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Battlefield 6 + REDSEC

PW7A2 Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du PW7A2
Unlock
Career rank 19, according to the official EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
947.368 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
63.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
1,900.001 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle LINEAR COMP Lv. 6 10 points
  • Barrel 180MM PROTOTYPE Lv. 14 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 33 35 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 40RND MAGAZINE Lv. 34 25 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 22 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.509120.39328 °
Improvement: -0.11584 ° (-22.75 %)
ADS time
166.67200 ms
Drawback: +33.33 ms (+20 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
576576 m/s
Unchanged: 0 m/s
Magazine + chamber
3141 rounds
Improvement: +10 rounds (+32.26 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
180mm Prototype
ADS time
Drawback: +33.33 ms (+20 %)
Added spread · ADS
Improvement: -0.07367 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Classic Vertical
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.14042 ° (-27.58 %)
Hip-fire recoil
Improvement: -0.14042 ° (-27.58 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -124.46 ms (-5.93 %)
Empty reload
Improvement: -175.84 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
40rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+32.26 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 41
Reserve magazines
= 8
Linear Comp
ADS recoil
Drawback: +0.03394 ° (+6.67 %)
Recoil variation
Improvement: -6.49897 ° (-23.38 %)
Hip-fire recoil
Drawback: +0.03394 ° (+6.67 %)
Hip-fire recoil variation
Improvement: -6.49897 ° (-23.38 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle SINGLE-PORT BRAKE Lv. 2 5 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel STIPPLED STUBBY Lv. 37 35 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 40RND MAGAZINE Lv. 34 25 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.509120.3687 °
Improvement: -0.14042 ° (-27.58 %)
ADS time
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
576576 m/s
Unchanged: 0 m/s
Magazine + chamber
3141 rounds
Improvement: +10 rounds (+32.26 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
180mm Cryogenic
Added spread · ADS
Improvement: -0.07367 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Stippled Stubby
ADS time
Improvement: -33.33 ms (-20 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.11584 ° (-22.75 %)
Hip-fire recoil
Improvement: -0.11584 ° (-22.75 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
40rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+32.26 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 41
Reserve magazines
= 8
Single-port Brake
ADS recoil
Improvement: -0.03182 ° (-6.25 %)
Hip-fire recoil
Improvement: -0.03182 ° (-6.25 %)
Sway
Drawback: +1.25 × (+125 %)
Visual detection
Drawback: +54 m
Detailed effects
Sway
× 1.5
Sway
× 1.5
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle No attachment in this slot
  • Barrel 180MM STANDARD Default 10 points
  • Underbarrel No attachment in this slot
  • Right accessory 50 MW GREEN Lv. 19 20 points
  • Left accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 40RND MAGAZINE Lv. 34 25 points
  • Ammunition SYNTHETIC TIP Lv. 38 20 points
  • Ergonomics IMPROVED MAG CATCH Lv. 22 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.509120.50912 °
Unchanged: 0 °
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
576576 m/s
Unchanged: 0 m/s
Magazine + chamber
3141 rounds
Improvement: +10 rounds (+32.26 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.095 × (-14.29 %)
Detailed effects
Damage protection · step
+2 steps
180mm Standard
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -124.46 ms (-5.93 %)
Empty reload
Improvement: -175.84 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
40rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+32.26 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 41
Reserve magazines
= 8
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.13267 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 180mm Standard 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 100 / 100 points

Avg. TTK
501 → 467 ms
ADS recoil
0.509 → 0.346 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
576 → 576 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 180mm Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 90 / 100 points

Avg. TTK
581 → 547 ms
ADS recoil
0.509 → 0.346 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
576 → 576 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 180mm Cryogenic 20 points
  • Underbarrel Stippled Stubby 35 points
  • Right accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
678 → 644 ms
ADS recoil
0.509 → 0.369 °
ADS time
167 → 133 ms
Magazine
31 → 41
Velocity
576 → 576 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire947.368 rpm947.368 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds41 roundsImprovement: +10 rounds (+32.26 %)
Velocity576 m/s576 m/sUnchanged: 0 m/s
ADS time166.67 ms200 msDrawback: +33.33 ms (+20 %)
Sprint to fire100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
Draw400 ms466.67 msDrawback: +66.67 ms (+16.67 %)
Holster133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
ADS movement speed0.745 ×0.67 ×Drawback: -0.075 × (-10.07 %)
Tactical reload2,100 ms2,100 msUnchanged: 0 ms
Empty reload2,967 ms2,967 msUnchanged: 0 ms
ADS recoil0.50912 °0.44747 °Improvement: -0.06165 ° (-12.11 %)
Recoil variation27.8 °27.8 °Unchanged: 0 °
Hip-fire recoil0.50912 °0.44747 °Improvement: -0.06165 ° (-12.11 %)
Hip-fire recoil variation27.8 °27.8 °Unchanged: 0 °
ADS recoil recovery46 ×55.2 ×Improvement: +9.2 × (+20 %)
Hip-fire recoil recovery46 ×55.2 ×Improvement: +9.2 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.221 °/shot0.14733 °/shotImprovement: -0.07367 °/shot (-33.33 %)
Added spread · hip fire0.398 °/shot0.398 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.667 ×0.667 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
180mm Prototype
ADS time
Drawback: +33.33 ms (+20 %)
Added spread · ADS
Improvement: -0.07367 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Alloy Vertical
ADS recoil
Improvement: -0.06165 ° (-12.11 %)
Hip-fire recoil
Improvement: -0.06165 ° (-12.11 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
40rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+32.26 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 41
Reserve magazines
= 8
Lightened Suppressor
ADS recoil recovery
Improvement: +9.2 × (+20 %)
Hip-fire recoil recovery
Improvement: +9.2 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance

Result

Combat cost: 0.371 · Theoretical score: 72.94

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3710
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
06 316.67316.670.00316.670.00316.67 100.00 %
106 316.67316.670.00316.6717.36334.03 100.00 %
206 316.67316.670.00316.6734.72351.39 100.00 %
307 380.00380.000.00380.0052.08432.08 100.00 %
507 380.00380.000.00380.0086.81466.81 100.00 %
758 443.33443.330.00443.33130.21573.54 100.00 %
1008 443.33443.330.00443.33173.61616.94 100.00 %

Weapon stats and visuals: Sym.gg ↗

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