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Battlefield 6 + REDSEC

QBZ-192 Beta

Carbine

Data version: 2.1.1.0 · Data checked on

Aperçu du QBZ-192
Unlock
Assignment DANGER CLOSE 1, according to the EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
771.428 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
77.778 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,333.335 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle LINEAR COMP Lv. 2 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel CLASSIC VERTICAL Lv. 34 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 36RND MAGAZINE Default 15 points
  • Ammunition POLYMER CASE Lv. 14 10 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.678190.59606 °
Improvement: -0.08212 ° (-12.11 %)
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
608608 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
10.5" Cryogenic
Added spread · ADS
Improvement: -0.10133 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Classic Vertical
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.11938 ° (-17.6 %)
Hip-fire recoil
Improvement: -0.11938 ° (-17.6 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Linear Comp
ADS recoil
Drawback: +0.04521 ° (+6.67 %)
Recoil variation
Improvement: -4.59077 ° (-23.07 %)
Hip-fire recoil
Drawback: +0.04521 ° (+6.67 %)
Hip-fire recoil variation
Improvement: -4.59077 ° (-23.07 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle LINEAR COMP Lv. 2 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel STIPPLED STUBBY Lv. 36 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 36RND MAGAZINE Default 15 points
  • Ammunition POLYMER CASE Lv. 14 10 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.678190.6358 °
Improvement: -0.04239 ° (-6.25 %)
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
608608 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
10.5" Cryogenic
Added spread · ADS
Improvement: -0.10133 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Stippled Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.08212 ° (-12.11 %)
Hip-fire recoil
Improvement: -0.08212 ° (-12.11 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Linear Comp
ADS recoil
Drawback: +0.04521 ° (+6.67 %)
Recoil variation
Improvement: -4.59077 ° (-23.07 %)
Hip-fire recoil
Drawback: +0.04521 ° (+6.67 %)
Hip-fire recoil variation
Improvement: -4.59077 ° (-23.07 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle LINEAR COMP Lv. 2 10 points
  • Barrel 14.5" COMMON Lv. 16 5 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Top accessory 50 MW GREEN Lv. 19 20 points
  • Right accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 36RND MAGAZINE Default 15 points
  • Ammunition POLYMER CASE Lv. 14 10 points
  • Ergonomics RAIL COVER Challenge Season 1 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.678190.82307 °
Drawback: +0.14488 ° (+21.36 %)
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33100 ms
Improvement: -33.33 ms (-25 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
608760 m/s
Improvement: +152 m/s (+25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
14.5" Common
Velocity
Improvement: +152 m/s (+25 %)
ADS time
Drawback: +50 ms (+25 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Handstop
ADS time
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
ADS recoil
Drawback: +0.09344 ° (+13.78 %)
Hip-fire recoil
Drawback: +0.09344 ° (+13.78 %)
Moving spread · ADS
Improvement: -0.11 ° (-25.58 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Rail Cover
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Linear Comp
ADS recoil
Drawback: +0.04521 ° (+6.67 %)
Recoil variation
Improvement: -4.59077 ° (-23.07 %)
Hip-fire recoil
Drawback: +0.04521 ° (+6.67 %)
Hip-fire recoil variation
Improvement: -4.59077 ° (-23.07 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.18233 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle No attachment in this slot
  • Barrel 10.5" Factory 10 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 75 / 100 points

Avg. TTK
502 → 468 ms
ADS recoil
0.678 → 0.678 °
ADS time
200 → 167 ms
Magazine
31 → 31
Velocity
608 → 608 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Linear Comp 10 points
  • Barrel 10.5" Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 100 / 100 points

Avg. TTK
615 → 582 ms
ADS recoil
0.678 → 0.596 °
ADS time
200 → 167 ms
Magazine
31 → 31
Velocity
608 → 608 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Linear Comp 10 points
  • Barrel 14.5" Common 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
719 → 698 ms
ADS recoil
0.678 → 0.596 °
ADS time
200 → 200 ms
Magazine
31 → 41
Velocity
608 → 760 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire771.428 rpm771.428 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds37 roundsImprovement: +6 rounds (+19.35 %)
Velocity608 m/s760 m/sImprovement: +152 m/s (+25 %)
ADS time200 ms250 msDrawback: +50 ms (+25 %)
Sprint to fire133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
Draw466.67 ms533.33 msDrawback: +66.67 ms (+14.29 %)
Holster166.67 ms200 msDrawback: +33.33 ms (+20 %)
ADS movement speed0.67 ×0.535 ×Drawback: -0.135 × (-20.15 %)
Tactical reload2,567 ms2,567 msUnchanged: 0 ms
Empty reload2,784 ms2,784 msUnchanged: 0 ms
ADS recoil0.67819 °0.55881 °Improvement: -0.11938 ° (-17.6 %)
Recoil variation19.9 °19.9 °Unchanged: 0 °
Hip-fire recoil0.67819 °0.55881 °Improvement: -0.11938 ° (-17.6 %)
Hip-fire recoil variation19.9 °19.9 °Unchanged: 0 °
ADS recoil recovery57 ×68.4 ×Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery57 ×68.4 ×Improvement: +11.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.43 °0.43 °Unchanged: 0 °
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.304 °/shot0.304 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
14.5" Common
Velocity
Improvement: +152 m/s (+25 %)
ADS time
Drawback: +50 ms (+25 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
6H64 Vertical
ADS movement speed
Drawback: -0.07 × (-10.45 %)
ADS recoil
Improvement: -0.08212 ° (-12.11 %)
Hip-fire recoil
Improvement: -0.08212 ° (-12.11 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.04239 ° (-6.25 %)
Hip-fire recoil
Improvement: -0.04239 ° (-6.25 %)
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance

Result

Combat cost: 0.367 · Theoretical score: 73.17

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3667
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 233.33233.330.00233.330.00233.33 100.00 %
105 311.11311.110.00311.1113.16324.27 100.00 %
205 311.11311.110.00311.1126.32337.43 100.00 %
306 388.89388.890.00388.8939.47428.36 100.00 %
506 388.89388.890.00388.8965.79454.68 100.00 %
757 466.67466.670.00466.6798.68565.35 100.00 %
1007 466.67466.670.00466.67131.58598.25 100.00 %

Weapon stats and visuals: Sym.gg ↗

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