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Battlefield 6 + REDSEC

KORD 6P67 Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du KORD 6P67
Unlock
Assignment RAPID FIRE 1, according to the EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
899.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
66.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,000.002 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 16 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 415MM PROTOTYPE Lv. 7 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 16 35 points
  • Right accessory No attachment in this slot
  • Magazine 36 RND Lv. 13 15 points
  • Ammunition POLYMER CASE Lv. 38 10 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.50860.39709 °
Improvement: -0.11151 ° (-21.93 %)
ADS time
250300 ms
Drawback: +50 ms (+20 %)
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
724724 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
415mm Prototype
ADS time
Drawback: +50 ms (+20 %)
Added spread · ADS
Improvement: -0.09333 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.13534 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.13534 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 7
Flash Comp
ADS recoil
Drawback: +0.03246 ° (+6.38 %)
Hip-fire recoil
Drawback: +0.03246 ° (+6.38 %)
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Sway
Improvement: -1.25 × (-55.56 %)
Visual detection
Improvement: -54 m (-100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 16 10 points
  • Muzzle SINGLE-PORT BRAKE Default 5 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 39 45 points
  • Right accessory No attachment in this slot
  • Magazine 36 RND Lv. 13 15 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.50860.37326 °
Improvement: -0.13534 ° (-26.61 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
724724 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
415mm Cryogenic
Added spread · ADS
Improvement: -0.09333 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.13534 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.13534 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 7
Single-port Brake
State
Effect not converted into performance
Detailed effects
Sway
× 1.5
Sway
× 1.5
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 16 10 points
  • Muzzle DOUBLE-PORT BRAKE Lv. 15 10 points
  • Barrel 415MM FLUTED Lv. 29 20 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Right accessory 50 MW GREEN Lv. 28 20 points
  • Magazine 36 RND Lv. 13 15 points
  • Ammunition POLYMER CASE Lv. 38 10 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.50860.5086 °
Unchanged: 0 °
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
2.4321.024 °
Improvement: -1.408 ° (-57.89 %)
Velocity
724724 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
415mm Fluted
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Slim Handstop
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 7
Double-port Brake
Sway
Improvement: -1.25 × (-55.56 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • The same effect is declared more than once.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 415mm Factory 10 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 75 / 100 points

Avg. TTK
530 → 480 ms
ADS recoil
0.509 → 0.449 °
ADS time
250 → 200 ms
Magazine
31 → 31
Velocity
724 → 724 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 415mm Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 36rnd Magazine 15 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

Avg. TTK
605 → 555 ms
ADS recoil
0.509 → 0.373 °
ADS time
250 → 200 ms
Magazine
31 → 37
Velocity
724 → 724 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 415mm Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 36rnd Magazine 15 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

Avg. TTK
693 → 643 ms
ADS recoil
0.509 → 0.373 °
ADS time
250 → 200 ms
Magazine
31 → 37
Velocity
724 → 724 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire899.999 rpm899.999 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds37 roundsImprovement: +6 rounds (+19.35 %)
Velocity724 m/s724 m/sUnchanged: 0 m/s
ADS time250 ms200 msImprovement: -50 ms (-20 %)
Sprint to fire166.67 ms166.67 msUnchanged: 0 ms
Draw533.33 ms533.33 msUnchanged: 0 ms
Holster200 ms200 msUnchanged: 0 ms
ADS movement speed0.6 ×0.6 ×Unchanged: 0 ×
Tactical reload2,450 ms2,450 msUnchanged: 0 ms
Empty reload3,017 ms3,017 msUnchanged: 0 ms
ADS recoil0.5086 °0.54107 °Drawback: +0.03246 ° (+6.38 %)
Recoil variation28.9 °28.9 °Unchanged: 0 °
Hip-fire recoil0.5086 °0.54107 °Drawback: +0.03246 ° (+6.38 %)
Hip-fire recoil variation28.9 °28.9 °Unchanged: 0 °
ADS recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
Hip-fire recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread2.432 °3.352 °Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire3.04 °4.19 °Drawback: +1.15 ° (+37.83 %)
Added spread · ADS0.28 °/shot0.18667 °/shotImprovement: -0.09333 °/shot (-33.33 %)
Added spread · hip fire0.504 °/shot0.504 °/shotUnchanged: 0 °/shot
Sway2.25 ×1 ×Improvement: -1.25 × (-55.56 %)
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
415mm Cryogenic
Added spread · ADS
Improvement: -0.09333 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Slim Handstop
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 7
Lightened Suppressor
ADS recoil
Drawback: +0.03246 ° (+6.38 %)
Hip-fire recoil
Drawback: +0.03246 ° (+6.38 %)
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Sway
Improvement: -1.25 × (-55.56 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.

Result

Combat cost: 0.324 · Theoretical score: 75.54

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3238
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
05 266.67266.670.00266.670.00266.67 100.00 %
105 266.67266.670.00266.6713.81280.48 100.00 %
205 266.67266.670.00266.6727.62294.29 100.00 %
306 333.33333.330.00333.3341.44374.77 100.00 %
506 333.33333.330.00333.3369.06402.39 100.00 %
757 400.00400.000.00400.00103.59503.59 100.00 %
1007 400.00400.000.00400.00138.12538.12 100.00 %

Weapon stats and visuals: Sym.gg ↗

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