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Battlefield 6 + REDSEC

PW5A3 Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du PW5A3
Unlock
Career rank 6, according to the official EA guide.
Fire modes
Automatic · Burst · Semi-automatic

Base weapon (no attachments)

Rate of fire
771.428 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
77.778 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,333.335 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic IRON SIGHTS Default 5 points
  • Muzzle STANDARD SUPPRESSOR Lv. 9 20 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel 6H64 VERTICAL Lv. 14 25 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 40RND MAGAZINE Lv. 28 25 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.563510.43215 °
Improvement: -0.13136 ° (-23.31 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8042.432 °
Drawback: +0.628 ° (+34.81 %)
Velocity
408408 m/s
Unchanged: 0 m/s
Magazine + chamber
3141 rounds
Improvement: +10 rounds (+32.26 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
225mm Cryogenic
Added spread · ADS
Improvement: -0.09333 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
6H64 Vertical
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.13136 ° (-23.31 %)
Hip-fire recoil
Improvement: -0.13136 ° (-23.31 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
40rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+32.26 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 41
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Iron Sights
Sway
Improvement: -0.513 × (-51.33 %)
Detailed effects
Sway
× 1.095073
Sway
× 0.666667
Sway
× 0.666667
Conditions and limits
  • The same effect is declared more than once.
Edit

Fast ADS

  • Optic IRON SIGHTS Default 5 points
  • Muzzle STANDARD SUPPRESSOR Lv. 9 20 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel SLIM ANGLED Lv. 38 20 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 40RND MAGAZINE Lv. 28 25 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 12 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.563510.52734 °
Improvement: -0.03618 ° (-6.42 %)
ADS time
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8042.432 °
Drawback: +0.628 ° (+34.81 %)
Velocity
408408 m/s
Unchanged: 0 m/s
Magazine + chamber
3141 rounds
Improvement: +10 rounds (+32.26 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
225mm Cryogenic
Added spread · ADS
Improvement: -0.09333 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.03618 ° (-6.42 %)
Hip-fire recoil
Improvement: -0.03618 ° (-6.42 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -149.17 ms (-5.93 %)
Empty reload
Improvement: -171.87 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
40rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+32.26 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 41
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Iron Sights
Sway
Improvement: -0.513 × (-51.33 %)
Detailed effects
Sway
× 1.095073
Sway
× 0.666667
Sway
× 0.666667
Conditions and limits
  • The same effect is declared more than once.
Edit

Hip fire

  • Optic IRON SIGHTS Default 5 points
  • Muzzle No attachment in this slot
  • Barrel 245MM CUSTOM Lv. 12 5 points
  • Underbarrel SLIM ANGLED Lv. 38 20 points
  • Right accessory 50 MW GREEN Lv. 22 20 points
  • Left accessory FLASHLIGHT Lv. 2 10 points
  • Magazine 40RND MAGAZINE Lv. 28 25 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 12 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.563510.52734 °
Improvement: -0.03618 ° (-6.42 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
408510 m/s
Improvement: +102 m/s (+25 %)
Magazine + chamber
3141 rounds
Improvement: +10 rounds (+32.26 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
245mm Custom
Velocity
Improvement: +102 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.03618 ° (-6.42 %)
Hip-fire recoil
Improvement: -0.03618 ° (-6.42 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -149.17 ms (-5.93 %)
Empty reload
Improvement: -171.87 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
40rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+32.26 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 41
Reserve magazines
= 6
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.18233 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Iron Sights
Sway
Improvement: -0.513 × (-51.33 %)
Detailed effects
Sway
× 1.095073
Sway
× 0.666667
Sway
× 0.666667
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • The same effect is declared more than once.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 225mm Factory 10 points
  • Underbarrel Stippled Stubby 35 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 95 / 100 points

Avg. TTK
476 → 443 ms
ADS recoil
0.564 → 0.404 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
408 → 408 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 225mm Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

Avg. TTK
633 → 600 ms
ADS recoil
0.564 → 0.378 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
408 → 408 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 245mm Custom 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
814 → 783 ms
ADS recoil
0.564 → 0.378 °
ADS time
167 → 167 ms
Magazine
31 → 41
Velocity
408 → 510 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire771.428 rpm771.428 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds41 roundsImprovement: +10 rounds (+32.26 %)
Velocity408 m/s510 m/sImprovement: +102 m/s (+25 %)
ADS time166.67 ms200 msDrawback: +33.33 ms (+20 %)
Sprint to fire100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
Draw400 ms466.67 msDrawback: +66.67 ms (+16.67 %)
Holster133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
ADS movement speed0.745 ×0.6 ×Drawback: -0.145 × (-19.46 %)
Tactical reload2,517 ms2,367.83 msImprovement: -149.17 ms (-5.93 %)
Empty reload2,900 ms2,728.13 msImprovement: -171.87 ms (-5.93 %)
ADS recoil0.56351 °0.40441 °Improvement: -0.15911 ° (-28.23 %)
Recoil variation28.3 °28.3 °Unchanged: 0 °
Hip-fire recoil0.56351 °0.40441 °Improvement: -0.15911 ° (-28.23 %)
Hip-fire recoil variation28.3 °28.3 °Unchanged: 0 °
ADS recoil recovery55 ×55 ×Unchanged: 0 ×
Hip-fire recoil recovery55 ×55 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.28 °/shot0.28 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×0.487 ×Improvement: -0.513 × (-51.33 %)
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.571 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
245mm Custom
Velocity
Improvement: +102 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.15911 ° (-28.23 %)
Hip-fire recoil
Improvement: -0.15911 ° (-28.23 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -149.17 ms (-5.93 %)
Empty reload
Improvement: -171.87 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
40rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+32.26 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 41
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Iron Sights
Sway
Improvement: -0.513 × (-51.33 %)
Detailed effects
Sway
× 1.095073
Sway
× 0.666667
Sway
× 0.666667
Conditions and limits
  • The same effect is declared more than once.

Result

Combat cost: 0.400 · Theoretical score: 71.43

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4000
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 233.33233.330.00233.330.00233.33 100.00 %
105 311.11311.110.00311.1119.61330.72 100.00 %
205 311.11311.110.00311.1139.22350.33 100.00 %
306 388.89388.890.00388.8958.82447.71 100.00 %
507 466.67466.670.00466.6798.04564.71 100.00 %
758 544.44544.440.00544.44147.06691.50 100.00 %
1008 544.44544.440.00544.44196.08740.52 100.00 %

Weapon stats and visuals: Sym.gg ↗

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