Recommended
Cost 95 / 100 points
Factory → build
- ADS recoil
- 3.611923.61192 °
- Unchanged: 0 °
- ADS time
- 250200 ms
- Improvement: -50 ms (-20 %)
- Sprint to fire
- 166.67133.33 ms
- Improvement: -33.33 ms (-20 %)
- Hip-fire spread
- 1.4440.444 °
- Improvement: -1 ° (-69.25 %)
- Velocity
- 400400 m/s
- Unchanged: 0 m/s
- Magazine + chamber
- 88 rounds
- Unchanged: 0 rounds
Bonuses and penalties by attachment
Each attachment on its own versus the factory setup. The differences do not add up.
#01 Buckshot
- Rate of fire
- Effect not quantified
Detailed effects
- Hip-fire spread · step
- +9 steps
20" Factory
- Rate of fire
- Effect not quantified
Detailed effects
- ADS time · step
- +1 step
Slim Handstop
- Rate of fire
- Effect not quantified
- ADS time
- Improvement: -50 ms (-20 %)
- Sprint to fire
- Improvement: -33.33 ms (-20 %)
- Draw
- Improvement: -66.67 ms (-12.5 %)
- Holster
- Improvement: -33.33 ms (-16.67 %)
Detailed effects
- ADS time · step
- +1 step
- Deploy time · step
- +1 step
- Sprint to fire · step
- +1 step
7 Shell Tube
- Rate of fire
- Effect not quantified
Detailed effects
- Deploy time · step
- +1 step
- Sprint to fire · step
- +1 step
CQB Suppressor
- Rate of fire
- Effect not quantified
- Visual detection
- Improvement: -54 m (-100 %)
- Minimap detection
- Improvement: -129 m (-86 %)
Detailed effects
- Visual detection
- × 0
- Minimap detection
- × 0.14
Iron Sights
- Rate of fire
- Effect not quantified
Detailed effects
- Sway
- × 1.068441
- Sway
- × 0.666667
- Sway
- × 0.666667
50 mW Green
Laser · on
- Rate of fire
- Effect not quantified
- Hip-fire spread
- Improvement: -1 ° (-69.25 %)
- Moving spread · hip fire
- Improvement: -1.25 ° (-69.25 %)
Detailed effects
- Hip-fire spread · step
- +3 steps
Conditions and limits
- The same effect is declared more than once.
- Cyclic rate of fire not established for this mechanism.
- This fire mode is not modeled.