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Battlefield 6 + REDSEC

M121 A2 Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du M121 A2
Unlock
Season 2 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
654.545 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
91.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
50 rounds
Number of shots available before reloading.
From first to last shot
4,491.67 ms
Theoretical magazine duration at a constant rate of fire, without reloading.
Reload and handling 4
Partial magazine
6,267 ms
Animation before the magazine is empty; delay until the next shot not measured.
Empty magazine
7,250 ms
Animation after the last round; delay until the next shot not measured.
Weapon draw
1,000.004 ms
Published deploy time; separate from the time to aim.
Weapon holster
333.334 ms
Published time to switch away from this weapon.
Trajectory 3
Muzzle velocity
560 m/s
Speed as the projectile leaves the barrel, before it slows down.
Vertical acceleration
-9.81 m/s²
A negative value makes the trajectory drop.
Air resistance
0.0035 source coefficient
The higher this coefficient, the more the projectile slows down.
ADS recoil 3
Reference amplitude
0.80598 °
A larger angle moves your aim further.
Direction
-7 °
Orientation around the vertical, which is 0°.
Direction variation
31.8 °
Half-angle of variation around this direction; not a fixed horizontal recoil.
Spread 9
ADS · standing
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
ADS · crouching
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
ADS · prone
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · standing
4.848 / 6.06 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · crouching
3.636 / 4.848 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · prone
2.424 / 3.636 °
Minimum when still / moving. A smaller angle tightens your shots.
Added spread · ADS
0.523 °/shot
Published increase; recovery between shots is not simulated.
Added spread · hip fire
0.941 °/shot
Published hip-fire increase; separate from the recoil direction.
First-shot spread · ADS
1 ×
First-shot spread factor; it does not multiply damage or recoil.

Damage drop-off

Distance (m)Health damage
0 → 2133.4
21 → 7525
75 → 15020

Damage and time by range

100 HP · torso · no armor · perfect shots · first magazine
Distance (m)Health damageHits to killPerfect TTK (ms)Travel at constant speed (ms)
033.43183.330
1033.43183.3317.86
2033.43183.3335.71
3025427553.57
5025427589.29
75205366.67133.93
100205366.67178.57

History

Weapon stats and visuals: Sym.gg ↗

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