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Battlefield 6 + REDSEC

M4A1 Beta

Carbine

Data version: 2.1.1.0 · Data checked on

Aperçu du M4A1
Unlock
Career rank 2, according to the official EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
899.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
66.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,000.002 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 14.5" CARBINE Lv. 13 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 15 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 30 RND Default 5 points
  • Ammunition HOLLOW POINT Lv. 28 15 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.848270.63088 °
Improvement: -0.2174 ° (-25.63 %)
ADS time
200250 ms
Drawback: +50 ms (+25 %)
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
1.3521.804 °
Drawback: +0.452 ° (+33.43 %)
Velocity
472737.5 m/s
Improvement: +265.5 m/s (+56.25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
14.5" Carbine
Velocity
Improvement: +265.5 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+25 %)
Hip-fire spread
Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire
Drawback: +0.565 ° (+33.43 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.2174 ° (-25.63 %)
Hip-fire recoil
Improvement: -0.2174 ° (-25.63 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 14.5" CARBINE Lv. 13 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 39 45 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 30 RND Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.848270.63088 °
Improvement: -0.2174 ° (-25.63 %)
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
1.3521.804 °
Drawback: +0.452 ° (+33.43 %)
Velocity
472737.5 m/s
Improvement: +265.5 m/s (+56.25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
14.5" Carbine
Velocity
Improvement: +265.5 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+25 %)
Hip-fire spread
Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire
Drawback: +0.565 ° (+33.43 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.2174 ° (-25.63 %)
Hip-fire recoil
Improvement: -0.2174 ° (-25.63 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle DOUBLE-PORT BRAKE Lv. 15 10 points
  • Barrel 11.5" COMMANDO Default 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Top accessory 50 MW GREEN Lv. 19 20 points
  • Right accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 30 RND Default 5 points
  • Ammunition POLYMER CASE Lv. 18 10 points
  • Ergonomics IMPROVED MAG CATCH Lv. 4 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.848270.7995 °
Improvement: -0.04878 ° (-5.75 %)
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33100 ms
Improvement: -33.33 ms (-25 %)
Hip-fire spread
1.3520.608 °
Improvement: -0.744 ° (-55.03 %)
Velocity
472472 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
11.5" Commando
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -127.42 ms (-5.93 %)
Empty reload
Improvement: -156.11 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Double-port Brake
ADS recoil
Improvement: -0.04878 ° (-5.75 %)
Hip-fire recoil
Improvement: -0.04878 ° (-5.75 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.18233 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -0.744 ° (-55.03 %)
Moving spread · hip fire
Improvement: -0.93 ° (-55.03 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 11.5" Commando 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 85 / 100 points

Avg. TTK
466 → 432 ms
ADS recoil
0.848 → 0.710 °
ADS time
200 → 167 ms
Magazine
31 → 31
Velocity
472 → 472 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 12.5" Mid 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 36rnd Magazine 15 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 95 / 100 points

Avg. TTK
578 → 531 ms
ADS recoil
0.848 → 0.595 °
ADS time
200 → 167 ms
Magazine
31 → 37
Velocity
472 → 590 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 14.5" Carbine 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

Avg. TTK
690 → 641 ms
ADS recoil
0.848 → 0.595 °
ADS time
200 → 200 ms
Magazine
31 → 41
Velocity
472 → 738 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire899.999 rpm899.999 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity472 m/s737.5 m/sImprovement: +265.5 m/s (+56.25 %)
ADS time200 ms250 msDrawback: +50 ms (+25 %)
Sprint to fire133.33 ms133.33 msUnchanged: 0 ms
Draw466.67 ms466.67 msUnchanged: 0 ms
Holster166.67 ms166.67 msUnchanged: 0 ms
ADS movement speed0.67 ×0.6 ×Drawback: -0.07 × (-10.45 %)
Tactical reload2,150 ms2,150 msUnchanged: 0 ms
Empty reload2,634 ms2,634 msUnchanged: 0 ms
ADS recoil0.84827 °0.5946 °Improvement: -0.25368 ° (-29.9 %)
Recoil variation30.7 °30.7 °Unchanged: 0 °
Hip-fire recoil0.84827 °0.5946 °Improvement: -0.25368 ° (-29.9 %)
Hip-fire recoil variation30.7 °30.7 °Unchanged: 0 °
ADS recoil recovery57 ×68.4 ×Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery57 ×68.4 ×Improvement: +11.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread1.352 °2.432 °Drawback: +1.08 ° (+79.88 %)
Moving spread · hip fire1.69 °3.04 °Drawback: +1.35 ° (+79.88 %)
Added spread · ADS0.304 °/shot0.304 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
14.5" Carbine
Velocity
Improvement: +265.5 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+25 %)
Hip-fire spread
Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire
Drawback: +0.565 ° (+33.43 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.2174 ° (-25.63 %)
Hip-fire recoil
Improvement: -0.2174 ° (-25.63 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.04878 ° (-5.75 %)
Hip-fire recoil
Improvement: -0.04878 ° (-5.75 %)
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire
Drawback: +0.565 ° (+33.43 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance

Result

Combat cost: 0.314 · Theoretical score: 76.09

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3143
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 200.00200.000.00200.000.00200.00 100.00 %
105 266.67266.670.00266.6713.56280.23 100.00 %
205 266.67266.670.00266.6727.12293.79 100.00 %
306 333.33333.330.00333.3340.68374.01 100.00 %
506 333.33333.330.00333.3367.80401.13 100.00 %
757 400.00400.000.00400.00101.69501.70 100.00 %
1007 400.00400.000.00400.00135.59535.59 100.00 %

Weapon stats and visuals: Sym.gg ↗

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