Mk 24 Beta
Assault Rifle
Data version: 2.1.1.0 · Data checked on
- Unlock
- Addition confirmed in update 2.1.1.0; unlock requirement remains to be confirmed.
- Fire modes
- Automatic · Semi-automatic
Base weapon (no attachments)
- Rate of fire
- 635.294 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 94.444 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 21 rounds
- Number of shots available before reloading.
- From first to last shot
- 1,888.889 ms
- Theoretical magazine duration at a constant rate of fire, without reloading.
Damage per bullet by range
Torso hits. Identical for every build: no documented attachment changes damage.
Time to kill
| Range | Bullets | Time |
|---|---|---|
| 0 – 100 m | 4 | 283 ms |
| 100 – 150 m | 5 | 378 ms |
100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.
Spread by stance
First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.
- ADS · standing
- 0.05°
- ADS · standing · moving
- 0.32°
- Hip fire · prone
- 1.22°
- Hip fire · crouching
- 1.82°
- Hip fire · standing
- 2.43°
- Hip fire · standing · moving
- 3.04°
Recoil direction
0° = straight up. Same direction for every build.
- Average direction
- 19.0° to the left
- Range
- -46.6° → 8.6°
- Amplitude per shot
- 0.797°
Shared scenario
Assumptions · Base · 0–100 m
Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.
- Health
- 100 HP
- Armor
- 0 HP
- Attachment budget
- 0 points
- Pre-fire preparation
- Weapon ready · no preparation added
- Magazine policy
- First magazine only; explicit kill probability
- Hit zone
- Torso
| Distance (m) | Weight | Assumed hit probability | Samples (m) |
|---|---|---|---|
| 0–20 | 30 % | 100 % | 0 · 5 · 8.999999 · 9 · 15 · 19.999999 |
| 20–50 | 40 % | 100 % | 20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999 |
| 50–100 | 30 % | 100 % | 50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100 |
No attachments
Perfect TTK by range
Combat cost: 0.287 · Theoretical score: 77.71
Calculated rankingLower cost = better result. Calculable distance points: 100.0%.
Cost breakdown
- Normalized time
- 0.2869
- Capacity penalty
- 0.0000
- Mobility penalty
- 0.0000
Results by range
| Distance (m) | Hits to kill | Perfect TTK (ms) | Estimated time (ms) | Preparation (ms) | Estimated engagement (ms) | Projectile travel (ms) | Lethal hit (ms) | Kill probability |
|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 0.00 | 283.33 | 100.00 % |
| 5 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 7.18 | 290.52 | 100.00 % |
| 8.999999 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 12.93 | 296.26 | 100.00 % |
| 9 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 12.93 | 296.26 | 100.00 % |
| 15 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 21.55 | 304.89 | 100.00 % |
| 19.999999 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 28.74 | 312.07 | 100.00 % |
| 20 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 28.74 | 312.07 | 100.00 % |
| 20.999999 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 30.17 | 313.51 | 100.00 % |
| 21 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 30.17 | 313.51 | 100.00 % |
| 30 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 43.10 | 326.44 | 100.00 % |
| 35.999999 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 51.72 | 335.06 | 100.00 % |
| 36 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 51.72 | 335.06 | 100.00 % |
| 40 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 57.47 | 340.80 | 100.00 % |
| 49.999999 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 71.84 | 355.17 | 100.00 % |
| 50 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 71.84 | 355.17 | 100.00 % |
| 53.999999 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 77.59 | 360.92 | 100.00 % |
| 54 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 77.59 | 360.92 | 100.00 % |
| 60 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 86.21 | 369.54 | 100.00 % |
| 74.999999 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 107.76 | 391.09 | 100.00 % |
| 75 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 107.76 | 391.09 | 100.00 % |
| 90 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 129.31 | 412.64 | 100.00 % |
| 100 | 5 | 377.78 | 377.78 | 0.00 | 377.78 | 143.68 | 521.46 | 100.00 % |
Weapon stats and visuals: Sym.gg ↗