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Battlefield 6 + REDSEC

M121 A2 Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du M121 A2
Unlock
Season 2 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
654.545 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
91.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
50 rounds
Number of shots available before reloading.
From first to last shot
4,491.67 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Damage per bullet by range

Torso hits. Identical for every build: no documented attachment changes damage.

0510152025303540 0255075100125150 Distance (m) 33.4 25 21 m 20 75 m

Time to kill

RangeBulletsTime
0 – 21 m3183 ms
21 – 75 m4275 ms
75 – 150 m5367 ms

100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.

Accuracy by build

Smaller is better. In green: best value in the column.

BuildADS recoilAdded spread · ADSADS spreadMoving spread · ADSHip-fire spreadMoving spread · hip fire
No attachments 0.81° 0.52° 0.05° 0.32° 3.35° 4.19°
Recommended 0.76° -5 % 0.35° -33 % 0.05° 0.22° -31 % 7.40° +121 % 9.25° +121 %
Low recoil 0.58° -28 % 0.35° -33 % 0.05° 0.32° 4.85° +45 % 6.06° +45 %
Fast ADS 0.58° -28 % 0.52° 0.05° 0.43° +34 % 3.35° 4.19°
Hip fire 0.81° 0.52° 0.05° 0.32° 1.35° -60 % 1.69° -60 %

Spread by stance

First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.

ADS · standing
0.05°
ADS · standing · moving
0.32°
Hip fire · prone
2.42°
Hip fire · crouching
3.64°
Hip fire · standing
4.85°
Hip fire · standing · moving
6.06°

Recoil direction

0° = straight up. Same direction for every build.

0°15°30°−15°−30°
Average direction
7.0° to the left
Range
-38.8° → 24.8°
Amplitude per shot
0.806°

Shared scenario

Assumptions · Base · 0–100 m

Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.

Health
100 HP
Armor
0 HP
Attachment budget
0 points
Pre-fire preparation
Weapon ready · no preparation added
Magazine policy
First magazine only; explicit kill probability
Hit zone
Torso
Bands are [start, end), with the last endpoint included. Damage thresholds and both sides of each are sampled; the midpoint alone is not enough. Distance weights add up to 1.
Distance (m)WeightAssumed hit probabilitySamples (m)
0–2030 %100 %0 · 5 · 8.999999 · 9 · 15 · 19.999999
20–5040 %100 %20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999
50–10030 %100 %50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100

No attachments

Perfect TTK by range

Perfect TTK by rangeFrom first shot to lethal shot, with no preparation. Exact values are in the accompanying table. 367 275 183 92 0 ms0100 m
M121 A2

Combat cost: 0.249 · Theoretical score: 80.09

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2486
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
Time from first shot · assumptions in Method & sources
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 183.33183.330.00183.330.00183.33 100.00 %
53 183.33183.330.00183.338.93192.26 100.00 %
8.9999993 183.33183.330.00183.3316.07199.40 100.00 %
93 183.33183.330.00183.3316.07199.40 100.00 %
153 183.33183.330.00183.3326.79210.12 100.00 %
19.9999993 183.33183.330.00183.3335.71219.05 100.00 %
203 183.33183.330.00183.3335.71219.05 100.00 %
20.9999993 183.33183.330.00183.3337.50220.83 100.00 %
214 275.00275.000.00275.0037.50312.50 100.00 %
304 275.00275.000.00275.0053.57328.57 100.00 %
35.9999994 275.00275.000.00275.0064.29339.29 100.00 %
364 275.00275.000.00275.0064.29339.29 100.00 %
404 275.00275.000.00275.0071.43346.43 100.00 %
49.9999994 275.00275.000.00275.0089.29364.29 100.00 %
504 275.00275.000.00275.0089.29364.29 100.00 %
53.9999994 275.00275.000.00275.0096.43371.43 100.00 %
544 275.00275.000.00275.0096.43371.43 100.00 %
604 275.00275.000.00275.00107.14382.14 100.00 %
74.9999994 275.00275.000.00275.00133.93408.93 100.00 %
755 366.67366.670.00366.67133.93500.60 100.00 %
905 366.67366.670.00366.67160.71527.38 100.00 %
1005 366.67366.670.00366.67178.57545.24 100.00 %

Weapon stats and visuals: Sym.gg ↗

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