M277 Beta
Carbine
Data version: 2.1.1.0 · Data checked on
- Unlock
- Career rank 11, according to the official EA guide.
- Fire modes
- Automatic · Semi-automatic
Base weapon (no attachments)
- Rate of fire
- 719.999 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 83.333 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 21 rounds
- Number of shots available before reloading.
- From first to last shot
- 1,666.669 ms
- Theoretical magazine duration at a constant rate of fire, without reloading.
Damage per bullet by range
Torso hits. Identical for every build: no documented attachment changes damage.
Time to kill
| Range | Bullets | Time |
|---|---|---|
| 0 – 75 m | 4 | 250 ms |
| 75 – 150 m | 5 | 333 ms |
100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.
Accuracy by build
Smaller is better. In green: best value in the column.
| Build | ADS recoil | Added spread · ADS | ADS spread | Moving spread · ADS | Hip-fire spread | Moving spread · hip fire |
|---|---|---|---|---|---|---|
| No attachments | 0.95° | 0.41° | 0.05° | 0.32° | 2.43° | 3.04° |
| Recommended | 0.80° -16 % | 0.27° -33 % | 0.05° | 0.43° +34 % | 1.80° -26 % | 2.26° -26 % |
| Low recoil | 0.71° -25 % | 0.27° -33 % | 0.05° | 0.43° +34 % | 1.80° -26 % | 2.26° -26 % |
| Fast ADS | 0.80° -16 % | 0.27° -33 % | 0.05° | 0.43° +34 % | 1.80° -26 % | 2.26° -26 % |
| Hip fire | 0.95° | 0.41° | 0.05° | 0.22° -31 % | 0.78° -68 % | 0.98° -68 % |
Spread by stance
First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.
- ADS · standing
- 0.05°
- ADS · standing · moving
- 0.32°
- Hip fire · prone
- 0.90°
- Hip fire · crouching
- 1.35°
- Hip fire · standing
- 1.80°
- Hip fire · standing · moving
- 2.26°
Recoil direction
0° = straight up. Same direction for every build.
- Average direction
- 22.0° to the left
- Range
- -56.4° → 12.4°
- Amplitude per shot
- 0.954°
Shared scenario
Assumptions · Base · 0–100 m
Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.
- Health
- 100 HP
- Armor
- 0 HP
- Attachment budget
- 0 points
- Pre-fire preparation
- Weapon ready · no preparation added
- Magazine policy
- First magazine only; explicit kill probability
- Hit zone
- Torso
| Distance (m) | Weight | Assumed hit probability | Samples (m) |
|---|---|---|---|
| 0–20 | 30 % | 100 % | 0 · 5 · 8.999999 · 9 · 15 · 19.999999 |
| 20–50 | 40 % | 100 % | 20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999 |
| 50–100 | 30 % | 100 % | 50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100 |
No attachments
Perfect TTK by range
Combat cost: 0.259 · Theoretical score: 79.40
Calculated rankingLower cost = better result. Calculable distance points: 100.0%.
Cost breakdown
- Normalized time
- 0.2594
- Capacity penalty
- 0.0000
- Mobility penalty
- 0.0000
Results by range
| Distance (m) | Hits to kill | Perfect TTK (ms) | Estimated time (ms) | Preparation (ms) | Estimated engagement (ms) | Projectile travel (ms) | Lethal hit (ms) | Kill probability |
|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 0.00 | 250.00 | 100.00 % |
| 5 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 8.45 | 258.45 | 100.00 % |
| 8.999999 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 15.20 | 265.20 | 100.00 % |
| 9 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 15.20 | 265.20 | 100.00 % |
| 15 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 25.34 | 275.34 | 100.00 % |
| 19.999999 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 33.78 | 283.78 | 100.00 % |
| 20 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 33.78 | 283.78 | 100.00 % |
| 20.999999 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 35.47 | 285.47 | 100.00 % |
| 21 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 35.47 | 285.47 | 100.00 % |
| 30 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 50.68 | 300.68 | 100.00 % |
| 35.999999 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 60.81 | 310.81 | 100.00 % |
| 36 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 60.81 | 310.81 | 100.00 % |
| 40 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 67.57 | 317.57 | 100.00 % |
| 49.999999 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 84.46 | 334.46 | 100.00 % |
| 50 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 84.46 | 334.46 | 100.00 % |
| 53.999999 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 91.22 | 341.22 | 100.00 % |
| 54 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 91.22 | 341.22 | 100.00 % |
| 60 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 101.35 | 351.35 | 100.00 % |
| 74.999999 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 126.69 | 376.69 | 100.00 % |
| 75 | 5 | 333.33 | 333.33 | 0.00 | 333.33 | 126.69 | 460.02 | 100.00 % |
| 90 | 5 | 333.33 | 333.33 | 0.00 | 333.33 | 152.03 | 485.36 | 100.00 % |
| 100 | 5 | 333.33 | 333.33 | 0.00 | 333.33 | 168.92 | 502.25 | 100.00 % |
Weapon stats and visuals: Sym.gg ↗