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Battlefield 6 + REDSEC

P18 Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du P18
Unlock
Initially available, according to the official EA guide.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
399.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
150 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
18 rounds
Number of shots available before reloading.

Builds

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Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 10 points
  • Barrel 3.9" Factory 10 points
  • Underbarrel 50 mW Green 20 points
  • Magazine 17rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Speed Holster 5 points

Cost 60 / 100 points

ADS recoil
1.200 → 1.128 °
ADS time
167 → 167 ms
Magazine
18 → 18
Velocity
350 → 350 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 10 points
  • Barrel 3.9" Factory 10 points
  • Underbarrel No attachment in this slot
  • Magazine 17rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Speed Holster 5 points

Cost 45 / 100 points

ADS recoil
1.200 → 1.128 °
ADS time
167 → 167 ms
Magazine
18 → 18
Velocity
350 → 350 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 10 points
  • Barrel 3.9" Factory 10 points
  • Underbarrel No attachment in this slot
  • Magazine 21rnd Magazine 15 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 45 / 100 points

ADS recoil
1.200 → 1.128 °
ADS time
167 → 167 ms
Magazine
18 → 22
Velocity
350 → 350 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost60 pointsBudget: 60 points

Factory → build

StatBeforeAfterChange
Rate of fire399.999 rpm399.999 rpmUnchanged: 0 rpm
Magazine + chamber18 rounds22 roundsImprovement: +4 rounds (+22.22 %)
Velocity350 m/s350 m/sUnchanged: 0 m/s
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire83.33 ms133.33 msDrawback: +50 ms (+60 %)
Draw233.33 ms300 msDrawback: +66.67 ms (+28.57 %)
Holster100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
ADS movement speed0.825 ×0.825 ×Unchanged: 0 ×
Tactical reload1,819.38 ms1,819.38 msUnchanged: 0 ms
Empty reload2,038.57 ms2,038.57 msUnchanged: 0 ms
ADS recoil1.2 °1.2 °Unchanged: 0 °
Recoil variation15 °15 °Unchanged: 0 °
Hip-fire recoil1.2 °1.2 °Unchanged: 0 °
Hip-fire recoil variation15 °15 °Unchanged: 0 °
ADS recoil recovery13.7 ×13.7 ×Unchanged: 0 ×
Hip-fire recoil recovery13.7 ×13.7 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.352 °1.804 °Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire1.69 °2.255 °Drawback: +0.565 ° (+33.43 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.398 °/shot0.398 °/shotUnchanged: 0 °/shot
Sway1 ×0.497 ×Improvement: -0.503 × (-50.31 %)
Visual detection75 m0 mImprovement: -75 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.571 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
3.9" Factory
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
Improved Mag Catch
State
Effect not converted into performance
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
21rnd Magazine
Magazine + chamber
Improvement: +4 rounds (+22.22 %)
Sprint to fire
Drawback: +50 ms (+60 %)
Draw
Drawback: +66.67 ms (+28.57 %)
Holster
Drawback: +33.33 ms (+33.33 %)
Detailed effects
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Magazine capacity
= 22
Reserve magazines
= 4
Standard Suppressor
Hip-fire spread
Drawback: +0.452 ° (+33.43 %)
Moving spread · hip fire
Drawback: +0.565 ° (+33.43 %)
Visual detection
Improvement: -75 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Iron Sights
Sway
Improvement: -0.503 × (-50.31 %)
Detailed effects
Sway
× 1.118045
Sway
× 0.666667
Sway
× 0.666667
Conditions and limits
  • This fire mode is not modeled.
  • The same effect is declared more than once.

Weapon stats and visuals: Sym.gg ↗

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