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Battlefield 6 + REDSEC

M121 A2 Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du M121 A2
Unlock
Season 2 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
654.545 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
91.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
50 rounds
Number of shots available before reloading.
From first to last shot
4,491.67 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 3 10 points
  • Muzzle COMPENSATED BRAKE Lv. 23 20 points
  • Barrel 660MM VMW Lv. 21 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 37 35 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 50RND DRUM Default 5 points
  • Ammunition FMJ Default 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.805980.57692 °
Improvement: -0.22905 ° (-28.42 %)
ADS time
366.67433.33 ms
Drawback: +66.67 ms (+18.18 %)
Sprint to fire
266.67300 ms
Drawback: +33.33 ms (+12.5 %)
Hip-fire spread
3.3524.848 °
Drawback: +1.496 ° (+44.63 %)
Velocity
448700 m/s
Improvement: +252 m/s (+56.25 %)
Magazine + chamber
5050 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
660mm VMW
Velocity
Improvement: +252 m/s (+56.25 %)
ADS time
Drawback: +66.67 ms (+18.18 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Added spread · ADS
Improvement: -0.17433 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.055 × (-11.58 %)
ADS recoil
Improvement: -0.19599 ° (-24.32 %)
Hip-fire recoil
Improvement: -0.19599 ° (-24.32 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
50rnd Drum
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensated Brake
ADS recoil
Improvement: -0.04368 ° (-5.42 %)
Hip-fire recoil
Improvement: -0.04368 ° (-5.42 %)
ADS recoil recovery
Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery
Improvement: +20.8 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 3 10 points
  • Muzzle COMPENSATED BRAKE Lv. 23 20 points
  • Barrel 460MM FACTORY Default 15 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 35 45 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 50RND DRUM Default 5 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.805980.57692 °
Improvement: -0.22905 ° (-28.42 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
266.67266.67 ms
Unchanged: 0 ms
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
448448 m/s
Unchanged: 0 m/s
Magazine + chamber
5050 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
460mm Factory
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Low-Profile Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.055 × (-11.58 %)
ADS recoil
Improvement: -0.19599 ° (-24.32 %)
Hip-fire recoil
Improvement: -0.19599 ° (-24.32 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
50rnd Drum
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensated Brake
ADS recoil
Improvement: -0.04368 ° (-5.42 %)
Hip-fire recoil
Improvement: -0.04368 ° (-5.42 %)
ADS recoil recovery
Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery
Improvement: +20.8 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 3 10 points
  • Muzzle LINEAR COMP Lv. 13 10 points
  • Barrel 460MM FACTORY Default 15 points
  • Underbarrel SLIM ANGLED Lv. 19 25 points
  • Right accessory 50 MW GREEN Lv. 23 20 points
  • Left accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 50RND DRUM Default 5 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.805980.80598 °
Unchanged: 0 °
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
266.67233.33 ms
Improvement: -33.33 ms (-12.5 %)
Hip-fire spread
3.3521.352 °
Improvement: -2 ° (-59.67 %)
Velocity
448448 m/s
Unchanged: 0 m/s
Magazine + chamber
5050 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
460mm Factory
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Angled
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-12.5 %)
Draw
Improvement: -133.33 ms (-15.38 %)
Holster
Improvement: -33.33 ms (-11.11 %)
ADS recoil
Improvement: -0.04368 ° (-5.42 %)
Hip-fire recoil
Improvement: -0.04368 ° (-5.42 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.31367 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
50rnd Drum
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04619 ° (+5.73 %)
Recoil variation
Improvement: -6.59643 ° (-20.74 %)
Hip-fire recoil
Drawback: +0.04619 ° (+5.73 %)
Hip-fire recoil variation
Improvement: -6.59643 ° (-20.74 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
50 mW Green

Laser · on

Hip-fire spread
Improvement: -2 ° (-59.67 %)
Moving spread · hip fire
Improvement: -2.5 ° (-59.67 %)
Detailed effects
Hip-fire spread · step
+3 steps
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 460mm Factory 15 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 50rnd Drum 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
572 → 506 ms
ADS recoil
0.806 → 0.682 °
ADS time
367 → 300 ms
Magazine
50 → 50
Velocity
448 → 448 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 660mm VMW 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 50rnd Drum 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
682 → 656 ms
ADS recoil
0.806 → 0.577 °
ADS time
367 → 367 ms
Magazine
50 → 50
Velocity
448 → 700 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 660mm VMW 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 50rnd Drum 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
814 → 763 ms
ADS recoil
0.806 → 0.577 °
ADS time
367 → 367 ms
Magazine
50 → 50
Velocity
448 → 700 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire654.545 rpm654.545 rpmUnchanged: 0 rpm
Magazine + chamber50 rounds50 roundsUnchanged: 0 rounds
Velocity448 m/s700 m/sImprovement: +252 m/s (+56.25 %)
ADS time366.67 ms366.67 msUnchanged: 0 ms
Sprint to fire266.67 ms300 msDrawback: +33.33 ms (+12.5 %)
Draw866.67 ms1,000 msDrawback: +133.33 ms (+15.38 %)
Holster300 ms333.33 msDrawback: +33.33 ms (+11.11 %)
ADS movement speed0.475 ×0.475 ×Unchanged: 0 ×
Tactical reload6,267 ms6,267 msUnchanged: 0 ms
Empty reload7,250 ms7,250 msUnchanged: 0 ms
ADS recoil0.80598 °0.76229 °Improvement: -0.04368 ° (-5.42 %)
Recoil variation31.8 °31.8 °Unchanged: 0 °
Hip-fire recoil0.80598 °0.76229 °Improvement: -0.04368 ° (-5.42 %)
Hip-fire recoil variation31.8 °31.8 °Unchanged: 0 °
ADS recoil recovery104 ×124.8 ×Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery104 ×124.8 ×Improvement: +20.8 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.22 °Improvement: -0.1 ° (-31.25 %)
Hip-fire spread3.352 °7.4 °Drawback: +4.048 ° (+120.76 %)
Moving spread · hip fire4.19 °9.25 °Drawback: +5.06 ° (+120.76 %)
Added spread · ADS0.523 °/shot0.34867 °/shotImprovement: -0.17433 °/shot (-33.33 %)
Added spread · hip fire0.941 °/shot0.941 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
660mm VMW
Velocity
Improvement: +252 m/s (+56.25 %)
ADS time
Drawback: +66.67 ms (+18.18 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Added spread · ADS
Improvement: -0.17433 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-12.5 %)
Draw
Improvement: -133.33 ms (-15.38 %)
Holster
Improvement: -33.33 ms (-11.11 %)
ADS recoil
Improvement: -0.04368 ° (-5.42 %)
Hip-fire recoil
Improvement: -0.04368 ° (-5.42 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
50rnd Belt Pouch
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Lightened Suppressor
ADS recoil recovery
Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery
Improvement: +20.8 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance

Result

Combat cost: 0.262 · Theoretical score: 79.25

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2619
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 183.33183.330.00183.330.00183.33 100.00 %
103 183.33183.330.00183.3314.29197.62 100.00 %
203 183.33183.330.00183.3328.57211.90 100.00 %
304 275.00275.000.00275.0042.86317.86 100.00 %
504 275.00275.000.00275.0071.43346.43 100.00 %
755 366.67366.670.00366.67107.14473.81 100.00 %
1005 366.67366.670.00366.67142.86509.52 100.00 %

Weapon stats and visuals: Sym.gg ↗

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