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Battlefield 6 + REDSEC

PSR Beta

Sniper Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du PSR
Unlock
Assignment DEADEYE 2, according to the EA guide.
Fire modes
Bolt-action

Base weapon (no attachments)

Rate of fire
38.118 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
1,574.075 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
11 rounds
Number of shots available before reloading.

Builds

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Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Mini Flex 1.00x 10 points
  • Muzzle Standard Suppressor 5 points
  • Barrel 26" Factory 10 points
  • Underbarrel Full Angled 5 points
  • Top accessory 50 mW Green 20 points
  • Magazine 7rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 65 / 100 points

ADS recoil
1.242 → 1.242 °
ADS time
433 → 250 ms
Magazine
11 → 8
Velocity
850 → 680 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Standard Suppressor 5 points
  • Barrel 26" Factory 10 points
  • Underbarrel Full Angled 5 points
  • Top accessory No attachment in this slot
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 40 / 100 points

ADS recoil
1.242 → 1.242 °
ADS time
433 → 300 ms
Magazine
11 → 11
Velocity
850 → 680 m/s

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Standard Suppressor 5 points
  • Barrel 27" MK22 5 points
  • Underbarrel Full Angled 5 points
  • Top accessory No attachment in this slot
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 35 / 100 points

ADS recoil
1.242 → 1.242 °
ADS time
433 → 367 ms
Magazine
11 → 11
Velocity
850 → 850 m/s

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire———
Magazine + chamber11 rounds8 roundsDrawback: -3 rounds (-27.27 %)
Velocity850 m/s850 m/sUnchanged: 0 m/s
ADS time433.33 ms300 msImprovement: -133.33 ms (-30.77 %)
Sprint to fire200 ms166.67 msImprovement: -33.33 ms (-16.67 %)
Draw633.33 ms533.33 msImprovement: -100 ms (-15.79 %)
Holster233.33 ms200 msImprovement: -33.33 ms (-14.29 %)
ADS movement speed0.475 ×0.535 ×Improvement: +0.06 × (+12.63 %)
Tactical reload3,350 ms3,350 msUnchanged: 0 ms
Empty reload4,350 ms4,350 msUnchanged: 0 ms
ADS recoil1.24177 °1.8 °Drawback: +0.55823 ° (+44.95 %)
Recoil variation12 °12 °Unchanged: 0 °
Hip-fire recoil3.44935 °5 °Drawback: +1.55065 ° (+44.95 %)
Hip-fire recoil variation12 °12 °Unchanged: 0 °
ADS recoil recovery70 ×70 ×Unchanged: 0 ×
Hip-fire recoil recovery70 ×70 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0 °0 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread4.848 °2.432 °Improvement: -2.416 ° (-49.83 %)
Moving spread · hip fire6.06 °3.04 °Improvement: -3.02 ° (-49.83 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.941 °/shot0.941 °/shotUnchanged: 0 °/shot
Sway1 ×0.444 ×Improvement: -0.556 × (-55.56 %)
Visual detection54 m54 mUnchanged: 0 m
Minimap detection150 m150 mUnchanged: 0 m
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Match Grade
Rate of fire
Effect not quantified
Detailed effects
Penetration · step
+1 step
Projectile type
Selected ammunition
27" MK22
Rate of fire
Effect not quantified
Detailed effects
Muzzle velocity (m/s)
× 1.25
Full Angled
Rate of fire
Effect not quantified
ADS time
Improvement: -66.67 ms (-15.38 %)
Sprint to fire
Improvement: -33.33 ms (-16.67 %)
Draw
Improvement: -100 ms (-15.79 %)
Holster
Improvement: -33.33 ms (-14.29 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
DLC Bolt
Rate of fire
Effect not quantified
7rnd Magazine
Rate of fire
Effect not quantified
Magazine + chamber
Drawback: -3 rounds (-27.27 %)
ADS time
Improvement: -66.67 ms (-15.38 %)
ADS movement speed
Improvement: +0.06 × (+12.63 %)
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Sway
Improvement: -0.556 × (-55.56 %)
Detailed effects
Sway
× 0.666667
Sway
× 0.666667
Moving spread · step
+1 step
ADS time · step
+1 step
ADS movement speed · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Magazine capacity
= 8
Reserve magazines
= 5
Range Finder
Rate of fire
Effect not quantified
Anti-Glare Coating
Rate of fire
Effect not quantified
SSDS 6.00x
Rate of fire
Effect not quantified
5 mW Green

Laser · on

Rate of fire
Effect not quantified
Hip-fire spread
Improvement: -2.416 ° (-49.83 %)
Moving spread · hip fire
Improvement: -3.02 ° (-49.83 %)
Detailed effects
Hip-fire spread · step
+2 steps

Some values remain unknown (—).

Conditions and limits
  • Cyclic rate of fire not established for this mechanism.
  • This fire mode is not modeled.
  • The same effect is declared more than once.

Weapon stats and visuals: Sym.gg ↗

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