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Battlefield 6 + REDSEC

M357 TRAIT Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du M357 TRAIT
Unlock
Season 1 challenge.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
224.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
266.668 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
8 rounds
Number of shots available before reloading.

Builds

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Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Barrel 5" Factory 10 points
  • Underbarrel 50 mW Green 20 points
  • Magazine 8rnd Speedloader 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Speed Holster 5 points

Cost 50 / 100 points

ADS recoil
3.000 → 3.000 °
ADS time
167 → 167 ms
Magazine
8 → 8
Velocity
410 → 410 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Barrel 5" Factory 10 points
  • Underbarrel No attachment in this slot
  • Magazine 8rnd Speedloader 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Speed Holster 5 points

Cost 35 / 100 points

ADS recoil
3.000 → 3.000 °
ADS time
167 → 167 ms
Magazine
8 → 8
Velocity
410 → 410 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Barrel 5" Factory 10 points
  • Underbarrel No attachment in this slot
  • Magazine 8rnd Speedloader 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 30 / 100 points

ADS recoil
3.000 → 3.000 °
ADS time
167 → 167 ms
Magazine
8 → 8
Velocity
410 → 410 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost55 pointsBudget: 60 points

Factory → build

StatBeforeAfterChange
Rate of fire224.999 rpm224.999 rpmUnchanged: 0 rpm
Magazine + chamber8 rounds8 roundsUnchanged: 0 rounds
Velocity410 m/s410 m/sUnchanged: 0 m/s
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire83.33 ms83.33 msUnchanged: 0 ms
Draw300 ms300 msUnchanged: 0 ms
Holster133.33 ms133.33 msUnchanged: 0 ms
ADS movement speed0.825 ×0.825 ×Unchanged: 0 ×
Tactical reload3,067 ms3,067 msUnchanged: 0 ms
Empty reload———
ADS recoil3 °3 °Unchanged: 0 °
Recoil variation15 °15 °Unchanged: 0 °
Hip-fire recoil3 °3 °Unchanged: 0 °
Hip-fire recoil variation15 °15 °Unchanged: 0 °
ADS recoil recovery21.5 ×21.5 ×Unchanged: 0 ×
Hip-fire recoil recovery21.5 ×21.5 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.352 °0.784 °Improvement: -0.568 ° (-42.01 %)
Moving spread · hip fire1.69 °0.98 °Improvement: -0.71 ° (-42.01 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway0.495 ×1 ×Drawback: +0.505 × (+102.05 %)
Visual detection54 m54 mUnchanged: 0 m
Minimap detection150 m150 mUnchanged: 0 m
Penetration0.571 ×0.5 ×Drawback: -0.071 × (-12.5 %)
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Empty reload
Effect not quantified
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+1 step
5" Factory
Empty reload
Effect not quantified
Detailed effects
ADS time · step
+1 step
5 mW Green

Laser · on

Empty reload
Effect not quantified
Hip-fire spread
Improvement: -0.568 ° (-42.01 %)
Moving spread · hip fire
Improvement: -0.71 ° (-42.01 %)
Detailed effects
Hip-fire spread · step
+2 steps
8rnd Speedloader
Empty reload
Effect not quantified
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Mini Flex 1.00x
Empty reload
Effect not quantified
Sway
Drawback: +0.505 × (+102.05 %)

Some values remain unknown (—).

Conditions and limits
  • The same effect is declared more than once.
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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