KTS100 MK8 Beta
LMG
Data version: 2.1.1.0 · Data checked on
- Unlock
- Assignment BULLET STORM 1, according to the EA guide.
- Fire modes
- Automatic
Base weapon (no attachments)
- Rate of fire
- 514.285 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 116.667 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 60 rounds
- Number of shots available before reloading.
- From first to last shot
- 6,883.343 ms
- Theoretical magazine duration at a constant rate of fire, without reloading.
Damage per bullet by range
Torso hits. Identical for every build: no documented attachment changes damage.
Time to kill
| Range | Bullets | Time |
|---|---|---|
| 0 – 21 m | 4 | 350 ms |
| 21 – 75 m | 5 | 467 ms |
| 75 – 150 m | 6 | 583 ms |
100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.
Accuracy by build
Smaller is better. In green: best value in the column.
| Build | ADS recoil | Added spread · ADS | ADS spread | Moving spread · ADS | Hip-fire spread | Moving spread · hip fire |
|---|---|---|---|---|---|---|
| No attachments | 0.45° | 0.24° | 0.05° | 0.32° | 3.35° | 4.19° |
| Recommended | 0.42° -7 % | 0.24° | 0.05° | 0.43° +34 % | 4.85° +45 % | 6.06° +45 % |
| Low recoil | 0.36° -20 % | 0.24° | 0.05° | 0.32° | 3.35° | 4.19° |
| Fast ADS | 0.36° -20 % | 0.36° +50 % | 0.05° | 0.43° +34 % | 2.43° -27 % | 3.04° -27 % |
| Hip fire | 0.52° +16 % | 0.36° +50 % | 0.05° | 0.32° | 1.02° -69 % | 1.28° -69 % |
Spread by stance
First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.
- ADS · standing
- 0.05°
- ADS · standing · moving
- 0.32°
- Hip fire · prone
- 1.68°
- Hip fire · crouching
- 2.51°
- Hip fire · standing
- 3.35°
- Hip fire · standing · moving
- 4.19°
Recoil direction
0° = straight up. Same direction for every build.
- Average direction
- 8.0° to the right
- Range
- -1.5° → 17.5°
- Amplitude per shot
- 0.525°
Shared scenario
Assumptions · Base · 0–100 m
Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.
- Health
- 100 HP
- Armor
- 0 HP
- Attachment budget
- 0 points
- Pre-fire preparation
- Weapon ready · no preparation added
- Magazine policy
- First magazine only; explicit kill probability
- Hit zone
- Torso
| Distance (m) | Weight | Assumed hit probability | Samples (m) |
|---|---|---|---|
| 0–20 | 30 % | 100 % | 0 · 5 · 8.999999 · 9 · 15 · 19.999999 |
| 20–50 | 40 % | 100 % | 20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999 |
| 50–100 | 30 % | 100 % | 50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100 |
No attachments
Perfect TTK by range
Combat cost: 0.433 · Theoretical score: 69.78
Calculated rankingLower cost = better result. Calculable distance points: 100.0%.
Cost breakdown
- Normalized time
- 0.4331
- Capacity penalty
- 0.0000
- Mobility penalty
- 0.0000
Results by range
| Distance (m) | Hits to kill | Perfect TTK (ms) | Estimated time (ms) | Preparation (ms) | Estimated engagement (ms) | Projectile travel (ms) | Lethal hit (ms) | Kill probability |
|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 350.00 | 350.00 | 0.00 | 350.00 | 0.00 | 350.00 | 100.00 % |
| 5 | 4 | 350.00 | 350.00 | 0.00 | 350.00 | 6.19 | 356.19 | 100.00 % |
| 8.999999 | 4 | 350.00 | 350.00 | 0.00 | 350.00 | 11.14 | 361.14 | 100.00 % |
| 9 | 4 | 350.00 | 350.00 | 0.00 | 350.00 | 11.14 | 361.14 | 100.00 % |
| 15 | 4 | 350.00 | 350.00 | 0.00 | 350.00 | 18.56 | 368.56 | 100.00 % |
| 19.999999 | 4 | 350.00 | 350.00 | 0.00 | 350.00 | 24.75 | 374.75 | 100.00 % |
| 20 | 4 | 350.00 | 350.00 | 0.00 | 350.00 | 24.75 | 374.75 | 100.00 % |
| 20.999999 | 4 | 350.00 | 350.00 | 0.00 | 350.00 | 25.99 | 375.99 | 100.00 % |
| 21 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 25.99 | 492.66 | 100.00 % |
| 30 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 37.13 | 503.80 | 100.00 % |
| 35.999999 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 44.55 | 511.22 | 100.00 % |
| 36 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 44.55 | 511.22 | 100.00 % |
| 40 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 49.50 | 516.17 | 100.00 % |
| 49.999999 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 61.88 | 528.55 | 100.00 % |
| 50 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 61.88 | 528.55 | 100.00 % |
| 53.999999 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 66.83 | 533.50 | 100.00 % |
| 54 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 66.83 | 533.50 | 100.00 % |
| 60 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 74.26 | 540.92 | 100.00 % |
| 74.999999 | 5 | 466.67 | 466.67 | 0.00 | 466.67 | 92.82 | 559.49 | 100.00 % |
| 75 | 6 | 583.33 | 583.33 | 0.00 | 583.33 | 92.82 | 676.16 | 100.00 % |
| 90 | 6 | 583.33 | 583.33 | 0.00 | 583.33 | 111.39 | 694.72 | 100.00 % |
| 100 | 6 | 583.33 | 583.33 | 0.00 | 583.33 | 123.76 | 707.10 | 100.00 % |
Weapon stats and visuals: Sym.gg ↗