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Battlefield 6 + REDSEC

GRT-CPS Beta

DMR

Data version: 2.1.1.0 · Data checked on

Aperçu du GRT-CPS
Unlock
Season 2 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
359.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
166.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic BAKER 3.00X Default 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 20" FACTORY Default 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 32 45 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition FMJ Lv. 15 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
1.05950.77757 °
Improvement: -0.28193 ° (-26.61 %)
ADS time
300250 ms
Improvement: -50 ms (-16.67 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
950950 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
Penetration
Improvement: +0.083 × (+12.5 %)
Detailed effects
Penetration · step
+1 step
20" Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-16.67 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.28193 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.28193 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +2.74 × (+20 %)
Hip-fire recoil recovery
Improvement: +2.74 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Baker 3.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Conditions and limits
  • This fire mode is not modeled.
Edit

Fast ADS

  • Optic BAKER 3.00X Default 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 20" FACTORY Default 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 32 45 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition FMJ Lv. 15 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
1.05950.77757 °
Improvement: -0.28193 ° (-26.61 %)
ADS time
300250 ms
Improvement: -50 ms (-16.67 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
950950 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
Penetration
Improvement: +0.083 × (+12.5 %)
Detailed effects
Penetration · step
+1 step
20" Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-16.67 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.28193 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.28193 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +2.74 × (+20 %)
Hip-fire recoil recovery
Improvement: +2.74 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Baker 3.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Conditions and limits
  • This fire mode is not modeled.
Edit

Hip fire

  • Optic BAKER 3.00X Default 10 points
  • Muzzle DOUBLE-PORT BRAKE Lv. 23 10 points
  • Barrel 14.5" CARBINE Lv. 35 15 points
  • Underbarrel SLIM HANDSTOP Lv. 15 15 points
  • Top accessory 50 MW GREEN Lv. 21 20 points
  • Left accessory FLASHLIGHT Lv. 6 10 points
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition POLYMER CASE Lv. 36 10 points

Cost 95 / 100 points

Factory → build

ADS recoil
1.05950.99593 °
Improvement: -0.06357 ° (-6 %)
ADS time
300200 ms
Improvement: -100 ms (-33.33 %)
Sprint to fire
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Hip-fire spread
3.3521.024 °
Improvement: -2.328 ° (-69.45 %)
Velocity
950608 m/s
Drawback: -342 m/s (-36 %)
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Penetration
Improvement: +0.083 × (+12.5 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
14.5" Carbine
Velocity
Drawback: -342 m/s (-36 %)
ADS time
Improvement: -50 ms (-16.67 %)
Hip-fire spread
Improvement: -0.92 ° (-27.45 %)
Moving spread · hip fire
Improvement: -1.15 ° (-27.45 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -50 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.13267 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Double-port Brake
ADS recoil
Improvement: -0.06357 ° (-6 %)
Hip-fire recoil
Improvement: -0.06357 ° (-6 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Baker 3.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -2 ° (-59.67 %)
Moving spread · hip fire
Improvement: -2.5 ° (-59.67 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • This fire mode is not modeled.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 14.5" Carbine 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 15rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 80 / 100 points

ADS recoil
1.060 → 0.880 °
ADS time
300 → 167 ms
Magazine
21 → 16
Velocity
950 → 608 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 20" Factory 5 points
  • Underbarrel Stippled Stubby 35 points
  • Top accessory No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

ADS recoil
1.060 → 0.778 °
ADS time
300 → 250 ms
Magazine
21 → 31
Velocity
950 → 950 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 20" Factory 5 points
  • Underbarrel Classic Vertical 35 points
  • Top accessory No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

ADS recoil
1.060 → 0.731 °
ADS time
300 → 300 ms
Magazine
21 → 31
Velocity
950 → 950 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire359.999 rpm359.999 rpmUnchanged: 0 rpm
Magazine + chamber21 rounds21 roundsUnchanged: 0 rounds
Velocity950 m/s950 m/sUnchanged: 0 m/s
ADS time300 ms250 msImprovement: -50 ms (-16.67 %)
Sprint to fire166.67 ms133.33 msImprovement: -33.33 ms (-20 %)
Draw533.33 ms466.67 msImprovement: -66.67 ms (-12.5 %)
Holster200 ms166.67 msImprovement: -33.33 ms (-16.67 %)
ADS movement speed0.6 ×0.6 ×Unchanged: 0 ×
Tactical reload2,750 ms2,750 msUnchanged: 0 ms
Empty reload3,284 ms3,284 msUnchanged: 0 ms
ADS recoil1.0595 °0.93617 °Improvement: -0.12333 ° (-11.64 %)
Recoil variation8 °8 °Unchanged: 0 °
Hip-fire recoil1.0595 °0.93617 °Improvement: -0.12333 ° (-11.64 %)
Hip-fire recoil variation8 °8 °Unchanged: 0 °
ADS recoil recovery13.7 ×16.44 ×Improvement: +2.74 × (+20 %)
Hip-fire recoil recovery13.7 ×16.44 ×Improvement: +2.74 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.22 °Improvement: -0.1 ° (-31.25 %)
Hip-fire spread3.352 °4.848 °Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire4.19 °6.06 °Drawback: +1.87 ° (+44.63 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.398 °/shot0.398 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.667 ×0.75 ×Improvement: +0.083 × (+12.5 %)
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
Penetration
Improvement: +0.083 × (+12.5 %)
Detailed effects
Penetration · step
+1 step
20" Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -50 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
ADS recoil
Improvement: -0.06357 ° (-6 %)
Hip-fire recoil
Improvement: -0.06357 ° (-6 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.06357 ° (-6 %)
Hip-fire recoil
Improvement: -0.06357 ° (-6 %)
ADS recoil recovery
Improvement: +2.74 × (+20 %)
Hip-fire recoil recovery
Improvement: +2.74 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Baker 3.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Conditions and limits
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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