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Battlefield 6 + REDSEC

PP-19 Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du PP-19
Unlock
Season 3 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
719.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
83.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,500.003 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle FLASH COMP Default 20 points
  • Barrel 367MM CIV Lv. 4 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 37 35 points
  • Right accessory 50 MW VIOLET Lv. 40 10 points
  • Left accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics AFTERMARKET BUFFER Lv. 28 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.543450.38483 °
Improvement: -0.15862 ° (-29.19 %)
ADS time
166.67200 ms
Drawback: +33.33 ms (+20 %)
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
444555 m/s
Improvement: +111 m/s (+25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
367mm Civ
Velocity
Improvement: +111 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.15862 ° (-29.19 %)
Hip-fire recoil
Improvement: -0.15862 ° (-29.19 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Aftermarket Buffer
State
Effect not converted into performance
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
State
Effect not converted into performance
Detailed effects
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle FLASH COMP Default 20 points
  • Barrel 367MM CIV Lv. 4 5 points
  • Underbarrel STIPPLED STUBBY Lv. 32 35 points
  • Right accessory 50 MW VIOLET Lv. 40 10 points
  • Left accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics AFTERMARKET BUFFER Lv. 28 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.543450.41233 °
Improvement: -0.13112 ° (-24.13 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
444555 m/s
Improvement: +111 m/s (+25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
367mm Civ
Velocity
Improvement: +111 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Stippled Stubby
ADS time
Improvement: -33.33 ms (-20 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.13112 ° (-24.13 %)
Hip-fire recoil
Improvement: -0.13112 ° (-24.13 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Aftermarket Buffer
State
Effect not converted into performance
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
State
Effect not converted into performance
Detailed effects
Visual detection
× 0
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle No attachment in this slot
  • Barrel 238MM PENCIL Lv. 23 20 points
  • Underbarrel SLIM ANGLED Lv. 12 20 points
  • Right accessory 50 MW GREEN Lv. 24 20 points
  • Left accessory FLASHLIGHT Lv. 1 10 points
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics AFTERMARKET BUFFER Lv. 28 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.543450.5072 °
Improvement: -0.03625 ° (-6.67 %)
ADS time
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
444444 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
238mm Pencil
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.03625 ° (-6.67 %)
Hip-fire recoil
Improvement: -0.03625 ° (-6.67 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Aftermarket Buffer
State
Effect not converted into performance
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.18233 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 238mm Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 100 / 100 points

Avg. TTK
495 → 461 ms
ADS recoil
0.544 → 0.359 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
444 → 444 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 238mm Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 90 / 100 points

Avg. TTK
655 → 621 ms
ADS recoil
0.544 → 0.359 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
444 → 444 m/s

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 367mm Civ 5 points
  • Underbarrel Canted Stubby 30 points
  • Right accessory No attachment in this slot
  • Magazine 53rnd Drum 45 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
837 → 809 ms
ADS recoil
0.544 → 0.412 °
ADS time
167 → 167 ms
Magazine
31 → 54
Velocity
444 → 555 m/s

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost95 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire719.999 rpm719.999 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity444 m/s555 m/sImprovement: +111 m/s (+25 %)
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
Draw400 ms466.67 msDrawback: +66.67 ms (+16.67 %)
Holster133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
ADS movement speed0.745 ×0.745 ×Unchanged: 0 ×
Tactical reload2,417 ms2,138.94 msImprovement: -278.06 ms (-11.5 %)
Empty reload2,967 ms2,625.66 msImprovement: -341.34 ms (-11.5 %)
ADS recoil0.54345 °0.5072 °Improvement: -0.03625 ° (-6.67 %)
Recoil variation18 °18 °Unchanged: 0 °
Hip-fire recoil0.54345 °0.5072 °Improvement: -0.03625 ° (-6.67 %)
Hip-fire recoil variation18 °18 °Unchanged: 0 °
ADS recoil recovery55 ×55 ×Unchanged: 0 ×
Hip-fire recoil recovery55 ×55 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.22 °Improvement: -0.1 ° (-31.25 %)
Hip-fire spread1.804 °1.804 °Unchanged: 0 °
Moving spread · hip fire2.255 °2.255 °Unchanged: 0 °
Added spread · ADS0.28 °/shot0.28 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.571 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
367mm Civ
Velocity
Improvement: +111 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.03625 ° (-6.67 %)
Hip-fire recoil
Improvement: -0.03625 ° (-6.67 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Aftermarket Buffer
State
Effect not converted into performance
30rnd Fast Mag
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
Tactical reload
Improvement: -278.06 ms (-11.5 %)
Empty reload
Improvement: -341.34 ms (-11.5 %)
Detailed effects
Tactical reload (s)
÷ 1.13
Empty reload (s)
÷ 1.13
CQB Suppressor
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance

Result

Combat cost: 0.429 · Theoretical score: 70.00

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4286
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 250.00250.000.00250.000.00250.00 100.00 %
105 333.33333.330.00333.3318.02351.35 100.00 %
205 333.33333.330.00333.3336.04369.37 100.00 %
306 416.67416.670.00416.6754.05470.72 100.00 %
507 500.00500.000.00500.0090.09590.09 100.00 %
758 583.33583.330.00583.33135.14718.47 100.00 %
1008 583.33583.330.00583.33180.18763.51 100.00 %

Weapon stats and visuals: Sym.gg ↗

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