Skip to content
Arsenal BF6by Grandpied · Beta Battlefield 6 + REDSEC
Back to HQ My Soldier
Arsenal menu
Battlefield 6 + REDSEC

KTS100 MK8 Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du KTS100 MK8
Unlock
Assignment BULLET STORM 1, according to the EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
514.285 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
116.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
60 rounds
Number of shots available before reloading.
From first to last shot
6,883.343 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 508MM MK8 Default 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 34 35 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Magazine 60RND DRUM MAG Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics RAIL COVER Challenge Season 1 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.452330.36184 °
Improvement: -0.09049 ° (-20 %)
ADS time
366.67366.67 ms
Unchanged: 0 ms
Sprint to fire
233.33200 ms
Improvement: -33.33 ms (-14.29 %)
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
1,0101,010 m/s
Unchanged: 0 m/s
Magazine + chamber
6060 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
508mm Mk8
State
Effect not converted into performance
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.09049 ° (-20 %)
Hip-fire recoil
Improvement: -0.09049 ° (-20 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Rail Cover
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
60rnd Drum Mag
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 330MM MK3 Lv. 24 15 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 39 45 points
  • Right accessory No attachment in this slot
  • Magazine 60RND DRUM MAG Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.452330.36184 °
Improvement: -0.09049 ° (-20 %)
ADS time
366.67250 ms
Improvement: -116.67 ms (-31.82 %)
Sprint to fire
233.33200 ms
Improvement: -33.33 ms (-14.29 %)
Hip-fire spread
3.3522.432 °
Improvement: -0.92 ° (-27.45 %)
Velocity
1,010646.4 m/s
Drawback: -363.6 m/s (-36 %)
Magazine + chamber
6060 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
330mm Mk3
Velocity
Drawback: -363.6 m/s (-36 %)
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Hip-fire spread
Improvement: -0.92 ° (-27.45 %)
Moving spread · hip fire
Improvement: -1.15 ° (-27.45 %)
Added spread · ADS
Drawback: +0.12 °/shot (+50 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Low-Profile Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.09049 ° (-20 %)
Hip-fire recoil
Improvement: -0.09049 ° (-20 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
60rnd Drum Mag
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle LINEAR COMP Lv. 9 10 points
  • Barrel 330MM MK3 Lv. 24 15 points
  • Underbarrel SLIM ANGLED Lv. 21 25 points
  • Right accessory 50 MW GREEN Lv. 19 20 points
  • Magazine 60RND DRUM MAG Default 5 points
  • Ammunition POLYMER CASE Lv. 15 10 points
  • Ergonomics RAIL COVER Challenge Season 1 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.452330.52491 °
Drawback: +0.07257 ° (+16.04 %)
ADS time
366.67250 ms
Improvement: -116.67 ms (-31.82 %)
Sprint to fire
233.33133.33 ms
Improvement: -100 ms (-42.86 %)
Hip-fire spread
3.3521.024 °
Improvement: -2.328 ° (-69.45 %)
Velocity
1,010646.4 m/s
Drawback: -363.6 m/s (-36 %)
Magazine + chamber
6060 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.065 × (+12.15 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
330mm Mk3
Velocity
Drawback: -363.6 m/s (-36 %)
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Hip-fire spread
Improvement: -0.92 ° (-27.45 %)
Moving spread · hip fire
Improvement: -1.15 ° (-27.45 %)
Added spread · ADS
Drawback: +0.12 °/shot (+50 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Angled
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
ADS recoil
Drawback: +0.03494 ° (+7.72 %)
Hip-fire recoil
Drawback: +0.03494 ° (+7.72 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Rail Cover
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
60rnd Drum Mag
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.03494 ° (+7.72 %)
Recoil variation
Improvement: -2.4526 ° (-25.82 %)
Hip-fire recoil
Drawback: +0.03494 ° (+7.72 %)
Hip-fire recoil variation
Improvement: -2.4526 ° (-25.82 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -2 ° (-59.67 %)
Moving spread · hip fire
Improvement: -2.5 ° (-59.67 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 330mm Mk3 15 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 45rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 85 / 100 points

Avg. TTK
727 → 565 ms
ADS recoil
0.452 → 0.420 °
ADS time
367 → 200 ms
Magazine
60 → 45
Velocity
1,010 → 646 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 508mm Mk8 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 45rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 85 / 100 points

Avg. TTK
826 → 709 ms
ADS recoil
0.452 → 0.336 °
ADS time
367 → 250 ms
Magazine
60 → 45
Velocity
1,010 → 1,010 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 508mm Mk8 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 60rnd Drum Mag 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 80 / 100 points

Avg. TTK
935 → 868 ms
ADS recoil
0.452 → 0.336 °
ADS time
367 → 300 ms
Magazine
60 → 60
Velocity
1,010 → 1,010 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire514.285 rpm514.285 rpmUnchanged: 0 rpm
Magazine + chamber60 rounds60 roundsUnchanged: 0 rounds
Velocity1,010 m/s1,010 m/sUnchanged: 0 m/s
ADS time366.67 ms300 msImprovement: -66.67 ms (-18.18 %)
Sprint to fire233.33 ms200 msImprovement: -33.33 ms (-14.29 %)
Draw733.33 ms633.33 msImprovement: -100 ms (-13.64 %)
Holster266.67 ms233.33 msImprovement: -33.33 ms (-12.5 %)
ADS movement speed0.535 ×0.6 ×Improvement: +0.065 × (+12.15 %)
Tactical reload3,250 ms3,250 msUnchanged: 0 ms
Empty reload3,984 ms3,984 msUnchanged: 0 ms
ADS recoil0.45233 °0.4199 °Improvement: -0.03243 ° (-7.17 %)
Recoil variation9.5 °9.5 °Unchanged: 0 °
Hip-fire recoil0.45233 °0.4199 °Improvement: -0.03243 ° (-7.17 %)
Hip-fire recoil variation9.5 °9.5 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread3.352 °4.848 °Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire4.19 °6.06 °Drawback: +1.87 ° (+44.63 %)
Added spread · ADS0.24 °/shot0.24 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.065 × (+12.15 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
508mm Mk8
State
Effect not converted into performance
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Full Angled
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
60rnd Drum Mag
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.03243 ° (-7.17 %)
Hip-fire recoil
Improvement: -0.03243 ° (-7.17 %)
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance

Result

Combat cost: 0.450 · Theoretical score: 68.97

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4500
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 350.00350.000.00350.000.00350.00 100.00 %
104 350.00350.000.00350.009.90359.90 100.00 %
204 350.00350.000.00350.0019.80369.80 100.00 %
305 466.67466.670.00466.6729.70496.37 100.00 %
505 466.67466.670.00466.6749.50516.17 100.00 %
756 583.33583.330.00583.3374.26657.59 100.00 %
1006 583.33583.330.00583.3399.01682.34 100.00 %

Weapon stats and visuals: Sym.gg ↗

Install the Arsenal

Open the Arsenal from its icon on your home screen or desktop, in its own window. Your account and presets stay the same.

An internet connection is required to refresh the data and use the calculation tools.

On Android or a computer: open the Chrome or Edge menu and choose “Install app” (depending on the browser, the option may be called “Add to Home screen” instead). If it doesn’t appear, you can keep using the Arsenal here.