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Battlefield 6 + REDSEC

M277 Beta

Carbine

Data version: 2.1.1.0 · Data checked on

Aperçu du M277
Unlock
Career rank 11, according to the official EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
719.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
83.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.
From first to last shot
1,666.669 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 16" CUSTOM Lv. 7 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 35 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 25 RND Lv. 25 20 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.95430.71274 °
Improvement: -0.24155 ° (-25.31 %)
ADS time
200250 ms
Drawback: +50 ms (+25 %)
Sprint to fire
133.33200 ms
Drawback: +66.67 ms (+50 %)
Hip-fire spread
2.4321.804 °
Improvement: -0.628 ° (-25.82 %)
Velocity
592740 m/s
Improvement: +148 m/s (+25 %)
Magazine + chamber
2126 rounds
Improvement: +5 rounds (+23.81 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
16" Custom
Velocity
Improvement: +148 m/s (+25 %)
ADS time
Drawback: +50 ms (+25 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
Added spread · ADS
Improvement: -0.13633 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.24155 ° (-25.31 %)
Hip-fire recoil
Improvement: -0.24155 ° (-25.31 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
25rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+23.81 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 26
Reserve magazines
= 7
Flash Comp
Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Minimap detection
Drawback: +129 m (+614.29 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle LINEAR COMP Lv. 17 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel STIPPLED STUBBY Lv. 37 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 25 RND Lv. 25 20 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.95430.801 °
Improvement: -0.1533 ° (-16.06 %)
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
2.4321.804 °
Improvement: -0.628 ° (-25.82 %)
Velocity
592592 m/s
Unchanged: 0 m/s
Magazine + chamber
2126 rounds
Improvement: +5 rounds (+23.81 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
13" Cryogenic
Added spread · ADS
Improvement: -0.13633 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Stippled Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19871 ° (-20.82 %)
Hip-fire recoil
Improvement: -0.19871 ° (-20.82 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
25rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+23.81 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 26
Reserve magazines
= 7
Linear Comp
ADS recoil
Drawback: +0.05736 ° (+6.01 %)
Recoil variation
Improvement: -7.47988 ° (-21.74 %)
Hip-fire recoil
Drawback: +0.05736 ° (+6.01 %)
Hip-fire recoil variation
Improvement: -7.47988 ° (-21.74 %)
ADS recoil recovery
Drawback: -15.2 × (-16.67 %)
Hip-fire recoil recovery
Drawback: -15.2 × (-16.67 %)
ADS recoil duration
Unknown effect: -25 ms (-50 %)
Hip-fire recoil duration
Unknown effect: -25 ms (-50 %)
Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Visual detection
Drawback: +54 m
Minimap detection
Drawback: +129 m (+614.29 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle No attachment in this slot
  • Barrel 13" FLUTED Lv. 35 20 points
  • Underbarrel No attachment in this slot
  • Top accessory 50 MW GREEN Lv. 19 20 points
  • Right accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 25 FAST Lv. 32 25 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 4 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.95430.9543 °
Unchanged: 0 °
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33200 ms
Drawback: +66.67 ms (+50 %)
Hip-fire spread
2.4320.784 °
Improvement: -1.648 ° (-67.76 %)
Velocity
592592 m/s
Unchanged: 0 m/s
Magazine + chamber
2126 rounds
Improvement: +5 rounds (+23.81 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
13" Fluted
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -138.33 ms (-5.93 %)
Empty reload
Improvement: -148.17 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
25rnd Fast Mag
Magazine + chamber
Improvement: +5 rounds (+23.81 %)
Sprint to fire
Drawback: +66.67 ms (+50 %)
Draw
Drawback: +166.67 ms (+35.71 %)
Holster
Drawback: +66.67 ms (+40 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
Tactical reload
Improvement: -268.51 ms (-11.5 %)
Empty reload
Improvement: -287.61 ms (-11.5 %)
Detailed effects
ADS movement speed · step
-1 step
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Tactical reload (s)
÷ 1.13
Empty reload (s)
÷ 1.13
Magazine capacity
= 26
Reserve magazines
= 7
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
ADS movement speed
Improvement: +0.07 × (+11.67 %)
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 13" Factory 10 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 15rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 80 / 100 points

