Skip to content
Arsenal BF6by Grandpied · Beta Battlefield 6 + REDSEC
Back to HQ My Soldier
Arsenal menu
Battlefield 6 + REDSEC

M123K Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du M123K
Unlock
Career rank 38, according to the official EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
830.769 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
72.222 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
100 rounds
Number of shots available before reloading.
From first to last shot
7,150.002 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 7 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 612MM VMW Lv. 22 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 32 35 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 100RND BELT POUCH Default 5 points
  • Ammunition FMJ Default 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.610730.46027 °
Improvement: -0.15046 ° (-24.64 %)
ADS time
366.67433.33 ms
Drawback: +66.67 ms (+18.18 %)
Sprint to fire
266.67300 ms
Drawback: +33.33 ms (+12.5 %)
Hip-fire spread
3.3524.848 °
Drawback: +1.496 ° (+44.63 %)
Velocity
504787.5 m/s
Improvement: +283.5 m/s (+56.25 %)
Magazine + chamber
100100 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
612mm VMW
Velocity
Improvement: +283.5 m/s (+56.25 %)
ADS time
Drawback: +66.67 ms (+18.18 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.055 × (-11.58 %)
ADS recoil
Improvement: -0.15046 ° (-24.64 %)
Hip-fire recoil
Improvement: -0.15046 ° (-24.64 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
100rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 7 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 370MM COMPACT Lv. 38 15 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 38 45 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 100RND BELT POUCH Default 5 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.610730.46027 °
Improvement: -0.15046 ° (-24.64 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
266.67266.67 ms
Unchanged: 0 ms
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
504504 m/s
Unchanged: 0 m/s
Magazine + chamber
100100 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
370mm Compact
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Low-Profile Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.055 × (-11.58 %)
ADS recoil
Improvement: -0.15046 ° (-24.64 %)
Hip-fire recoil
Improvement: -0.15046 ° (-24.64 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
100rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 7 10 points
  • Muzzle LINEAR COMP Lv. 2 10 points
  • Barrel 370MM COMPACT Lv. 38 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Right accessory 50 MW GREEN Lv. 19 20 points
  • Left accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 100RND BELT POUCH Default 5 points
  • Ammunition HOLLOW POINT Lv. 25 15 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.610730.64627 °
Drawback: +0.03555 ° (+5.82 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
266.67233.33 ms
Improvement: -33.33 ms (-12.5 %)
Hip-fire spread
3.3521.352 °
Improvement: -2 ° (-59.67 %)
Velocity
504504 m/s
Unchanged: 0 m/s
Magazine + chamber
100100 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
370mm Compact
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-12.5 %)
Draw
Improvement: -133.33 ms (-15.38 %)
Holster
Improvement: -33.33 ms (-11.11 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
100rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.03555 ° (+5.82 %)
Recoil variation
Improvement: -10.51999 ° (-22.05 %)
Hip-fire recoil
Drawback: +0.03555 ° (+5.82 %)
Hip-fire recoil variation
Improvement: -10.51999 ° (-22.05 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -2 ° (-59.67 %)
Moving spread · hip fire
Improvement: -2.5 ° (-59.67 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 370mm Compact 15 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 100rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
603 → 537 ms
ADS recoil
0.611 → 0.515 °
ADS time
367 → 300 ms
Magazine
100 → 100
Velocity
504 → 504 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 612mm VMW 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 100rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
694 → 672 ms
ADS recoil
0.611 → 0.435 °
ADS time
367 → 367 ms
Magazine
100 → 100
Velocity
504 → 788 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 612mm VMW 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 100rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
805 → 760 ms
ADS recoil
0.611 → 0.435 °
ADS time
367 → 367 ms
Magazine
100 → 100
Velocity
504 → 788 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost95 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire830.769 rpm830.769 rpmUnchanged: 0 rpm
Magazine + chamber100 rounds100 roundsUnchanged: 0 rounds
Velocity504 m/s787.5 m/sImprovement: +283.5 m/s (+56.25 %)
ADS time366.67 ms366.67 msUnchanged: 0 ms
Sprint to fire266.67 ms266.67 msUnchanged: 0 ms
Draw866.67 ms866.67 msUnchanged: 0 ms
Holster300 ms300 msUnchanged: 0 ms
ADS movement speed0.475 ×0.475 ×Unchanged: 0 ×
Tactical reload6,650 ms6,650 msUnchanged: 0 ms
Empty reload7,434 ms7,434 msUnchanged: 0 ms
ADS recoil0.61073 °0.5154 °Improvement: -0.09533 ° (-15.61 %)
Recoil variation47.7 °47.7 °Unchanged: 0 °
Hip-fire recoil0.61073 °0.5154 °Improvement: -0.09533 ° (-15.61 %)
Hip-fire recoil variation47.7 °47.7 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread3.352 °7.4 °Drawback: +4.048 ° (+120.76 %)
Moving spread · hip fire4.19 °9.25 °Drawback: +5.06 ° (+120.76 %)
Added spread · ADS0.36 °/shot0.24 °/shotImprovement: -0.12 °/shot (-33.33 %)
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
612mm VMW
Velocity
Improvement: +283.5 m/s (+56.25 %)
ADS time
Drawback: +66.67 ms (+18.18 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Full Angled
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-12.5 %)
Draw
Improvement: -133.33 ms (-15.38 %)
Holster
Improvement: -33.33 ms (-11.11 %)
ADS recoil
Improvement: -0.06533 ° (-10.7 %)
Hip-fire recoil
Improvement: -0.06533 ° (-10.7 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
100rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.03359 ° (-5.5 %)
Hip-fire recoil
Improvement: -0.03359 ° (-5.5 %)
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance

Result

Combat cost: 0.279 · Theoretical score: 78.21

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2786
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 216.67216.670.00216.670.00216.67 100.00 %
104 216.67216.670.00216.6712.70229.37 100.00 %
204 216.67216.670.00216.6725.40242.06 100.00 %
305 288.89288.890.00288.8938.10326.98 100.00 %
505 288.89288.890.00288.8963.49352.38 100.00 %
756 361.11361.110.00361.1195.24456.35 100.00 %
1006 361.11361.110.00361.11126.98488.10 100.00 %

Weapon stats and visuals: Sym.gg ↗

Install the Arsenal

Open the Arsenal from its icon on your home screen or desktop, in its own window. Your account and presets stay the same.

An internet connection is required to refresh the data and use the calculation tools.

On Android or a computer: open the Chrome or Edge menu and choose “Install app” (depending on the browser, the option may be called “Add to Home screen” instead). If it doesn’t appear, you can keep using the Arsenal here.