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Battlefield 6 + REDSEC

L110 Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du L110
Unlock
Initially available, according to the official EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
719.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
83.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
100 rounds
Number of shots available before reloading.
From first to last shot
8,250.011 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 5 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 465MM LB Lv. 3 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 32 35 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 100RND BELT POUCH Default 5 points
  • Ammunition FMJ Default 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.50.41529 °
Improvement: -0.08471 ° (-16.94 %)
ADS time
366.67433.33 ms
Drawback: +66.67 ms (+18.18 %)
Sprint to fire
266.67300 ms
Drawback: +33.33 ms (+12.5 %)
Hip-fire spread
2.4324.848 °
Drawback: +2.416 ° (+99.34 %)
Velocity
740925 m/s
Improvement: +185 m/s (+25 %)
Magazine + chamber
100100 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
465mm LB
Velocity
Improvement: +185 m/s (+25 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS time
Drawback: +66.67 ms (+18.18 %)
ADS movement speed
Drawback: -0.055 × (-11.58 %)
ADS recoil
Improvement: -0.08471 ° (-16.94 %)
Hip-fire recoil
Improvement: -0.08471 ° (-16.94 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
100rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.11 ° (-25.58 %)
Hip-fire spread
Drawback: +2.416 ° (+99.34 %)
Moving spread · hip fire
Drawback: +3.02 ° (+99.34 %)
Detailed effects
Moving spread · step
+1 step
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 5 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 465MM LB Lv. 3 10 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 38 45 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 100RND BELT POUCH Default 5 points
  • Ammunition FMJ Default 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.50.41529 °
Improvement: -0.08471 ° (-16.94 %)
ADS time
366.67366.67 ms
Unchanged: 0 ms
Sprint to fire
266.67300 ms
Drawback: +33.33 ms (+12.5 %)
Hip-fire spread
2.4324.848 °
Drawback: +2.416 ° (+99.34 %)
Velocity
740925 m/s
Improvement: +185 m/s (+25 %)
Magazine + chamber
100100 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
465mm LB
Velocity
Improvement: +185 m/s (+25 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS movement speed
Drawback: -0.055 × (-11.58 %)
ADS recoil
Improvement: -0.08471 ° (-16.94 %)
Hip-fire recoil
Improvement: -0.08471 ° (-16.94 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
100rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 5 10 points
  • Muzzle No attachment in this slot
  • Barrel 349MM FLUTED Lv. 37 20 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Right accessory 50 MW GREEN Lv. 18 20 points
  • Left accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 100RND BELT POUCH Default 5 points
  • Ammunition HOLLOW POINT Lv. 15 15 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.50.56587 °
Drawback: +0.06587 ° (+13.17 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
266.67233.33 ms
Improvement: -33.33 ms (-12.5 %)
Hip-fire spread
2.4321.804 °
Improvement: -0.628 ° (-25.82 %)
Velocity
740740 m/s
Unchanged: 0 m/s
Magazine + chamber
100100 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
349mm Fluted
ADS time
Improvement: -66.67 ms (-18.18 %)
Moving spread · ADS
Improvement: -0.11 ° (-25.58 %)
Added spread · ADS
Drawback: +0.12 °/shot (+50 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Slim Handstop
Sprint to fire
Improvement: -33.33 ms (-12.5 %)
Draw
Improvement: -133.33 ms (-15.38 %)
Holster
Improvement: -33.33 ms (-11.11 %)
ADS recoil
Drawback: +0.06587 ° (+13.17 %)
Hip-fire recoil
Drawback: +0.06587 ° (+13.17 %)
Moving spread · ADS
Improvement: -0.11 ° (-25.58 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
100rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 349mm Fluted 20 points
  • Underbarrel Canted Vertical 30 points
  • Right accessory 50 mW Green 20 points
  • Magazine 100rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 90 / 100 points

Avg. TTK
630 → 630 ms
ADS recoil
0.500 → 0.532 °
ADS time
367 → 367 ms
Magazine
100 → 100
Velocity
740 → 740 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 465mm LB 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 100rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 80 / 100 points

Avg. TTK
715 → 706 ms
ADS recoil
0.500 → 0.390 °
ADS time
367 → 367 ms
Magazine
100 → 100
Velocity
740 → 925 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 465mm LB 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 100rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 80 / 100 points

Avg. TTK
813 → 796 ms
ADS recoil
0.500 → 0.390 °
ADS time
367 → 367 ms
Magazine
100 → 100
Velocity
740 → 925 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost95 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire719.999 rpm719.999 rpmUnchanged: 0 rpm
Magazine + chamber100 rounds100 roundsUnchanged: 0 rounds
Velocity740 m/s740 m/sUnchanged: 0 m/s
ADS time366.67 ms300 msImprovement: -66.67 ms (-18.18 %)
Sprint to fire266.67 ms266.67 msUnchanged: 0 ms
Draw866.67 ms866.67 msUnchanged: 0 ms
Holster300 ms300 msUnchanged: 0 ms
ADS movement speed0.475 ×0.475 ×Unchanged: 0 ×
Tactical reload6,500 ms6,500 msUnchanged: 0 ms
Empty reload7,734 ms7,734 msUnchanged: 0 ms
ADS recoil0.5 °0.47 °Improvement: -0.03 ° (-6 %)
Recoil variation31 °31 °Unchanged: 0 °
Hip-fire recoil0.5 °0.47 °Improvement: -0.03 ° (-6 %)
Hip-fire recoil variation31 °31 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.43 °0.32 °Improvement: -0.11 ° (-25.58 %)
Hip-fire spread2.432 °7.4 °Drawback: +4.968 ° (+204.28 %)
Moving spread · hip fire3.04 °9.25 °Drawback: +6.21 ° (+204.28 %)
Added spread · ADS0.24 °/shot0.36 °/shotDrawback: +0.12 °/shot (+50 %)
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×2.25 ×Drawback: +1.25 × (+125 %)
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
349mm Fluted
ADS time
Improvement: -66.67 ms (-18.18 %)
Moving spread · ADS
Improvement: -0.11 ° (-25.58 %)
Added spread · ADS
Drawback: +0.12 °/shot (+50 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Full Angled
Sprint to fire
Improvement: -33.33 ms (-12.5 %)
Draw
Improvement: -133.33 ms (-15.38 %)
Holster
Improvement: -33.33 ms (-11.11 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
100rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (L)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
ADS recoil
Improvement: -0.03 ° (-6 %)
Hip-fire recoil
Improvement: -0.03 ° (-6 %)
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Sway
Drawback: +1.25 × (+125 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Sway
× 1.5
Sway
× 1.5
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Deploy time · step
-1 step
Sprint to fire · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.

Result

Combat cost: 0.321 · Theoretical score: 75.68

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3214
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 250.00250.000.00250.000.00250.00 100.00 %
104 250.00250.000.00250.0013.51263.51 100.00 %
204 250.00250.000.00250.0027.03277.03 100.00 %
305 333.33333.330.00333.3340.54373.87 100.00 %
505 333.33333.330.00333.3367.57400.90 100.00 %
756 416.67416.670.00416.67101.35518.02 100.00 %
1006 416.67416.670.00416.67135.14551.80 100.00 %

Weapon stats and visuals: Sym.gg ↗

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