Avg. TTK
467 → 400 ms
ADS recoil
0.954 → 0.801 °
ADS time
200 → 133 ms
Magazine
21 → 16
Velocity
592 → 592 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 13" Cryogenic 20 points
  • Underbarrel Full Angled 25 points
  • Top accessory No attachment in this slot
  • Magazine 25rnd Magazine 20 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 85 / 100 points

Avg. TTK
503 → 470 ms
ADS recoil
0.954 → 0.801 °
ADS time
200 → 167 ms
Magazine
21 → 26
Velocity
592 → 592 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 16" Custom 10 points
  • Underbarrel Folding Stubby 20 points
  • Top accessory No attachment in this slot
  • Magazine 25rnd Magazine 20 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 70 / 100 points

Avg. TTK
585 → 563 ms
ADS recoil
0.954 → 0.801 °
ADS time
200 → 200 ms
Magazine
21 → 26
Velocity
592 → 740 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire719.999 rpm719.999 rpmUnchanged: 0 rpm
Magazine + chamber21 rounds26 roundsImprovement: +5 rounds (+23.81 %)
Velocity592 m/s592 m/sUnchanged: 0 m/s
ADS time200 ms166.67 msImprovement: -33.33 ms (-16.67 %)
Sprint to fire133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
Draw466.67 ms533.33 msDrawback: +66.67 ms (+14.29 %)
Holster166.67 ms200 msDrawback: +33.33 ms (+20 %)
ADS movement speed0.6 ×0.535 ×Drawback: -0.065 × (-10.83 %)
Tactical reload2,334 ms2,334 msUnchanged: 0 ms
Empty reload2,500 ms2,500 msUnchanged: 0 ms
ADS recoil0.9543 °0.801 °Improvement: -0.1533 ° (-16.06 %)
Recoil variation34.4 °26.92012 °Improvement: -7.47988 ° (-21.74 %)
Hip-fire recoil0.9543 °0.801 °Improvement: -0.1533 ° (-16.06 %)
Hip-fire recoil variation34.4 °26.92012 °Improvement: -7.47988 ° (-21.74 %)
ADS recoil recovery91.2 ×76 ×Drawback: -15.2 × (-16.67 %)
Hip-fire recoil recovery91.2 ×76 ×Drawback: -15.2 × (-16.67 %)
ADS recoil duration50 ms25 msUnknown effect: -25 ms (-50 %)
Hip-fire recoil duration50 ms25 msUnknown effect: -25 ms (-50 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread2.432 °1.804 °Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire3.04 °2.255 °Improvement: -0.785 ° (-25.82 %)
Added spread · ADS0.409 °/shot0.27267 °/shotImprovement: -0.13633 °/shot (-33.33 %)
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m54 mDrawback: +54 m
Minimap detection21 m150 mDrawback: +129 m (+614.29 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
13" Cryogenic
Added spread · ADS
Improvement: -0.13633 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Stippled Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19871 ° (-20.82 %)
Hip-fire recoil
Improvement: -0.19871 ° (-20.82 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
25rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+23.81 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 26
Reserve magazines
= 7
Linear Comp
ADS recoil
Drawback: +0.05736 ° (+6.01 %)
Recoil variation
Improvement: -7.47988 ° (-21.74 %)
Hip-fire recoil
Drawback: +0.05736 ° (+6.01 %)
Hip-fire recoil variation
Improvement: -7.47988 ° (-21.74 %)
ADS recoil recovery
Drawback: -15.2 × (-16.67 %)
Hip-fire recoil recovery
Drawback: -15.2 × (-16.67 %)
ADS recoil duration
Unknown effect: -25 ms (-50 %)
Hip-fire recoil duration
Unknown effect: -25 ms (-50 %)
Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Visual detection
Drawback: +54 m
Minimap detection
Drawback: +129 m (+614.29 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
ADS movement speed
Improvement: +0.07 × (+11.67 %)

Result

Combat cost: 0.274 · Theoretical score: 78.50

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2738
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 250.00250.000.00250.000.00250.00 100.00 %
104 250.00250.000.00250.0016.89266.89 100.00 %
204 250.00250.000.00250.0033.78283.78 100.00 %
304 250.00250.000.00250.0050.68300.68 100.00 %
504 250.00250.000.00250.0084.46334.46 100.00 %
755 333.33333.330.00333.33126.69460.02 100.00 %
1005 333.33333.330.00333.33168.92502.25 100.00 %

Weapon stats and visuals: Sym.gg ↗

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