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Battlefield 6 + REDSEC

M357 TRAIT Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du M357 TRAIT
Unlock
Season 1 challenge.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
224.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
266.668 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
8 rounds
Number of shots available before reloading.
Reload and handling 4
Partial magazine
3,067 ms
Animation before the magazine is empty; delay until the next shot not measured.
Empty magazine
3,067 ms
Animation after the last round; delay until the next shot not measured.
Weapon draw
350.001 ms
Published deploy time; separate from the time to aim.
Weapon holster
166.667 ms
Published time to switch away from this weapon.
Trajectory 3
Muzzle velocity
410 m/s
Speed as the projectile leaves the barrel, before it slows down.
Vertical acceleration
-9.81 m/s²
A negative value makes the trajectory drop.
Air resistance
0.0035 source coefficient
The higher this coefficient, the more the projectile slows down.
ADS recoil 3
Reference amplitude
3 °
A larger angle moves your aim further.
Direction
-10 °
Orientation around the vertical, which is 0°.
Direction variation
15 °
Half-angle of variation around this direction; not a fixed horizontal recoil.
Spread 9
ADS · standing
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
ADS · crouching
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
ADS · prone
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · standing
1.352 / 1.69 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · crouching
1.014 / 1.352 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · prone
0.676 / 1.014 °
Minimum when still / moving. A smaller angle tightens your shots.
Added spread · ADS
0 °/shot
Published increase; recovery between shots is not simulated.
Added spread · hip fire
0.648 °/shot
Published hip-fire increase; separate from the recoil direction.
First-shot spread · ADS
1 ×
First-shot spread factor; it does not multiply damage or recoil.

Damage drop-off

Distance (m)Health damage
0 → 950
9 → 2137.5
21 → 3627.3
36 → 7525
75 → 15020

Damage and time by range

100 HP · torso · no armor · perfect shots · first magazine
Distance (m)Health damageHits to killPerfect TTK (ms)Travel at constant speed (ms)
0502—0
1037.53—24.39
2037.53—48.78
3027.34—73.17
50254—121.95
75205—182.93
100205—243.9

History

Weapon stats and visuals: Sym.gg ↗

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