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Battlefield 6 + REDSEC

M250 Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du M250
Unlock
Career rank 46, according to the official EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
674.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
88.889 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
50 rounds
Number of shots available before reloading.
From first to last shot
4,355.562 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 15 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 556MM PROTOTYPE Lv. 3 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 34 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 50RND BELT POUCH Default 5 points
  • Ammunition FMJ Default 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.726680.54045 °
Improvement: -0.18624 ° (-25.63 %)
ADS time
433.33433.33 ms
Unchanged: 0 ms
Sprint to fire
266.67300 ms
Drawback: +33.33 ms (+12.5 %)
Hip-fire spread
7.44.848 °
Improvement: -2.552 ° (-34.49 %)
Velocity
724905 m/s
Improvement: +181 m/s (+25 %)
Magazine + chamber
5050 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
556mm Prototype
Velocity
Improvement: +181 m/s (+25 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.05 × (-11.9 %)
ADS recoil
Improvement: -0.18624 ° (-25.63 %)
Hip-fire recoil
Improvement: -0.18624 ° (-25.63 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
50rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
Hip-fire spread
Improvement: -2.552 ° (-34.49 %)
Moving spread · hip fire
Improvement: -3.19 ° (-34.49 %)
Minimap detection
Drawback: +129 m (+614.29 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
ADS movement speed
Improvement: +0.055 × (+13.1 %)
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 15 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 556MM PROTOTYPE Lv. 3 10 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 39 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 50RND BELT POUCH Default 5 points
  • Ammunition FMJ Default 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.726680.54045 °
Improvement: -0.18624 ° (-25.63 %)
ADS time
433.33366.67 ms
Improvement: -66.67 ms (-15.38 %)
Sprint to fire
266.67300 ms
Drawback: +33.33 ms (+12.5 %)
Hip-fire spread
7.44.848 °
Improvement: -2.552 ° (-34.49 %)
Velocity
724905 m/s
Improvement: +181 m/s (+25 %)
Magazine + chamber
5050 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
556mm Prototype
Velocity
Improvement: +181 m/s (+25 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -66.67 ms (-15.38 %)
ADS movement speed
Drawback: -0.05 × (-11.9 %)
ADS recoil
Improvement: -0.18624 ° (-25.63 %)
Hip-fire recoil
Improvement: -0.18624 ° (-25.63 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
50rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
Hip-fire spread
Improvement: -2.552 ° (-34.49 %)
Moving spread · hip fire
Improvement: -3.19 ° (-34.49 %)
Minimap detection
Drawback: +129 m (+614.29 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
ADS movement speed
Improvement: +0.055 × (+13.1 %)
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 15 10 points
  • Muzzle LINEAR COMP Lv. 7 10 points
  • Barrel 406MM STANDARD Default 10 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Top accessory 50 MW GREEN Lv. 19 20 points
  • Right accessory FLASHLIGHT Default 10 points
  • Magazine 50RND BELT POUCH Default 5 points
  • Ammunition HOLLOW POINT Lv. 24 15 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.726680.77102 °
Drawback: +0.04433 ° (+6.1 %)
ADS time
433.33366.67 ms
Improvement: -66.67 ms (-15.38 %)
Sprint to fire
266.67233.33 ms
Improvement: -33.33 ms (-12.5 %)
Hip-fire spread
7.41.804 °
Improvement: -5.596 ° (-75.62 %)
Velocity
724724 m/s
Unchanged: 0 m/s
Magazine + chamber
5050 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
406mm Standard
State
Effect not converted into performance
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Slim Handstop
ADS time
Improvement: -66.67 ms (-15.38 %)
Sprint to fire
Improvement: -33.33 ms (-12.5 %)
Draw
Improvement: -133.33 ms (-15.38 %)
Holster
Improvement: -33.33 ms (-11.11 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
50rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04433 ° (+6.1 %)
Recoil variation
Improvement: -7.9358 ° (-22.11 %)
Hip-fire recoil
Drawback: +0.04433 ° (+6.1 %)
Hip-fire recoil variation
Improvement: -7.9358 ° (-22.11 %)
ADS recoil recovery
Drawback: -15.2 × (-16.67 %)
Hip-fire recoil recovery
Drawback: -15.2 × (-16.67 %)
ADS recoil duration
Unknown effect: -25 ms (-50 %)
Hip-fire recoil duration
Unknown effect: -25 ms (-50 %)
Hip-fire spread
Improvement: -2.552 ° (-34.49 %)
Moving spread · hip fire
Improvement: -3.19 ° (-34.49 %)
Visual detection
Drawback: +54 m
Minimap detection
Drawback: +129 m (+614.29 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
ADS movement speed
Improvement: +0.055 × (+13.1 %)
50 mW Green

