GRT-CPS Beta
DMR
Data version: 2.1.1.0 · Data checked on
- Unlock
- Season 2 catch-up challenge, originally offered in a pass or bonus path.
- Fire modes
- Semi-automatic
Base weapon (no attachments)
- Rate of fire
- 359.999 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 166.667 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 21 rounds
- Number of shots available before reloading.
Damage per bullet by range
Torso hits. Identical for every build: no documented attachment changes damage.
Time to kill
| Range | Bullets | Time |
|---|---|---|
| 0 – 21 m | 4 | 500 ms |
| 21 – 75 m | 4 | 500 ms |
| 75 – 150 m | 4 | 500 ms |
100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.
Accuracy by build
Smaller is better. In green: best value in the column.
| Build | ADS recoil | Added spread · ADS | ADS spread | Moving spread · ADS | Hip-fire spread | Moving spread · hip fire |
|---|---|---|---|---|---|---|
| No attachments | 1.06° | 0.00° | 0.05° | 0.32° | 3.35° | 4.19° |
| Recommended | 0.94° -12 % | 0.00° | 0.05° | 0.22° -31 % | 4.85° +45 % | 6.06° +45 % |
| Low recoil | 0.78° -27 % | 0.00° | 0.05° | 0.32° | 3.35° | 4.19° |
| Fast ADS | 0.78° -27 % | 0.00° | 0.05° | 0.32° | 3.35° | 4.19° |
| Hip fire | 1.00° -6 % | 0.00° | 0.05° | 0.32° | 1.02° -69 % | 1.28° -69 % |
Spread by stance
First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.
- ADS · standing
- 0.05°
- ADS · standing · moving
- 0.32°
- Hip fire · prone
- 1.68°
- Hip fire · crouching
- 2.51°
- Hip fire · standing
- 3.35°
- Hip fire · standing · moving
- 4.19°
Recoil direction
0° = straight up. Same direction for every build.
- Average direction
- 5.0° to the left
- Range
- -13.0° → 3.0°
- Amplitude per shot
- 1.059°
Shared scenario
Assumptions · Base · 0–100 m
Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.
- Health
- 100 HP
- Armor
- 0 HP
- Attachment budget
- 0 points
- Pre-fire preparation
- Weapon ready · no preparation added
- Magazine policy
- First magazine only; explicit kill probability
- Hit zone
- Torso
| Distance (m) | Weight | Assumed hit probability | Samples (m) |
|---|---|---|---|
| 0–20 | 30 % | 100 % | 0 · 5 · 8.999999 · 9 · 15 · 19.999999 |
| 20–50 | 40 % | 100 % | 20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999 |
| 50–100 | 30 % | 100 % | 50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100 |
Weapon stats and visuals: Sym.gg ↗