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Battlefield 6 + REDSEC

M417 A2 Beta

Carbine

Data version: 2.1.1.0 · Data checked on

Aperçu du M417 A2
Unlock
Career rank 32, according to the official EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
654.545 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
91.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.
From first to last shot
1,833.335 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle LINEAR COMP Lv. 1 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel CLASSIC VERTICAL Lv. 14 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 25RND MAGAZINE Lv. 29 15 points
  • Ammunition POLYMER CASE Lv. 16 10 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.935460.72788 °
Improvement: -0.20758 ° (-22.19 %)
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
560560 m/s
Unchanged: 0 m/s
Magazine + chamber
2126 rounds
Improvement: +5 rounds (+23.81 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
13" Cryogenic
Added spread · ADS
Improvement: -0.13633 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Classic Vertical
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.25184 ° (-26.92 %)
Hip-fire recoil
Improvement: -0.25184 ° (-26.92 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
25rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+23.81 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 26
Reserve magazines
= 6
Linear Comp
ADS recoil
Drawback: +0.06056 ° (+6.47 %)
Recoil variation
Improvement: -3.44602 ° (-22.38 %)
Hip-fire recoil
Drawback: +0.06056 ° (+6.47 %)
Hip-fire recoil variation
Improvement: -3.44602 ° (-22.38 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle LINEAR COMP Lv. 1 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel STIPPLED STUBBY Lv. 37 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 25RND MAGAZINE Lv. 29 15 points
  • Ammunition POLYMER CASE Lv. 16 10 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.935460.775 °
Improvement: -0.16046 ° (-17.15 %)
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
560560 m/s
Unchanged: 0 m/s
Magazine + chamber
2126 rounds
Improvement: +5 rounds (+23.81 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
13" Cryogenic
Added spread · ADS
Improvement: -0.13633 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Stippled Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.20758 ° (-22.19 %)
Hip-fire recoil
Improvement: -0.20758 ° (-22.19 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
25rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+23.81 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 26
Reserve magazines
= 6
Linear Comp
ADS recoil
Drawback: +0.06056 ° (+6.47 %)
Recoil variation
Improvement: -3.44602 ° (-22.38 %)
Hip-fire recoil
Drawback: +0.06056 ° (+6.47 %)
Hip-fire recoil variation
Improvement: -3.44602 ° (-22.38 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle No attachment in this slot
  • Barrel 12" ASSAULTER — Unlock not documented 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Top accessory 50 MW GREEN Lv. 19 20 points
  • Right accessory FLASHLIGHT Lv. 7 10 points
  • Magazine 25RND MAGAZINE Lv. 29 15 points
  • Ammunition POLYMER CASE Lv. 16 10 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.935460.93546 °
Unchanged: 0 °
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
1.8040.608 °
Improvement: -1.196 ° (-66.3 %)
Velocity
560448 m/s
Drawback: -112 m/s (-20 %)
Magazine + chamber
2126 rounds
Improvement: +5 rounds (+23.81 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
12" Assaulter
Velocity
Drawback: -112 m/s (-20 %)
Hip-fire spread
Improvement: -0.452 ° (-25.06 %)
Moving spread · hip fire
Improvement: -0.565 ° (-25.06 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
25rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+23.81 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 26
Reserve magazines
= 6
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.24533 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 12" Assaulter 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
462 → 400 ms
ADS recoil
0.936 → 0.775 °
ADS time
200 → 133 ms
Magazine
21 → 11
Velocity
560 → 448 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 13" Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 20rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
593 → 559 ms
ADS recoil
0.936 → 0.642 °
ADS time
200 → 167 ms
Magazine
21 → 21
Velocity
560 → 560 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 16.5" Rifle 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 25rnd Magazine 15 points
  • Ammunition FMJ 5 points

Cost 90 / 100 points

Avg. TTK
710 → 688 ms
ADS recoil
0.936 → 0.642 °
ADS time
200 → 200 ms
Magazine
21 → 26
Velocity
560 → 700 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire654.545 rpm654.545 rpmUnchanged: 0 rpm
Magazine + chamber21 rounds26 roundsImprovement: +5 rounds (+23.81 %)
Velocity560 m/s560 m/sUnchanged: 0 m/s
ADS time200 ms166.67 msImprovement: -33.33 ms (-16.67 %)
Sprint to fire133.33 ms133.33 msUnchanged: 0 ms
Draw466.67 ms466.67 msUnchanged: 0 ms
Holster166.67 ms166.67 msUnchanged: 0 ms
ADS movement speed0.67 ×0.67 ×Unchanged: 0 ×
Tactical reload2,467 ms2,467 msUnchanged: 0 ms
Empty reload2,567 ms2,567 msUnchanged: 0 ms
ADS recoil0.93546 °0.93546 °Unchanged: 0 °
Recoil variation15.4 °11.95398 °Improvement: -3.44602 ° (-22.38 %)
Hip-fire recoil0.93546 °0.93546 °Unchanged: 0 °
Hip-fire recoil variation15.4 °11.95398 °Improvement: -3.44602 ° (-22.38 %)
ADS recoil recovery76 ×76 ×Unchanged: 0 ×
Hip-fire recoil recovery76 ×76 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.22 °Improvement: -0.1 ° (-31.25 %)
Hip-fire spread1.804 °1.804 °Unchanged: 0 °
Moving spread · hip fire2.255 °2.255 °Unchanged: 0 °
Added spread · ADS0.409 °/shot0.27267 °/shotImprovement: -0.13633 °/shot (-33.33 %)
Added spread · hip fire0.736 °/shot0.736 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m54 mDrawback: +54 m
Minimap detection150 m150 mUnchanged: 0 m
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
13" Cryogenic
Added spread · ADS
Improvement: -0.13633 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Slim Angled
ADS time
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.05688 ° (-6.08 %)
Hip-fire recoil
Improvement: -0.05688 ° (-6.08 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
25rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+23.81 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 26
Reserve magazines
= 6
Linear Comp
ADS recoil
Drawback: +0.06056 ° (+6.47 %)
Recoil variation
Improvement: -3.44602 ° (-22.38 %)
Hip-fire recoil
Drawback: +0.06056 ° (+6.47 %)
Hip-fire recoil variation
Improvement: -3.44602 ° (-22.38 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step

Result

Combat cost: 0.340 · Theoretical score: 74.60

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3405
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 183.33183.330.00183.330.00183.33 100.00 %
104 275.00275.000.00275.0017.86292.86 100.00 %
204 275.00275.000.00275.0035.71310.71 100.00 %
305 366.67366.670.00366.6753.57420.24 100.00 %
505 366.67366.670.00366.6789.29455.95 100.00 %
756 458.33458.330.00458.33133.93592.26 100.00 %
1006 458.33458.330.00458.33178.57636.91 100.00 %

Weapon stats and visuals: Sym.gg ↗

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