Laser · on

Hip-fire spread
Improvement: -4.968 ° (-67.14 %)
Moving spread · hip fire
Improvement: -6.21 ° (-67.14 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel No attachment in this slot
  • Underbarrel Full Angled 25 points
  • Top accessory 5 mW Green 10 points
  • Magazine 50rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 55 / 100 points

Avg. TTK
714 → 647 ms
ADS recoil
0.727 → 0.608 °
ADS time
433 → 367 ms
Magazine
50 → 50
Velocity
724 → 724 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 556mm Prototype 10 points
  • Underbarrel Full Angled 25 points
  • Top accessory No attachment in this slot
  • Magazine 50rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 60 / 100 points

Avg. TTK
744 → 668 ms
ADS recoil
0.727 → 0.608 °
ADS time
433 → 367 ms
Magazine
50 → 50
Velocity
724 → 905 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 556mm Prototype 10 points
  • Underbarrel Folding Stubby 20 points
  • Top accessory No attachment in this slot
  • Magazine 50rnd Belt Pouch 5 points
  • Ammunition FMJ 5 points

Cost 55 / 100 points

Avg. TTK
787 → 703 ms
ADS recoil
0.727 → 0.608 °
ADS time
433 → 367 ms
Magazine
50 → 50
Velocity
724 → 905 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost95 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire674.999 rpm674.999 rpmUnchanged: 0 rpm
Magazine + chamber50 rounds50 roundsUnchanged: 0 rounds
Velocity724 m/s905 m/sImprovement: +181 m/s (+25 %)
ADS time433.33 ms366.67 msImprovement: -66.67 ms (-15.38 %)
Sprint to fire266.67 ms266.67 msUnchanged: 0 ms
Draw866.67 ms866.67 msUnchanged: 0 ms
Holster300 ms300 msUnchanged: 0 ms
ADS movement speed0.42 ×0.475 ×Improvement: +0.055 × (+13.1 %)
Tactical reload5,750 ms5,750 msUnchanged: 0 ms
Empty reload6,134 ms6,134 msUnchanged: 0 ms
ADS recoil0.72668 °0.6084 °Improvement: -0.11828 ° (-16.28 %)
Recoil variation35.9 °35.9 °Unchanged: 0 °
Hip-fire recoil0.72668 °0.6084 °Improvement: -0.11828 ° (-16.28 %)
Hip-fire recoil variation35.9 °35.9 °Unchanged: 0 °
ADS recoil recovery91.2 ×91.2 ×Unchanged: 0 ×
Hip-fire recoil recovery91.2 ×91.2 ×Unchanged: 0 ×
ADS recoil duration50 ms50 msUnknown effect: 0 ms
Hip-fire recoil duration50 ms50 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread7.4 °7.4 °Unchanged: 0 °
Moving spread · hip fire9.25 °9.25 °Unchanged: 0 °
Added spread · ADS0.27267 °/shot0.27267 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection21 m21 mUnchanged: 0 m
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
556mm Prototype
Velocity
Improvement: +181 m/s (+25 %)
Sprint to fire
Drawback: +33.33 ms (+12.5 %)
Draw
Drawback: +133.33 ms (+15.38 %)
Holster
Drawback: +33.33 ms (+11.11 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Full Angled
ADS time
Improvement: -66.67 ms (-15.38 %)
Sprint to fire
Improvement: -33.33 ms (-12.5 %)
Draw
Improvement: -133.33 ms (-15.38 %)
Holster
Improvement: -33.33 ms (-11.11 %)
ADS recoil
Improvement: -0.08117 ° (-11.17 %)
Hip-fire recoil
Improvement: -0.08117 ° (-11.17 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
50rnd Belt Pouch
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.04178 ° (-5.75 %)
Hip-fire recoil
Improvement: -0.04178 ° (-5.75 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
RO-M 1.75x
ADS movement speed
Improvement: +0.055 × (+13.1 %)

Result

Combat cost: 0.267 · Theoretical score: 78.95

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2667
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 266.67266.670.00266.670.00266.67 100.00 %
104 266.67266.670.00266.6711.05277.72 100.00 %
204 266.67266.670.00266.6722.10288.77 100.00 %
304 266.67266.670.00266.6733.15299.82 100.00 %
504 266.67266.670.00266.6755.25321.92 100.00 %
754 266.67266.670.00266.6782.87349.54 100.00 %
1004 266.67266.670.00266.67110.50377.16 100.00 %

Weapon stats and visuals: Sym.gg ↗

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