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Battlefield 6 + REDSEC

M39 EMR Beta

DMR

Data version: 2.1.1.0 · Data checked on

Aperçu du M39 EMR
Unlock
Career rank 4, according to the official EA guide.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
257.142 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
233.334 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic BAKER 3.00X Lv. 5 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel EXTENDED Default 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 32 45 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
1.745761.28122 °
Improvement: -0.46454 ° (-26.61 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
200200 ms
Unchanged: 0 ms
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
950950 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
22" Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.46454 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.46454 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +3.2 × (+20 %)
Hip-fire recoil recovery
Improvement: +3.2 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Baker 3.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Fast ADS

  • Optic BAKER 3.00X Lv. 5 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel EXTENDED Default 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 32 45 points
  • Right accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
1.745761.28122 °
Improvement: -0.46454 ° (-26.61 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
200200 ms
Unchanged: 0 ms
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
950950 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
22" Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.46454 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.46454 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +3.2 × (+20 %)
Hip-fire recoil recovery
Improvement: +3.2 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Baker 3.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Hip fire

  • Optic BAKER 3.00X Lv. 5 10 points
  • Muzzle LINEAR COMP Lv. 8 10 points
  • Barrel 16" SHORT Lv. 20 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Right accessory 50 MW GREEN Lv. 18 20 points
  • Left accessory FLASHLIGHT Lv. 2 10 points
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition POLYMER CASE Lv. 30 10 points
  • Ergonomics IMPROVED MAG CATCH Lv. 19 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
1.745761.85719 °
Drawback: +0.11143 ° (+6.38 %)
ADS time
366.67250 ms
Improvement: -116.67 ms (-31.82 %)
Sprint to fire
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Hip-fire spread
3.3521.024 °
Improvement: -2.328 ° (-69.45 %)
Velocity
950608 m/s
Drawback: -342 m/s (-36 %)
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.065 × (+12.15 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
16" Short
Velocity
Drawback: -342 m/s (-36 %)
ADS time
Improvement: -66.67 ms (-18.18 %)
Hip-fire spread
Improvement: -0.92 ° (-27.45 %)
Moving spread · hip fire
Improvement: -1.15 ° (-27.45 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-16.67 %)
Draw
Improvement: -100 ms (-15.79 %)
Holster
Improvement: -33.33 ms (-14.29 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -150.18 ms (-5.93 %)
Empty reload
Improvement: -168.91 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.11143 ° (+6.38 %)
Recoil variation
Improvement: -1.75797 ° (-21.97 %)
Hip-fire recoil
Drawback: +0.11143 ° (+6.38 %)
Hip-fire recoil variation
Improvement: -1.75797 ° (-21.97 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.168 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Baker 3.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -2 ° (-59.67 %)
Moving spread · hip fire
Improvement: -2.5 ° (-59.67 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • This fire mode is not modeled.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 16" Short 15 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 15rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 85 / 100 points

ADS recoil
1.746 → 1.450 °
ADS time
367 → 200 ms
Magazine
21 → 16
Velocity
950 → 608 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 18" EBR 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 25rnd Magazine 20 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

ADS recoil
1.746 → 1.204 °
ADS time
367 → 250 ms
Magazine
21 → 26
Velocity
950 → 760 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 22" Factory 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 25rnd Magazine 20 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 90 / 100 points

ADS recoil
1.746 → 1.204 °
ADS time
367 → 300 ms
Magazine
21 → 26
Velocity
950 → 950 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire257.142 rpm257.142 rpmUnchanged: 0 rpm
Magazine + chamber21 rounds21 roundsUnchanged: 0 rounds
Velocity950 m/s950 m/sUnchanged: 0 m/s
ADS time366.67 ms366.67 msUnchanged: 0 ms
Sprint to fire200 ms200 msUnchanged: 0 ms
Draw633.33 ms633.33 msUnchanged: 0 ms
Holster233.33 ms233.33 msUnchanged: 0 ms
ADS movement speed0.535 ×0.475 ×Drawback: -0.06 × (-11.21 %)
Tactical reload2,534 ms2,534 msUnchanged: 0 ms
Empty reload2,850 ms2,850 msUnchanged: 0 ms
ADS recoil1.74576 °1.20435 °Improvement: -0.54141 ° (-31.01 %)
Recoil variation8 °8 °Unchanged: 0 °
Hip-fire recoil1.74576 °1.20435 °Improvement: -0.54141 ° (-31.01 %)
Hip-fire recoil variation8 °8 °Unchanged: 0 °
ADS recoil recovery16 ×19.2 ×Improvement: +3.2 × (+20 %)
Hip-fire recoil recovery16 ×19.2 ×Improvement: +3.2 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread3.352 °4.848 °Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire4.19 °6.06 °Drawback: +1.87 ° (+44.63 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.504 °/shot0.504 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
22" Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.46454 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.46454 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.10475 ° (-6 %)
Hip-fire recoil
Improvement: -0.10475 ° (-6 %)
ADS recoil recovery
Improvement: +3.2 × (+20 %)
Hip-fire recoil recovery
Improvement: +3.2 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Baker 3.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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