LMR27 Beta
DMR
Data version: 2.1.1.0 · Data checked on
- Unlock
- Career rank 16, according to the official EA guide.
- Fire modes
- Semi-automatic
Base weapon (no attachments)
- Rate of fire
- 449.999 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 133.334 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 11 rounds
- Number of shots available before reloading.
Reload and handling 4
- Partial magazine
- 3,034 ms
- Animation before the magazine is empty; delay until the next shot not measured.
- Empty magazine
- 3,067 ms
- Animation after the last round; delay until the next shot not measured.
- Weapon draw
- 633.334 ms
- Published deploy time; separate from the time to aim.
- Weapon holster
- 233.334 ms
- Published time to switch away from this weapon.
Trajectory 3
- Muzzle velocity
- 800 m/s
- Speed as the projectile leaves the barrel, before it slows down.
- Vertical acceleration
- -9.81 m/s²
- A negative value makes the trajectory drop.
- Air resistance
- 0.0035 source coefficient
- The higher this coefficient, the more the projectile slows down.
ADS recoil 3
- Reference amplitude
- 0.91502 °
- A larger angle moves your aim further.
- Direction
- 10 °
- Orientation around the vertical, which is 0°.
- Direction variation
- 11 °
- Half-angle of variation around this direction; not a fixed horizontal recoil.
Spread 9
- ADS · standing
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- ADS · crouching
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- ADS · prone
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · standing
- 2.432 / 3.04 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · crouching
- 1.824 / 2.432 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · prone
- 1.216 / 1.824 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Added spread · ADS
- 0 °/shot
- Published increase; recovery between shots is not simulated.
- Added spread · hip fire
- 0.398 °/shot
- Published hip-fire increase; separate from the recoil direction.
- First-shot spread · ADS
- 1 ×
- First-shot spread factor; it does not multiply damage or recoil.
Damage drop-off
| Distance (m) | Health damage |
|---|---|
| 0 → 21 | 28.6 |
| 21 → 75 | 27.3 |
| 75 → 150 | 25 |
Damage and time by range
| Distance (m) | Health damage | Hits to kill | Perfect TTK (ms) | Travel at constant speed (ms) |
|---|---|---|---|---|
| 0 | 28.6 | 4 | — | 0 |
| 10 | 28.6 | 4 | — | 12.5 |
| 20 | 28.6 | 4 | — | 25 |
| 30 | 27.3 | 4 | — | 37.5 |
| 50 | 27.3 | 4 | — | 62.5 |
| 75 | 25 | 4 | — | 93.75 |
| 100 | 25 | 4 | — | 125 |
Weapon stats and visuals: Sym.gg ↗