Recommended
Cost 60 / 60 points
Factory → build
- ADS recoil
- 1.671.67 °
- Unchanged: 0 °
- ADS time
- 166.67166.67 ms
- Unchanged: 0 ms
- Sprint to fire
- 83.33133.33 ms
- Drawback: +50 ms (+60 %)
- Hip-fire spread
- 1.3520.784 °
- Improvement: -0.568 ° (-42.01 %)
- Velocity
- 336336 m/s
- Unchanged: 0 m/s
- Magazine + chamber
- 812 rounds
- Improvement: +4 rounds (+50 %)
Bonuses and penalties by attachment
Each attachment on its own versus the factory setup. The differences do not add up.
FMJ
- State
- Effect not converted into performance
Detailed effects
- Penetration · step
- +1 step
5" Factory
- State
- Effect not converted into performance
Detailed effects
- ADS time · step
- +1 step
5 mW Green
Laser · on
- Hip-fire spread
- Improvement: -0.568 ° (-42.01 %)
- Moving spread · hip fire
- Improvement: -0.71 ° (-42.01 %)
Detailed effects
- Hip-fire spread · step
- +2 steps
Improved Mag Catch
- Tactical reload
- Improvement: -110.65 ms (-5.93 %)
- Empty reload
- Improvement: -118.53 ms (-5.93 %)
Detailed effects
- Tactical reload (s)
- ÷ 1.063
- Empty reload (s)
- ÷ 1.063
11rnd Magazine
- Magazine + chamber
- Improvement: +4 rounds (+50 %)
- Sprint to fire
- Drawback: +50 ms (+60 %)
- Draw
- Drawback: +66.67 ms (+28.57 %)
- Holster
- Drawback: +33.33 ms (+33.33 %)
Detailed effects
- Deploy time · step
- -1 step
- Sprint to fire · step
- -1 step
- Magazine capacity
- = 12
- Reserve magazines
- = 5
Iron Sights
- State
- Effect not converted into performance
Detailed effects
- Sway
- × 1.109525
- Sway
- × 0.666667
- Sway
- × 0.666667
Conditions and limits
- The same effect is declared more than once.
- This fire mode is not modeled.