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Battlefield 6 + REDSEC

LMR27 Beta

DMR

Data version: 2.1.1.0 · Data checked on

Aperçu du LMR27
Unlock
Career rank 16, according to the official EA guide.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
449.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
133.334 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
11 rounds
Number of shots available before reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic ST PRISIM 5.00X Lv. 10 10 points
  • Optic accessory CANTED REFLEX Lv. 22 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 24" EXTENDED Lv. 15 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 16 35 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 10 RND Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.915020.67154 °
Improvement: -0.24348 ° (-26.61 %)
ADS time
250300 ms
Drawback: +50 ms (+20 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
8001,000 m/s
Improvement: +200 m/s (+25 %)
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
24" Extended
Velocity
Improvement: +200 m/s (+25 %)
ADS time
Drawback: +50 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.24348 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.24348 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +2.74 × (+20 %)
Hip-fire recoil recovery
Improvement: +2.74 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Canted Reflex
State
Effect not converted into performance
ST Prism 5.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Fast ADS

  • Optic ST PRISIM 5.00X Lv. 10 10 points
  • Optic accessory CANTED REFLEX Lv. 22 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 24" EXTENDED Lv. 15 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 31 45 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 10 RND Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.915020.67154 °
Improvement: -0.24348 ° (-26.61 %)
ADS time
250250 ms
Unchanged: 0 ms
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
8001,000 m/s
Improvement: +200 m/s (+25 %)
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
24" Extended
Velocity
Improvement: +200 m/s (+25 %)
ADS time
Drawback: +50 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.24348 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.24348 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +2.74 × (+20 %)
Hip-fire recoil recovery
Improvement: +2.74 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Canted Reflex
State
Effect not converted into performance
ST Prism 5.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Hip fire

  • Optic ST PRISIM 5.00X Lv. 10 10 points
  • Optic accessory CANTED REFLEX Lv. 22 10 points
  • Muzzle No attachment in this slot
  • Barrel 21.5" FLUTED Lv. 40 20 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Right accessory 50 MW GREEN Lv. 16 20 points
  • Left accessory FLASHLIGHT Lv. 3 10 points
  • Magazine 10 RND Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 4 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.915020.91502 °
Unchanged: 0 °
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Hip-fire spread
2.4321.024 °
Improvement: -1.408 ° (-57.89 %)
Velocity
800800 m/s
Unchanged: 0 m/s
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
21.5" Fluted
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Slim Handstop
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -179.81 ms (-5.93 %)
Empty reload
Improvement: -181.77 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.13267 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Canted Reflex
State
Effect not converted into performance
ST Prism 5.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • This fire mode is not modeled.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 21.5" Factory 10 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 80 / 100 points

ADS recoil
0.915 → 0.760 °
ADS time
250 → 200 ms
Magazine
11 → 11
Velocity
800 → 800 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 21.5" Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 15rnd Magazine 20 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

ADS recoil
0.915 → 0.631 °
ADS time
250 → 200 ms
Magazine
11 → 16
Velocity
800 → 800 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 24" Extended 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 15rnd Magazine 20 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 90 / 100 points

ADS recoil
0.915 → 0.631 °
ADS time
250 → 250 ms
Magazine
11 → 16
Velocity
800 → 1,000 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire449.999 rpm449.999 rpmUnchanged: 0 rpm
Magazine + chamber11 rounds11 roundsUnchanged: 0 rounds
Velocity800 m/s1,000 m/sImprovement: +200 m/s (+25 %)
ADS time250 ms250 msUnchanged: 0 ms
Sprint to fire166.67 ms166.67 msUnchanged: 0 ms
Draw533.33 ms533.33 msUnchanged: 0 ms
Holster200 ms200 msUnchanged: 0 ms
ADS movement speed0.6 ×0.535 ×Drawback: -0.065 × (-10.83 %)
Tactical reload3,034 ms3,034 msUnchanged: 0 ms
Empty reload3,067 ms3,067 msUnchanged: 0 ms
ADS recoil0.91502 °0.67154 °Improvement: -0.24348 ° (-26.61 %)
Recoil variation11 °11 °Unchanged: 0 °
Hip-fire recoil0.91502 °0.67154 °Improvement: -0.24348 ° (-26.61 %)
Hip-fire recoil variation11 °11 °Unchanged: 0 °
ADS recoil recovery13.7 ×16.44 ×Improvement: +2.74 × (+20 %)
Hip-fire recoil recovery13.7 ×16.44 ×Improvement: +2.74 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread2.432 °2.432 °Unchanged: 0 °
Moving spread · hip fire3.04 °3.04 °Unchanged: 0 °
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.398 °/shot0.398 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m150 mUnchanged: 0 m
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
24" Extended
Velocity
Improvement: +200 m/s (+25 %)
ADS time
Drawback: +50 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.24348 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.24348 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +2.74 × (+20 %)
Hip-fire recoil recovery
Improvement: +2.74 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Canted Reflex
State
Effect not converted into performance
ST Prism 5.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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