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Battlefield 6 + REDSEC

M1014 Beta

Shotgun

Data version: 2.1.1.0 · Data checked on

Aperçu du M1014
Unlock
Career rank 42, according to the official EA guide.

Base weapon (no attachments)

Loaded capacity
7 rounds
Number of shots available before reloading.
Pellets per shell
16 pellets
Published damage is per pellet; not every pellet necessarily hits.

Builds

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Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle No attachment in this slot
  • Barrel 18.5" Factory 10 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 4 Shell Tube 5 points
  • Ammunition #01 Buckshot 10 points

Cost 75 / 100 points

ADS recoil
2.408 → 2.128 °
ADS time
250 → 167 ms
Magazine
7 → 5
Velocity
400 → 400 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Compensator 10 points
  • Barrel 18.5" Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 6 Shell Tube 5 points
  • Ammunition #01 Buckshot 10 points

Cost 90 / 100 points

ADS recoil
2.408 → 1.767 °
ADS time
250 → 200 ms
Magazine
7 → 7
Velocity
400 → 400 m/s

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle No attachment in this slot
  • Barrel 22.5" Extended 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 6 Shell Tube 5 points
  • Ammunition #01 Buckshot 10 points

Cost 75 / 100 points

ADS recoil
2.408 → 1.767 °
ADS time
250 → 250 ms
Magazine
7 → 7
Velocity
400 → 500 m/s

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost95 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire199.999 rpm199.999 rpmUnchanged: 0 rpm
Magazine + chamber7 rounds7 roundsUnchanged: 0 rounds
Velocity400 m/s400 m/sUnchanged: 0 m/s
ADS time250 ms200 msImprovement: -50 ms (-20 %)
Sprint to fire166.67 ms166.67 msUnchanged: 0 ms
Draw533.33 ms533.33 msUnchanged: 0 ms
Holster200 ms200 msUnchanged: 0 ms
ADS movement speed0.6 ×0.6 ×Unchanged: 0 ×
Tactical reload400 ms400 msUnchanged: 0 ms
Empty reload1,100 ms1,100 msUnchanged: 0 ms
ADS recoil2.40794 °2.40794 °Unchanged: 0 °
Recoil variation15 °15 °Unchanged: 0 °
Hip-fire recoil2.40794 °2.40794 °Unchanged: 0 °
Hip-fire recoil variation15 °15 °Unchanged: 0 °
ADS recoil recovery21.5 ×21.5 ×Unchanged: 0 ×
Hip-fire recoil recovery21.5 ×21.5 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.444 °0.444 °Improvement: -1 ° (-69.25 %)
Moving spread · hip fire1.805 °0.555 °Improvement: -1.25 ° (-69.25 %)
Added spread · ADS0.001 °/shot0.001 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.941 °/shot0.941 °/shotUnchanged: 0 °/shot
Sway0.475 ×1 ×Drawback: +0.525 × (+110.4 %)
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.333 ×0.333 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

#01 Buckshot
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+9 steps
18.5" Factory
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
Slim Handstop
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
CQB Suppressor
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Mini Flex 1.00x
Sway
Drawback: +0.525 × (+110.4 %)
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1 ° (-69.25 %)
Moving spread · hip fire
Improvement: -1.25 ° (-69.25 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • The same effect is declared more than once.
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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