 ° (-6 %)
Hip-fire recoil variation26.1 °20.23713 °Improvement: -5.86287 ° (-22.46 %)
ADS recoil recovery57 ×57 ×Unchanged: 0 ×
Hip-fire recoil recovery57 ×57 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.22 °0.13 °Improvement: -0.09 ° (-40.91 %)
Hip-fire spread1.804 °1.804 °Unchanged: 0 °
Moving spread · hip fire2.255 °2.255 °Unchanged: 0 °
Added spread · ADS0.304 °/shot0.304 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m54 mDrawback: +54 m
Minimap detection150 m150 mUnchanged: 0 m
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
10" Factory
State
Effect not converted into performance
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Ribbed Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS recoil
Improvement: -0.09394 ° (-11.64 %)
Hip-fire recoil
Improvement: -0.09394 ° (-11.64 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
ADS time · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Linear Comp
ADS recoil
Drawback: +0.05151 ° (+6.38 %)
Recoil variation
Improvement: -5.86287 ° (-22.46 %)
Hip-fire recoil
Drawback: +0.05151 ° (+6.38 %)
Hip-fire recoil variation
Improvement: -5.86287 ° (-22.46 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.09 ° (-40.91 %)
Detailed effects
Moving spread · step
+1 step
RO-S 1.25x
State
Effect not converted into performance

Result

Combat cost: 0.340 · Theoretical score: 74.60

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3405
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 216.67216.670.00216.670.00216.67 100.00 %
105 288.89288.890.00288.8917.76306.65 100.00 %
205 288.89288.890.00288.8935.52324.41 100.00 %
306 361.11361.110.00361.1153.29414.40 100.00 %
506 361.11361.110.00361.1188.81449.92 100.00 %
757 433.33433.330.00433.33133.21566.55 100.00 %
1007 433.33433.330.00433.33177.62610.95 100.00 %

Weapon stats and visuals: Sym.gg ↗

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