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Battlefield 6 + REDSEC

QBZ-192 Beta

Carbine

Data version: 2.1.1.0 · Data checked on

Aperçu du QBZ-192
Unlock
Assignment DANGER CLOSE 1, according to the EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
771.428 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
77.778 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,333.335 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Damage per bullet by range

Torso hits. Identical for every build: no documented attachment changes damage.

051015202530 0255075100125150 Distance (m) 25 21.5 9 m 17.7 21 m 16.7 36 m 14.3 75 m

Time to kill

RangeBulletsTime
0 – 9 m4233 ms
9 – 21 m5311 ms
21 – 36 m6389 ms
36 – 75 m6389 ms
75 – 150 m7467 ms

100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.

Accuracy by build

Smaller is better. In green: best value in the column.

BuildADS recoilAdded spread · ADSADS spreadMoving spread · ADSHip-fire spreadMoving spread · hip fire
No attachments 0.68° 0.30° 0.05° 0.43° 1.80° 2.26°
Recommended 0.56° -18 % 0.30° 0.05° 0.43° 2.43° +35 % 3.04° +35 %
Low recoil 0.60° -12 % 0.20° -33 % 0.05° 0.43° 1.80° 2.26°
Fast ADS 0.64° -6 % 0.20° -33 % 0.05° 0.43° 1.80° 2.26°
Hip fire 0.82° +21 % 0.30° 0.05° 0.32° -26 % 0.78° -57 % 0.98° -57 %

Spread by stance

First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.

ADS · standing
0.05°
ADS · standing · moving
0.32°
Hip fire · prone
0.90°
Hip fire · crouching
1.35°
Hip fire · standing
1.80°
Hip fire · standing · moving
2.26°

Recoil direction

0° = straight up. Same direction for every build.

0°15°30°−15°−30°
Average direction
10.0° to the left
Range
-29.9° → 9.9°
Amplitude per shot
0.772°

Shared scenario

Assumptions · Base · 0–100 m

Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.

Health
100 HP
Armor
0 HP
Attachment budget
0 points
Pre-fire preparation
Weapon ready · no preparation added
Magazine policy
First magazine only; explicit kill probability
Hit zone
Torso
Bands are [start, end), with the last endpoint included. Damage thresholds and both sides of each are sampled; the midpoint alone is not enough. Distance weights add up to 1.
Distance (m)WeightAssumed hit probabilitySamples (m)
0–2030 %100 %0 · 5 · 8.999999 · 9 · 15 · 19.999999
20–5040 %100 %20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999
50–10030 %100 %50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100

No attachments

Perfect TTK by range

Perfect TTK by rangeFrom first shot to lethal shot, with no preparation. Exact values are in the accompanying table. 467 350 233 117 0 ms0100 m
QBZ-192

Combat cost: 0.355 · Theoretical score: 73.81

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3549
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
Time from first shot · assumptions in Method & sources
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 233.33233.330.00233.330.00233.33 100.00 %
54 233.33233.330.00233.338.22241.56 100.00 %
8.9999994 233.33233.330.00233.3314.80248.14 100.00 %
95 311.11311.110.00311.1114.80325.91 100.00 %
155 311.11311.110.00311.1124.67335.78 100.00 %
19.9999995 311.11311.110.00311.1132.89344.01 100.00 %
205 311.11311.110.00311.1132.89344.01 100.00 %
20.9999995 311.11311.110.00311.1134.54345.65 100.00 %
216 388.89388.890.00388.8934.54423.43 100.00 %
306 388.89388.890.00388.8949.34438.23 100.00 %
35.9999996 388.89388.890.00388.8959.21448.10 100.00 %
366 388.89388.890.00388.8959.21448.10 100.00 %
406 388.89388.890.00388.8965.79454.68 100.00 %
49.9999996 388.89388.890.00388.8982.24471.13 100.00 %
506 388.89388.890.00388.8982.24471.13 100.00 %
53.9999996 388.89388.890.00388.8988.82477.70 100.00 %
546 388.89388.890.00388.8988.82477.70 100.00 %
606 388.89388.890.00388.8998.68487.57 100.00 %
74.9999996 388.89388.890.00388.89123.36512.24 100.00 %
757 466.67466.670.00466.67123.36590.02 100.00 %
907 466.67466.670.00466.67148.03614.69 100.00 %
1007 466.67466.670.00466.67164.47631.14 100.00 %

Weapon stats and visuals: Sym.gg ↗

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