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Battlefield 6 + REDSEC

M16A4 Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du M16A4
Unlock
Season 3 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Burst · Automatic

Base weapon (no attachments)

Rate of fire
771.428 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
77.778 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 22 10 points
  • Muzzle FLASH COMP Lv. 35 20 points
  • Barrel 20" HBAR Lv. 25 10 points
  • Underbarrel 6H64 VERTICAL Lv. 28 25 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics A3 RECIEVER Lv. 15 25 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.730270.6114 °
Improvement: -0.11887 ° (-16.28 %)
ADS time
300300 ms
Unchanged: 0 ms
Sprint to fire
133.33200 ms
Drawback: +66.67 ms (+50 %)
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
850850 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
20" HBAR
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
6H64 Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.15402 ° (-21.09 %)
Hip-fire recoil
Improvement: -0.15402 ° (-21.09 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
A3 Receiver
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS recoil
Drawback: +0.04455 ° (+6.1 %)
Hip-fire recoil
Drawback: +0.04455 ° (+6.1 %)
ADS recoil duration
Unknown effect: -0.6 ms (-2.4 %)
Hip-fire recoil duration
Unknown effect: -0.6 ms (-2.4 %)
Detailed effects
Recoil duration (s) · ADS
-0.0006
Recoil duration (s) · hip fire
-0.0006
Fire mode
= Automatic · semi-automatic available
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 22 10 points
  • Muzzle DOUBLE-PORT BRAKE Lv. 22 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel FULL ANGLED Lv. 19 25 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics A3 RECIEVER Lv. 15 25 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.730270.6487 °
Improvement: -0.08157 ° (-11.17 %)
ADS time
300200 ms
Improvement: -100 ms (-33.33 %)
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
850680 m/s
Drawback: -170 m/s (-20 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
18" Cryogenic
Velocity
Drawback: -170 m/s (-20 %)
ADS time
Improvement: -50 ms (-16.67 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Full Angled
ADS time
Improvement: -50 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.08157 ° (-11.17 %)
Hip-fire recoil
Improvement: -0.08157 ° (-11.17 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
A3 Receiver
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS recoil
Drawback: +0.04455 ° (+6.1 %)
Hip-fire recoil
Drawback: +0.04455 ° (+6.1 %)
ADS recoil duration
Unknown effect: -0.6 ms (-2.4 %)
Hip-fire recoil duration
Unknown effect: -0.6 ms (-2.4 %)
Detailed effects
Recoil duration (s) · ADS
-0.0006
Recoil duration (s) · hip fire
-0.0006
Fire mode
= Automatic · semi-automatic available
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Double-port Brake
ADS recoil
Improvement: -0.04199 ° (-5.75 %)
Hip-fire recoil
Improvement: -0.04199 ° (-5.75 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 22 10 points
  • Muzzle No attachment in this slot
  • Barrel 16" DISSIPATOR Lv. 33 15 points
  • Underbarrel No attachment in this slot
  • Top accessory 50 MW GREEN Lv. 23 20 points
  • Right accessory FLASHLIGHT Lv. 1 10 points
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition POLYMER CASE Lv. 31 10 points
  • Ergonomics A3 RECIEVER Lv. 15 25 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.730270.77482 °
Drawback: +0.04455 ° (+6.1 %)
ADS time
300250 ms
Improvement: -50 ms (-16.67 %)
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
2.4320.784 °
Improvement: -1.648 ° (-67.76 %)
Velocity
850544 m/s
Drawback: -306 m/s (-36 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
16" Dissipator
Velocity
Drawback: -306 m/s (-36 %)
ADS time
Improvement: -50 ms (-16.67 %)
Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
A3 Receiver
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS recoil
Drawback: +0.04455 ° (+6.1 %)
Hip-fire recoil
Drawback: +0.04455 ° (+6.1 %)
ADS recoil duration
Unknown effect: -0.6 ms (-2.4 %)
Hip-fire recoil duration
Unknown effect: -0.6 ms (-2.4 %)
Detailed effects
Recoil duration (s) · ADS
-0.0006
Recoil duration (s) · hip fire
-0.0006
Fire mode
= Automatic · semi-automatic available
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • This fire mode is not modeled.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Carry Handle Irons 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 16" Dissipator 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 85 / 100 points

ADS recoil
0.730 → 0.611 °
ADS time
300 → 200 ms
Magazine
31 → 31
Velocity
850 → 544 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 18" Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 95 / 100 points

ADS recoil
0.730 → 0.512 °
ADS time
300 → 200 ms
Magazine
31 → 31
Velocity
850 → 680 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 20" HBAR 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

ADS recoil
0.730 → 0.512 °
ADS time
300 → 250 ms
Magazine
31 → 41
Velocity
850 → 850 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire771.428 rpm771.428 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity850 m/s850 m/sUnchanged: 0 m/s
ADS time300 ms250 msImprovement: -50 ms (-16.67 %)
Sprint to fire133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
Draw466.67 ms533.33 msDrawback: +66.67 ms (+14.29 %)
Holster166.67 ms200 msDrawback: +33.33 ms (+20 %)
ADS movement speed0.6 ×0.6 ×Unchanged: 0 ×
Tactical reload2,200 ms2,200 msUnchanged: 0 ms
Empty reload2,634 ms2,634 msUnchanged: 0 ms
ADS recoil0.73027 °0.77482 °Drawback: +0.04455 ° (+6.1 %)
Recoil variation29.17434 °29.17434 °Unchanged: 0 °
Hip-fire recoil0.73027 °0.77482 °Drawback: +0.04455 ° (+6.1 %)
Hip-fire recoil variation29.17434 °29.17434 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms49.4 msUnknown effect: +24.4 ms (+97.6 %)
Hip-fire recoil duration25 ms49.4 msUnknown effect: +24.4 ms (+97.6 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread2.432 °3.352 °Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire3.04 °4.19 °Drawback: +1.15 ° (+37.83 %)
Added spread · ADS0.36 °/shot0.24 °/shotImprovement: -0.12 °/shot (-33.33 %)
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
20" HBAR
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Slim Handstop
ADS time
Improvement: -50 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
A3 Receiver
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS recoil
Drawback: +0.04455 ° (+6.1 %)
Hip-fire recoil
Drawback: +0.04455 ° (+6.1 %)
ADS recoil duration
Unknown effect: -0.6 ms (-2.4 %)
Hip-fire recoil duration
Unknown effect: -0.6 ms (-2.4 %)
Detailed effects
Recoil duration (s) · ADS
-0.0006
Recoil duration (s) · hip fire
-0.0006
Fire mode
= Automatic · semi-automatic available
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Lightened Suppressor
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.

Result

Combat cost: 0.300 · Theoretical score: 76.92

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3000
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 233.33233.330.00233.330.00233.33 100.00 %
104 233.33233.330.00233.3311.76245.10 100.00 %
204 233.33233.330.00233.3323.53256.86 100.00 %
305 311.11311.110.00311.1135.29346.41 100.00 %
505 311.11311.110.00311.1158.82369.93 100.00 %
756 388.89388.890.00388.8988.24477.12 100.00 %
1006 388.89388.890.00388.89117.65506.54 100.00 %

Weapon stats and visuals: Sym.gg ↗

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