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Battlefield 6 + REDSEC

M357 TRAIT Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du M357 TRAIT
Unlock
Season 1 challenge.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
224.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
266.668 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
8 rounds
Number of shots available before reloading.

Damage per bullet by range

Torso hits. Identical for every build: no documented attachment changes damage.

0510152025303540455055 0255075100125150 Distance (m) 50 37.5 9 m 27.3 21 m 25 36 m 20 75 m

Time to kill

RangeBulletsTime
0 – 9 m2267 ms
9 – 21 m3533 ms
21 – 36 m4800 ms
36 – 75 m4800 ms
75 – 150 m51067 ms

100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.

Accuracy by build

Smaller is better. In green: best value in the column.

BuildADS recoilAdded spread · ADSADS spreadMoving spread · ADSHip-fire spreadMoving spread · hip fire
No attachments 3.00° 0.00° 0.05° 0.32° 1.35° 1.69°
Recommended 3.00° 0.00° 0.05° 0.32° 0.78° -42 % 0.98° -42 %

Spread by stance

First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.

ADS · standing
0.05°
ADS · standing · moving
0.32°
Hip fire · prone
0.68°
Hip fire · crouching
1.01°
Hip fire · standing
1.35°
Hip fire · standing · moving
1.69°

Recoil direction

0° = straight up. Same direction for every build.

0°15°30°−15°−30°
Average direction
10.0° to the left
Range
-25.0° → 5.0°
Amplitude per shot
3.000°

Shared scenario

Assumptions · Base · 0–100 m

Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.

Health
100 HP
Armor
0 HP
Attachment budget
0 points
Pre-fire preparation
Weapon ready · no preparation added
Magazine policy
First magazine only; explicit kill probability
Hit zone
Torso
Bands are [start, end), with the last endpoint included. Damage thresholds and both sides of each are sampled; the midpoint alone is not enough. Distance weights add up to 1.
Distance (m)WeightAssumed hit probabilitySamples (m)
0–2030 %100 %0 · 5 · 8.999999 · 9 · 15 · 19.999999
20–5040 %100 %20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999
50–10030 %100 %50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100

Weapon stats and visuals: Sym.gg ↗

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