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Battlefield 6 + REDSEC

M433 Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du M433
Unlock
Initially available, according to the official EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
830.769 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
72.222 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,166.667 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-S 1.25X Lv. 29 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 18.9" PROTOTYPE Lv. 5 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 1 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 36RND MAGAZINE Lv. 31 15 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.597880.59788 °
Unchanged: 0 °
ADS time
250300 ms
Drawback: +50 ms (+20 %)
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
1.8042.432 °
Drawback: +0.628 ° (+34.81 %)
Velocity
504787.5 m/s
Improvement: +283.5 m/s (+56.25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
18.9" Prototype
Velocity
Improvement: +283.5 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+20 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
State
Effect not converted into performance
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-S 1.25x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.11 ° (-25.58 %)
Detailed effects
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic RO-S 1.25X Lv. 29 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 18.9" PROTOTYPE Lv. 5 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 30 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 36RND MAGAZINE Lv. 31 15 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.597880.59788 °
Unchanged: 0 °
ADS time
250250 ms
Unchanged: 0 ms
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
1.8042.432 °
Drawback: +0.628 ° (+34.81 %)
Velocity
504787.5 m/s
Improvement: +283.5 m/s (+56.25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
18.9" Prototype
Velocity
Improvement: +283.5 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+20 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-S 1.25x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-S 1.25X Lv. 29 10 points
  • Muzzle No attachment in this slot
  • Barrel 14.5" STANDARD Lv. 5 15 points
  • Underbarrel ADJUSTABLE ANGLED Lv. 28 15 points
  • Top accessory 50 MW GREEN Lv. 17 20 points
  • Right accessory FLASHLIGHT Lv. 5 10 points
  • Magazine 36RND MAGAZINE Lv. 31 15 points
  • Ammunition POLYMER CASE Lv. 39 10 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.597880.7497 °
Drawback: +0.15182 ° (+25.39 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
504504 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.065 × (+12.15 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
14.5" Standard
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Adjustable Angled
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
ADS movement speed
Improvement: +0.065 × (+12.15 %)
ADS recoil
Drawback: +0.15182 ° (+25.39 %)
Hip-fire recoil
Drawback: +0.15182 ° (+25.39 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-S 1.25x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 14.5" Standard 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 85 / 100 points

Avg. TTK
487 → 437 ms
ADS recoil
0.598 → 0.670 °
ADS time
250 → 200 ms
Magazine
31 → 31
Velocity
504 → 504 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 16.5" Rifle 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 36rnd Magazine 15 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
578 → 515 ms
ADS recoil
0.598 → 0.565 °
ADS time
250 → 200 ms
Magazine
31 → 37
Velocity
504 → 630 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 18.9" Prototype 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

Avg. TTK
689 → 643 ms
ADS recoil
0.598 → 0.565 °
ADS time
250 → 250 ms
Magazine
31 → 41
Velocity
504 → 788 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire830.769 rpm830.769 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds37 roundsImprovement: +6 rounds (+19.35 %)
Velocity504 m/s787.5 m/sImprovement: +283.5 m/s (+56.25 %)
ADS time250 ms250 msUnchanged: 0 ms
Sprint to fire166.67 ms200 msDrawback: +33.33 ms (+20 %)
Draw533.33 ms633.33 msDrawback: +100 ms (+18.75 %)
Holster200 ms233.33 msDrawback: +33.33 ms (+16.67 %)
ADS movement speed0.535 ×0.475 ×Drawback: -0.06 × (-11.21 %)
Tactical reload2,384 ms2,384 msUnchanged: 0 ms
Empty reload2,967 ms2,967 msUnchanged: 0 ms
ADS recoil0.59788 °0.59788 °Unchanged: 0 °
Recoil variation41.4 °41.4 °Unchanged: 0 °
Hip-fire recoil0.59788 °0.59788 °Unchanged: 0 °
Hip-fire recoil variation41.4 °41.4 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.43 °0.43 °Unchanged: 0 °
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.36 °/shot0.36 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m150 mUnchanged: 0 m
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
18.9" Prototype
Velocity
Improvement: +283.5 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+20 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-S 1.25x
State
Effect not converted into performance

Result

Combat cost: 0.279 · Theoretical score: 78.21

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2786
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 216.67216.670.00216.670.00216.67 100.00 %
104 216.67216.670.00216.6712.70229.37 100.00 %
204 216.67216.670.00216.6725.40242.06 100.00 %
305 288.89288.890.00288.8938.10326.98 100.00 %
505 288.89288.890.00288.8963.49352.38 100.00 %
756 361.11361.110.00361.1195.24456.35 100.00 %
1006 361.11361.110.00361.11126.98488.10 100.00 %

Weapon stats and visuals: Sym.gg ↗

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